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Nightingale's Feather

Nightingale's Feather

SR Weapon
Grievous
Element

Grievous

Offense
Type

Offense

Shatter

B (6.00)

Charge

A (10.00)

Blends perfectly into the gloomy night.

Recommended Matrices

Deadly Lock
Deadly Lock

The three-set bonus increases the damage of Nightingale's Feather and benefits its grievous trait.

Advancements

★1
Restore 1 dodge attempt every fifth normal attack or after using Piercing Shot.
Shatter: B ( 6.00) Charge: A ( 10.00)
★2
Increases the current weapon's Base ATK growth by 10%.
Shatter: B ( 6.00) Charge: A ( 10.00)
★3
Increase headshot damage by 30%.
Shatter: B ( 6.00) Charge: A ( 10.00)
★4
Increases the current weapon's Base ATK growth by 20%.
Shatter: B ( 6.00) Charge: A ( 10.00)
★5
Dodge skills inflict a grievous effect on targets for 7 seconds.
Shatter: B ( 6.00) Charge: A ( 10.00)
★6
Increase crit rate to grievous targets by 30% and crit damage by 50%.
Shatter: B ( 6.00) Charge: A ( 10.00)

Skills

Normal Attack

Normal Attack

Normal
Quickdraw

Quickdraw

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back a short distance.

Charged Arrow

Charged Arrow

Damage
HOLD ATTACK

Tap and hold normal attack to charge an attack. Deal base damage equal to {0}% of ATK plus {1}, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

Arrow Rain

Arrow Rain

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + HOLD ATTACK

After any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to {0}% of ATK plus {1} area damage to targets.

Air Volley

Air Volley

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}.

Dodge

Dodge

Dodge

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Loaded Arrow

Loaded Arrow

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Tap attack after dodging to trigger Loaded Arrow, knocking the target back by a short distance and dealing damage equal to {0}% of ATK plus {1}.

Skill

Skill

Skill

Backflips and fires 1 piercing shot forward, dealing damage equal to {0}% of ATK plus {1} and knocking the target back. {2}-second cooldown.

Piercing Shot

Piercing Shot

Backflips and fires 1 piercing shot forward, dealing damage equal to {0}% of ATK plus {1} and knocking the target back. {2}-second cooldown.

Discharge

Discharge

Discharge
Explosive Barrage

Explosive Barrage

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and fires an Explosive Barrage, dealing up to {0}% of ATK + {1} damage to a single enemy. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).