GenshinBuilds logo Genshin Impact Genshin Impact
Thunderblades

Thunderblades

SSR Weapon
Volt
Element

Volt

Offense
Type

Offense

Shatter

B (6.00)

Charge

A (8.00)

Lethal, unpredictable and quiet.

Recommended Matrices

Rational Liberation
Rational Liberation

The two-set and four-set bonuses increases damage output and benefits the Thunderblades' multi-attacks.

Fanatical Pursuit
Fanatical Pursuit

The two-set and four-set bonuses significantly increase Crit and benefit the high Crit rate of Thunderblades.

Swamp Shadow
Swamp Shadow

The three-set bonus increases damage output and benefits the attack range of Thunderblades.

Advancements

★1
Attacking targets from behind increases crit rate of all dual blade attacks by 40%. Backstabbing an electrified target increases crit rate by 100% and crit damage by 30%.
Shatter: B ( 6.00) Charge: A ( 8.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: B ( 6.00) Charge: A ( 8.00)
★3
Increase damage by 30% to targets with less than 60% HP.
Shatter: B ( 6.00) Charge: A ( 8.00)
★4
Increases the current weapon's Base HP growth by 32%.
Shatter: B ( 6.00) Charge: A ( 8.00)
★5
Triggering a Back Attack grants a 100% crit chance for the next 4 seconds and increases crit damage by 50%. Cooldown: 10 seconds.
Shatter: B ( 6.00) Charge: A ( 8.00)
★6
After using a skill, increase volt damage dealt to the target by 20% for 20 seconds.
Shatter: B ( 6.00) Charge: A ( 8.00)

Skills

Normal Attack

Normal Attack

Normal

Floor

Twin Blades

Twin Blades

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, brandish the pair of dual blades to launch up to 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back a short distance. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back a short distance.

Sky Flurry

Sky Flurry

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}.

Rapid Lunge

Rapid Lunge

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

After the third normal attack, hold the normal attack button to trigger Rapid Lunge. Upon hit, strongly suspend the target, dealing total damage equal to {0}% of ATK plus {1}.

Spiral Drive

Spiral Drive

Damage
DODGE + ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Spiral Drive. While falling, deal damage equal to {0}% of ATK plus {1} each hit. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Sneak Attack

Sneak Attack

Damage
DODGE + ATTACK

Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to {0}% of ATK plus {1}.

Dodge

Dodge

Dodge
Flying Blades

Flying Blades

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Flying Blades. Slash a target 5 times, each dealing damage equal to {0}% of ATK plus {1}. Grant immunity to control effects while phasing.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Skill

Skill

Skill
Returning Blades

Returning Blades

DamageHyperbody

Fire 6 returning blades, each dealing damage equal to {0}% of ATK plus {1}. Gains hyperbody for up to 8 seconds, and the effect is removed when the blades return. 45 -second cooldown.

Discharge

Discharge

Discharge
Orbiting Blades

Orbiting Blades

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and teleport the Authorizer to the target position to launch an assault, dealing damage equal to {0}% of ATK plus {1} with an additional Electrocution effect. (Electrocution: After 5 seconds, deals volt damage equal to 15% of lost HP, up to 350% of the Authorizer's ATK. Can be dispelled.) Additionally, summon 3 flying blades spinning around the Authorizer, dealing damage equal to {2}% of ATK plus {3} upon hit. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).