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Mornye

Wuthering Waves Mornye Build Guide

Element: Fusion type Fusion
Weapon Type: Broadblade type Broadblade
Birth: Unknown
Birthplace: New Federation
Affiliation: Spacetrek Collective
Combat Roles: Support and Healer tagDMG Amplification tagTune Rupture Response tagOff-Tune Buildup Efficiency tagTune Strain Response tag

Mornye, a Spacetrek Collective Research Institute engineer and a Department of Exostrider Engineering professor at Startorch Academy.<br/>Each step on her prosthetic legs carries her toward the stars of her dreams.

Mornye Ascension Materials

Shell Credit
170000
LF Mech Core
4
MF Mech Core
12
HF Mech Core
12
FF Mech Core
4
Burning Judgment
46
Gemini Spore
60

Mornye Talent Level-Up Materials

Shell Credit
LF Mech Core
MF Mech Core
HF Mech Core
FF Mech Core
The Netherworld's Stare
LF Carved Crystal
MF Carved Crystal
HF Carved Crystal
FF Carved Crystal

Best Echo Sets for Mornye

Halo of Starry Radiance
5pc
Halo of Starry Radiance

Best (5‑pc). Top healer set for Mornye: boosts team ATK based on Off‑Tune Build Up Rate and enhances Mornye's healing. Maximizes the ATK buff potential when Mornye maintains Syntony Field/Off‑Tune interactions.

Rejuvenating Glow
5pc
Rejuvenating Glow

Viable 5‑pc alternative. Provides similar healing and team ATK buff but ~10% less ATK than Halo of Starry Radiance. Use Fallacy to regain the lost ATK via its inherent ATK% buff and added ER.

Mornye's Best Primary Echo

Reactor Husk

Reactor Husk

Transform-type Echo to integrate into combos. Provides Energy Regen and deals Fusion DMG — synergy with Mornye's kit and rotations.

Fallacy of No Return

Fallacy of No Return

Summon-type Echo that provides Energy Regen and a 10% ATK buff to allies. Easier rotations (doesn't interfere with combos) and helps replace ATK bonus when not using Halo set.

Bell-Borne Geochelone

Bell-Borne Geochelone

Provides shields and damage reduction for the team. Useful when you need extra survivability and transfer‑able shielding.

Best Stats for Mornye Echoes

4 Cost: Healing Bonus
3 Cost: Energy Regen, Energy Regen
1 Cost: DEF%

Best Substats for Mornye Echoes

1
Energy Regen
2
DEF%
3
Flat DEF
4
CRIT DMG

Best Weapons for Mornye

Best Tips & Tricks for Mornye

<b>Target 260% Energy Regen</b>: Hitting ~260% ER for the team is strongly recommended — Interfered Marker grants up to +40% damage for targets on the marker, and Liberation's Critical Protocol scales Crit stats off ER (the Crit bonus from Critical Protocol only affects Mornye's Liberation instance).
<b>Forte & Liberation first:</b> Prioritize leveling Forte Circuit and Resonance Liberation to maximize team healing, buffs, and Liberation scaling.
Use Reactor Husk when you need Echos that integrate with combos and provide ER. Use Fallacy of No Return if you need a summon Echo that grants ER + team ATK without interfering with combos.
Starfield Calibrator is optimal for stat spread and team Crit DMG synergy; Discord is the budget ER‑centric alternative. Consider DEF or ER weapons (Dauntless Evernight, Broadblade#41) if you lack the top choices.
Playstyle: build and manage Rest Mass Energy and Relative Momentum to consistently trigger Wide Field Observation Mode and Syntony Field uptime. Coordinate teammates' Tune Breaks to apply Observation Marker so Mornye can apply Interfered Marker for the team.

Best Teams for Mornye

Mornye Tune Rupture Team

Set Aemeath and Lynae to Tune Rupture Mode in the character menu. This comp is tuned to funnel multiple buffs and Resonance Liberation scaling into the primary DPS (Aemeath).

Overview: Mornye + Lynae form the support backbone to maximize Aemeath's Tune Rupture damage. All three Resonators can respond to the Tune Rupture - Shifting mechanic, letting the team consistently proc the extra damage instances., Team synergies: Mornye and Lynae provide extensive All DMG amplification to boost Aemeath. Mornye increases Off-Tune Buildup Rate for faster Tune Break rotations; Lynae enhances Tune Break (Tune Rupture) DMG and buffs Resonance Liberation DMG which Aemeath scales from., General Rotation: 1) Start with Mornye: fill her Rest Mass Energy with three Basic Attacks, then Heavy Attack to enter Wide Field Observation Mode. 2) In that state perform three Basic Attacks then her Resonance Skill; during its animation cancel endlag with Liberation to generate High Syntony Field. 3) After High Syntony Field deploys, cast a Heavy Attack then switch to Lynae via Outro. 4) On Lynae, cast Resonance Skill to max Overflow stacks, then use Liberation and a Basic Attack. 5) With Overflow full, cast and hold Heavy Attack for 1.6s to reach max Lumiflow, release to enter Kaleidoscopic Parade. 6) In Kaleidoscopic Parade jump three times to do three Polychrome Leaps, generating True Color stacks; with three stacks do a mid-air attack then switch to Aemeath via Outro. 7) On Aemeath, cast two Basic Attacks then Resonance Liberation to gain two Resonance Rate Forte stacks; do three Basic Attacks then enhanced Resonance Skill twice to reach four stacks. 8) Hold Aemeath's Heavy Attack to fill her Forte bar and cast the second Resonance Liberation instance for massive damage, then exit via Outro. 9) Repeat loop until enemies are defeated.

Lynae Main DPS Team

This comp is focused on enabling Lynae's Tune Break/Overflow playstyle; Mornye's Off-Tune Buildup Rate is key to frequent Tune Breaks.

Overview: Mornye enables a Lynae-centric team that relies on the Off-Tune mechanic; Mornye accelerates Off-Tune buildup so Lynae can trigger Tune Break more frequently., Synergies: Mornye increases enemy DMG taken when marked with Interfered and provides heals. Sanhua amplifies Lynae's Basic Attack DMG through her Outro amplification, improving Lynae's sustained damage., General Rotation: 1) Start on Mornye: fill Rest Mass Energy with three Basic Attacks, then Heavy Attack to enter Wide Field Observation Mode. 2) Do three Basic Attacks then Resonance Skill and cancel endlag with Liberation to generate High Syntony Field. 3) Cast a Heavy Attack, then switch to Sanhua. 4) On Sanhua, use Resonance Skill and Liberation to create Ice Structures, detonate with Heavy Attack and fill Concerto, then switch to Lynae. 5) On Lynae cast Resonance Skill on entry to quickly fill Forte, then Liberation for a team-wide buff and a Basic Attack to enhanced attack. 6) With Forte full, hold Heavy Attack 1.6s to convert Overflow into Lumiflow, release to enter Kaleidoscopic Parade; jump three times for Polychrome Leaps to get True Color stacks. 7) With three stacks perform a mid-air empowered attack, then switch back to Mornye and repeat.

Tune Break Support Team

Use this team when you want to add Tune Break utility and additional All DMG amplification to an existing hypercarry. Lynae+Mornye is the flexible support duo; pick the Main DPS based on the content (element and scaling) you want to maximize.

any-main-dps

Main DPS
lynae

Lynae

Sub-DPS
mornye

Mornye

Support

Overview: Flexible comp that pairs any hypercarry Main DPS with Lynae and Mornye. Tune Break works for all Resonators so this shell can support many attributes and DPS types., Synergies: Mornye provides increased Off-Tune Buildup Rate to make Tune Breaks happen more often. Lynae enhances Tune Break DMG and contributes Resonance Liberation DMG amplification; together they also grant multiple All DMG buffs for the chosen carry.

Mornye Skills

Ground State Calibration

Ground State Calibration

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Basic Attack - Wide Field Observation Mode
While in Wide Field Observation Mode, Basic Attack is replaced with Basic Attack - Wide Field Observation Mode.
Perform up to 3 consecutive attacks, dealing Fusion DMG.

Mid-air Attack
Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time afterward to cast Basic Attack Stage 3.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after performing this attack to perform Basic Attack Stage 2.

Dodge Counter - Wide Field Observation Mode
While in Wide Field Observation Mode, Dodge Counter is replaced with Dodge Counter - Wide Field Observation Mode.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to counterattack and deal Fusion DMG.
Within a certain time afterward, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to cast Basic Attack - Wide Field Observation Mode Stage 3.

Resolution

Resolution

Expectation Error
Heal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately.
If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution.
If not attacked while in the Parry state, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to exit the state and cast Basic Attack Stage 2.

Optimal Solution
Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s.
Switching to another Resonator ends the Stagnation effect early.

Distributed Array
While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array.
Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG.

Critical Protocol

Critical Protocol

Attack the targets within the effective range, dealing Fusion DMG.
For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%).
When casting this skill, if a Syntony Field is present, remove it and generate a High Syntony Field.
Can be performed in mid-air.

High Syntony Field
- High Syntony Field lasts for 25s.
- Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%.
- Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate.
- Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%.

Blueprint

Blueprint

Mornye's Energy Regen is increased by 10%.
Casting Intro Skill - Convergence restores 20 points of Concerto Energy, triggered once every 20s.
Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy, triggered once every 20s.

Boundedness

Boundedness

Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team:
- Proof of Boundedness lasts for 60s and can be gained once every 5 min.
- When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to 3 {Cus:Sap,S=time P=times SapTag=4}. Proof of Boundedness is removed after triggering it 3 {Cus:Sap,S=time P=times SapTag=5}.
- When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to 1 {Cus:Sap,S=time P=times SapTag=6}. Proof of Boundedness is removed after triggering it 1 {Cus:Sap,S=time P=times SapTag=7}.
- When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.

Convergence

Convergence

Attack the target to deal Fusion DMG, then jump into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode.

Mass-Energy Equivalence

Mass-Energy Equivalence

Baseline Mode
While in her default Baseline Mode, Mornye gains Rest Mass Energy.

Heavy Attack - Geopotential Shift
When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift.
Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode.

Wide Field Observation Mode
Wide Field Observation Mode lasts for 30s.
- Upon entering Wide Field Observation Mode, Mornye generates a Syntony Field.
- While in Wide Field Observation Mode, Mornye gains Relative Momentum.
- If Relative Momentum is below 100 when holding Normal Attack, perform Basic Attack - Wide Field Observation Mode Stage 1 to 3 in sequence. If Relative Momentum reaches 100 during this time, cast Heavy Attack - Inversion instead.
- While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode.
- When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends.
- When Mornye is hit or launched into mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends.
- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is {Cus:Ipt,Touch=tapped PC=pressed Gamepad=pressed} when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks.
Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne.

Syntony Field
- Syntony Field lasts for 25s.
- When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG.
- Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s.
- Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%.
- Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field.

Heavy Attack - Inversion
- When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion.
- Consume all Relative Momentum to cast Heavy Attack - Inversion, dealing Fusion DMG, considered Heavy Attack DMG.
- Heavy Attack - Inversion inflicts Observation Marker upon the target on hit for 30s.

Observation Marker
When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8s.

Interfered Marker
Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to 40%.

Visual Field
When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage.

Tune Rupture Response - Particle Jet
Mornye deals one instance of Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG.

Rest Mass Energy
Mornye can hold up to 100 points of Rest Mass Energy.
While in Baseline Mode, she gains Rest Mass Energy when performing Basic Attack, Heavy Attack, Dodge Counter, or when Resonance Skill - Optimal Solution hits a target.

Relative Momentum
Mornye can hold up to 100 points of Relative Momentum.
While in Wide Field Observation Mode, she gains Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode or Resonance Skill - Distributed Array hits the target.
Mornye cannot gain Relative Momentum during Heavy Attack - Inversion.

Recursion

Recursion

Resonators in the team gain 25% All DMG Amplification for 30s.

Decoupling

Decoupling

Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered.
- Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Tune Rupture - Interfered, Mornye casts Tune Rupture Response - Particle Jet. Each target can be damaged by this skill up to once every 8s.
- Responding to Tune Strain - Interfered: Each stack of Tune Strain - Interfered on the target increases Mornye's total DMG against them. Each point of Mornye's Tune Break Boost increases the total DMG by 0.12%. While Mornye is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1.
Mornye can perform Tune Break against the targets with full Off-Tune Level.

Mornye Resonance Chain

The Silent Observer

The Silent Observer

Basic Attack – Wide Field Observation Mode becomes immune to interruption.
The duration of Interfered Marker is extended by 150%. Interfered Marker now grants DMG increase even when the target is not affected by Tune Rupture - Interfered or Tune Strain - Interfered. When Mornye applies Observation Marker on a target, she also inflicts Interfered Marker.

Morning Star of Entropy

Morning Star of Entropy

All nearby Resonators in the team gain Crit. DMG increase against targets with Interfered Marker: Every 1% of Mornye's Energy Regen over 100% grants 0.2% Crit. DMG increase, up to 32%.
Syntony Field and High Syntony Field further increase the Off-Tune Buildup Rate of all nearby Resonators in the team by 20%.

Blueprint of Recursion

Blueprint of Recursion

Casting Resonance Skill - Distributed Array additionally restores 25 points of Concerto Energy and 100 Relative Momentum, triggered once every 25s.

Latent Variables of the Cosmos

Latent Variables of the Cosmos

The healing of High Syntony Field is increased by 30%.

Time Dilation Effect

Time Dilation Effect

The DMG Multiplier of Resonance Liberation - Critical Protocol is increased by 40%.
The DMG Multiplier of Tune Rupture Response - Particle Jet is increased by 160%.

To the Far Shores of the Stars

To the Far Shores of the Stars

Resonance Liberation - Critical Protocol deals 400% more DMG. If Mornye has not engaged in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.

Mornye Special Food

Canned Efficiency

Canned Efficiency

starstarstarstar

Grants 55% Resonance Skill DMG Bonus to all Resonators in the team for 30m. Only effective on your own Resonators in Co-op Mode.