Wuthering Waves Mornye Build Guide
Mornye, a Spacetrek Collective Research Institute engineer and a Department of Exostrider Engineering professor at Startorch Academy.<br/>Each step on her prosthetic legs carries her toward the stars of her dreams.
Best Echo Sets for Mornye
Best (5‑pc). Top healer set for Mornye: boosts team ATK based on Off‑Tune Build Up Rate and enhances Mornye's healing. Maximizes the ATK buff potential when Mornye maintains Syntony Field/Off‑Tune interactions.
Viable 5‑pc alternative. Provides similar healing and team ATK buff but ~10% less ATK than Halo of Starry Radiance. Use Fallacy to regain the lost ATK via its inherent ATK% buff and added ER.
Mornye's Best Primary Echo
Reactor Husk
Transform-type Echo to integrate into combos. Provides Energy Regen and deals Fusion DMG — synergy with Mornye's kit and rotations.
Fallacy of No Return
Summon-type Echo that provides Energy Regen and a 10% ATK buff to allies. Easier rotations (doesn't interfere with combos) and helps replace ATK bonus when not using Halo set.
Bell-Borne Geochelone
Provides shields and damage reduction for the team. Useful when you need extra survivability and transfer‑able shielding.
Best Stats for Mornye Echoes
Best Substats for Mornye Echoes
Best Weapons for Mornye
Best Tips & Tricks for Mornye
Best Teams for Mornye
Mornye Tune Rupture Team
Overview: Mornye + Lynae form the support backbone to maximize Aemeath's Tune Rupture damage. All three Resonators can respond to the Tune Rupture - Shifting mechanic, letting the team consistently proc the extra damage instances., Team synergies: Mornye and Lynae provide extensive All DMG amplification to boost Aemeath. Mornye increases Off-Tune Buildup Rate for faster Tune Break rotations; Lynae enhances Tune Break (Tune Rupture) DMG and buffs Resonance Liberation DMG which Aemeath scales from., General Rotation: 1) Start with Mornye: fill her Rest Mass Energy with three Basic Attacks, then Heavy Attack to enter Wide Field Observation Mode. 2) In that state perform three Basic Attacks then her Resonance Skill; during its animation cancel endlag with Liberation to generate High Syntony Field. 3) After High Syntony Field deploys, cast a Heavy Attack then switch to Lynae via Outro. 4) On Lynae, cast Resonance Skill to max Overflow stacks, then use Liberation and a Basic Attack. 5) With Overflow full, cast and hold Heavy Attack for 1.6s to reach max Lumiflow, release to enter Kaleidoscopic Parade. 6) In Kaleidoscopic Parade jump three times to do three Polychrome Leaps, generating True Color stacks; with three stacks do a mid-air attack then switch to Aemeath via Outro. 7) On Aemeath, cast two Basic Attacks then Resonance Liberation to gain two Resonance Rate Forte stacks; do three Basic Attacks then enhanced Resonance Skill twice to reach four stacks. 8) Hold Aemeath's Heavy Attack to fill her Forte bar and cast the second Resonance Liberation instance for massive damage, then exit via Outro. 9) Repeat loop until enemies are defeated.
Lynae Main DPS Team
Overview: Mornye enables a Lynae-centric team that relies on the Off-Tune mechanic; Mornye accelerates Off-Tune buildup so Lynae can trigger Tune Break more frequently., Synergies: Mornye increases enemy DMG taken when marked with Interfered and provides heals. Sanhua amplifies Lynae's Basic Attack DMG through her Outro amplification, improving Lynae's sustained damage., General Rotation: 1) Start on Mornye: fill Rest Mass Energy with three Basic Attacks, then Heavy Attack to enter Wide Field Observation Mode. 2) Do three Basic Attacks then Resonance Skill and cancel endlag with Liberation to generate High Syntony Field. 3) Cast a Heavy Attack, then switch to Sanhua. 4) On Sanhua, use Resonance Skill and Liberation to create Ice Structures, detonate with Heavy Attack and fill Concerto, then switch to Lynae. 5) On Lynae cast Resonance Skill on entry to quickly fill Forte, then Liberation for a team-wide buff and a Basic Attack to enhanced attack. 6) With Forte full, hold Heavy Attack 1.6s to convert Overflow into Lumiflow, release to enter Kaleidoscopic Parade; jump three times for Polychrome Leaps to get True Color stacks. 7) With three stacks perform a mid-air empowered attack, then switch back to Mornye and repeat.
Tune Break Support Team
Overview: Flexible comp that pairs any hypercarry Main DPS with Lynae and Mornye. Tune Break works for all Resonators so this shell can support many attributes and DPS types., Synergies: Mornye provides increased Off-Tune Buildup Rate to make Tune Breaks happen more often. Lynae enhances Tune Break DMG and contributes Resonance Liberation DMG amplification; together they also grant multiple All DMG buffs for the chosen carry.
Mornye Skills
Ground State Calibration
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Consume STA to attack the target, dealing Fusion DMG.
While in
Perform up to 3 consecutive attacks, dealing Fusion DMG.
Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time afterward to cast Basic Attack Stage 3.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after performing this attack to perform Basic Attack Stage 2.
While in
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to counterattack and deal Fusion DMG.
Within a certain time afterward, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to cast Basic Attack - Wide Field Observation Mode Stage 3.
Resolution
Heal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately.
If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution.
If not attacked while in the Parry state, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to exit the state and cast Basic Attack Stage 2.
Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s.
Switching to another Resonator ends the Stagnation effect early.
While in
Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG.
Critical Protocol
Attack the targets within the effective range, dealing Fusion DMG.
For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%).
When casting this skill, if a
Can be performed in mid-air.
- High Syntony Field lasts for 25s.
- Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%.
- Inherits the
- Inherits the
Blueprint
Mornye's Energy Regen is increased by 10%.
Casting Intro Skill - Convergence restores 20 points of Concerto Energy, triggered once every 20s.
Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy, triggered once every 20s.
Boundedness
Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team:
- Proof of Boundedness lasts for 60s and can be gained once every 5 min.
- When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to
- When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to
- When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.
Convergence
Attack the target to deal Fusion DMG, then jump into mid-air, clearing all
Mass-Energy Equivalence
While in her default Baseline Mode, Mornye gains
When
Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all
Wide Field Observation Mode lasts for 30s.
- Upon entering Wide Field Observation Mode, Mornye generates a
- While in Wide Field Observation Mode, Mornye gains
- If
- While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode.
- When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends.
- When Mornye is hit or launched into mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends.
- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is {Cus:Ipt,Touch=tapped PC=pressed Gamepad=pressed} when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks.
Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne.
- Syntony Field lasts for 25s.
- When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG.
- Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s.
- Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%.
- Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field.
- When
- Consume all
- Heavy Attack - Inversion inflicts
When a Resonator in the team deals
Targets affected by
When a Resonator in the team defeats a target inflicted with
Mornye deals one instance of Fusion DMG to targets in the
Mornye can hold up to 100 points of Rest Mass Energy.
While in
Mornye can hold up to 100 points of Relative Momentum.
While in
Mornye cannot gain Relative Momentum during Heavy Attack - Inversion.
Recursion
Resonators in the team gain 25% All DMG Amplification for 30s.
Decoupling
Mornye can respond to
- Responding to
- Responding to
Mornye can perform
Mornye Resonance Chain
The Silent Observer
Basic Attack – Wide Field Observation Mode becomes immune to interruption.
The duration of
Morning Star of Entropy
All nearby Resonators in the team gain Crit. DMG increase against targets with
Blueprint of Recursion
Casting Resonance Skill - Distributed Array additionally restores 25 points of Concerto Energy and 100
Latent Variables of the Cosmos
The healing of
Time Dilation Effect
The DMG Multiplier of Resonance Liberation - Critical Protocol is increased by 40%.
The DMG Multiplier of Tune Rupture Response - Particle Jet is increased by 160%.
To the Far Shores of the Stars
Resonance Liberation - Critical Protocol deals 400% more DMG. If Mornye has not engaged in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.
Mornye Special Food
Canned Efficiency




Grants 55% Resonance Skill DMG Bonus to all Resonators in the team for 30m. Only effective on your own Resonators in Co-op Mode.