Wuthering Waves Shorekeeper Build Guide
The Shorekeeper, guardian of
But desires, bonds, and emotions… She only began to understand these things after meeting you.
Best Echo Sets for Shorekeeper
Best set for Shorekeeper. Rejuvenating Glow increases her Healing Bonus while Fallacy gives the Energy Regen she needs for Stellarealm crit buffs. Synergizes best for full healer-support Shorekeeper.
Good alternative for a support build focused on ER. Sacrifices some healing for additional Energy Regen and team buffs; useful if you prioritize ER-based crit buffs.
Shorekeeper's Best Primary Echo
Fallacy of No Return
Best main echo. Provides large Energy Regen (helps reach the 250% ER cap) and buffs allies' ATK. Comes with the Rejuvenating Glow sonata effect to boost healing.
Impermanence Heron
Good alternative. Grants ATK buffs and Energy Regen via Moonlit Clouds sonata. Easier to access but slightly behind Fallacy for optimal ER + healing synergy.
Bell-Borne Geochelone
Early-game option. Provides Healing Bonus (Rejuvenating Glow) and a small shield from its Echo Skill — useful for learning the kit.
Best Stats for Shorekeeper Echoes
Best Substats for Shorekeeper Echoes
Best Weapons for Shorekeeper
Stellar Symphony
Variation
Rectifier#25
Call of the Abyss
Comet Flare
Boson Astrolabe
Rectifier of Voyager
Best Tips & Tricks for Shorekeeper
Best Teams for Shorekeeper
Shorekeeper Premium Support Team
Shorekeeper functions as a universal support/healer that can slot into virtually any team that needs off-field healing and universal DMG buffs., Her value is providing team-wide free stats and DMG amplification via Stellarealm and Outro, making her the 'glue' of many comps., Best used in any non-Negative Status composition; she plays similarly to Verina as a flexible premium support.
Echo Skill Hypercarry Team
Team concept: hypercarry focused on Echo Skill DMG. Sigrika is the main scaling DPS (scales strongly with Echo Skill DMG), Qiuyuan supports and funnels Echo Skill buffs to Sigrika, and Shorekeeper augments the team with Stellarealm and Outro for Crit and All-Type DMG amplification., Rotation - Step 1: Start on Shorekeeper, use her combos to build Resonance and Concerto gauges. When Resonance Liberation is ready, cast it to deploy Stellarealm, cast her Echo Skill, then switch to Qiuyuan once Shorekeeper's Outro is available., Rotation - Step 2: On Qiuyuan after Intro, perform two Basic Attacks to fill Forte quickly. Cast Echo Skill and use his Resonance Liberation for extra damage., Rotation - Step 3: Hold Qiuyuan's Heavy Attack to do his 3-step string, consuming Forte. Cast Resonance Skill, then switch to Sigrika via Outro., Rotation - Step 4: On Sigrika, cast Echo Skill and three Basic Attacks, then Resonance Skill to generate two Runes followed by an enhanced Heavy Attack., Rotation - Step 5: Cast Resonance Liberation to enter Divergent state., Rotation - Step 6: Do five more Basic Attacks to gain two Rune stacks; do an empowered Heavy Attack when available., Rotation - Step 7: After two Heavy Attacks, hold Resonance Skill to charge; after damage instance, switch back to Shorekeeper with Outro., Rotation - Step 8: Shorekeeper detonates the realm after all three Intro skills., Rotation - Step 9: Repeat until enemies are defeated.
Sun and Moon Team
Team concept: Shorekeeper provides stacking DMG buffs via Stellarealm and Outro; Iuno enhances Heavy Attack DMG and generates Blessing stacks for Augusta; Augusta uses large multipliers and time-stop Liberation to fully exploit buffs., Rotation - Step 1: Start on Shorekeeper, build Resonance and Concerto energy with combos, activate Stellarealm, then switch to Iuno when her Intro is available., Rotation - Step 2: On Iuno, use Resonance Skill on entry with Intro to activate Lunar Cycle, then jump to quickly enter New Moon state., Rotation - Step 3: In New Moon state, cast Liberation to fill Sentience, follow with three Basic Attacks and two enhanced Resonance Skills to consume Forte., Rotation - Step 4: After consuming Sentience and filling Concerto, do a Heavy Attack to activate Full Moon Domain and generate Blessing of the Wan Light stacks, then switch to Augusta., Rotation - Step 5: On Augusta, perform Prowess-enhanced Heavy Attacks then cast Echo Skill to deal Electro DMG., Rotation - Step 6: Cast Resonance Skill and Liberation, then a Heavy Attack combo to fill Ascendancy stacks; perform her 3-attack Resonance Skill combo., Rotation - Step 7: When Forte Plunge is available, activate Majesty-enhanced Resonance Liberation and enter Sworn Allegiance., Rotation - Step 8: Pause time for ~7s; during this window do Sunborne slashes (9 attacks) then cast Everbright Protector., Rotation - Step 9: After Sworn Allegiance ends, perform a Heavy Attack combo (HA + BA2-4)., Rotation - Step 10: Switch back to Shorekeeper with her Intro and detonate Stellarealm., Rotation - Step 11: Repeat until enemies are defeated.
Shorekeeper Coordinated Attack Team
Team concept: Shorekeeper's buff field amplifies both Zhezhi and Jinhsi; Zhezhi further enables Jinhsi via Inklit Spirits and Outro Skill Resonance Skill damage amp., Rotation - Step 1: Start on Shorekeeper, generate Flare Star and Dim Star Butterflies with Normal Attacks and Resonance Skill., Rotation - Step 2: Activate Shorekeeper's Resonance Liberation, then swap to Zhezhi with full Concerto Energy to trigger an Intro Skill and upgrade Shorekeeper's field to stage 2., Rotation - Step 3: Use Zhezhi's combo to max Forte gauge, use Resonance Skill, perform a Basic Attack to summon Phantasmic Imprints, then use Resonance Skill three more times., Rotation - Step 4: Max Concerto Energy and use Zhezhi's Resonance Liberation if available, then swap to Jinhsi to get Zhezhi's Outro buff and trigger another Intro, upgrading Shorekeeper's field to final stage., Rotation - Step 5: On Jinhsi, use Overflowing Radiance Resonance Skill on entry, then another Resonance Skill to generate Incandescence and enter Incarnation state., Rotation - Step 6: During Incarnation, perform Basic Attack combo until BA4 and use Resonance Skill Illuminous Epiphany to gain Unison., Rotation - Step 7: Swap back to Shorekeeper, consume Unison to trigger her enhanced Intro and detonate the Resonance Liberation field., Rotation - Step 8: Repeat until enemies are defeated.
Shorekeeper F2P Friendly Team
Team concept: F2P-friendly comp leveraging Shorekeeper's unique bonuses with Rover and using her field buffs to empower Rover and Yangyang. Yangyang's Outro helps Rover by enabling more frequent Liberations., Rotation - Step 1: Start on Shorekeeper and generate Flare Star and Dim Star Butterflies via Normal Attacks and Resonance Skill., Rotation - Step 2: Activate Shorekeeper's Resonance Liberation, then swap to Yangyang with full Concerto Energy to trigger an Intro and upgrade Shorekeeper's field to stage 2., Rotation - Step 3: On Yangyang, generate Melodies for Forte using Basic Attacks and Skills; use Heavy Attack when Forte is full, then use a Mid-Air Attack after Enhanced Heavy Attack., Rotation - Step 4: Use Yangyang's Resonance Liberation to deal damage and group enemies, then swap to Rover with full Concerto Energy to trigger an Intro and upgrade Shorekeeper's field to final stage., Rotation - Step 5: On Rover, charge Forte to max, use Heavy Attack to enter Dark Surge state; attack in Dark Surge to deal bonus damage and use Rover's Resonance Liberation when available., Rotation - Step 6: Charge Rover's Concerto Energy, swap back to Shorekeeper to trigger her enhanced Intro and detonate Resonance Liberation., Rotation - Step 7: Repeat until all enemies have fallen.
Shorekeeper Skills
Origin Calculus
Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1
Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will:
- Generate a segment of Deductive Data every second;
- Automatically collect nearby plant collectibles.
Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a
Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.
Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.
Chaos Theory
Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2.
Can be performed in mid-air.
End Loop
Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.
When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%.
Inner Stellarealm has all the effects of the Outer Stellarealm.
When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%.
Supernal Stellarealm has all the effects of the Inner Stellarealm.
Life Entwined
When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.
Self Gravitation
When the on-field Resonator is within range of a
Proof of Existence
Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG.
When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.
Astral Chord
Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Basic Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.
When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.
When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2.
Shorekeeper can hold up to 5 segments of Empirical Data.
- Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target.
- Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target.
- Obtain 1 segment of Empirical Data when Mid-air Attack hits a target.
- Obtain 1 segment of Empirical Data when Dodge Counter hits a target.
Binary Butterfly
Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects:
- If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s).
- All nearby party members' DMG is Amplified by 15%.
Tune Break: Rectifier
When the target's Off-Tune Level is full, the Resonator may cast
Shorekeeper Resonance Chain
Unspoken Conjecture
The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements:
- The effective range of the healing and buffs is extended by 150%
- The duration is extended by 10s.
- Casting Intro Skill Discernment no longer ends the existing Stellarealm.
Night's Gift and Refusal
The
Infinity Awaits Me
Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.
Overflowing Quietude
Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.
Echoes in Silence
Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.
To the New World
Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.
Shorekeeper Skill Inputs
Discernment: When the Supernal Stellarealm exists, Shorekeeper can cast Intro Skill Discernment.
Normal Attack hits restore Forte Gauge and generate Collapsed Cores.
When Forte Gauge is full, hold the Normal Attack Button or perform Plunging Attack to cast Enhanced Attack and convert all Collapsed Cores into Flare Star Butterflies.
Shorekeeper Skins
Shorekeeper Special Food
Creamy Clouds




Increases DEF and Max HP of all Resonators in the team by 12% and 22% respectively, lasting for 30m. Only effective on your own Resonators in Co-op Mode.