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Ember

Ember

A

early game support

sustain support shielder buffer
Ember is a versatile Heat Sustain unit who provides team-wide shields and healing. She also inflicts Vulnerability, enabling Physical teams to deal more damage. Her tankiness and sustain make her a reliable support, though she lacks personal damage. She fits well in many team compositions, earning her an A-tier ranking.
This early-game build provides a solid foundation for Ember as a sustain unit. Former Finery and the Armored MSGR set grant reliable healing, HP scaling, and defensive bonuses that keep the team alive through story content and early challenges. It is a cost-effective setup that transitions smoothly into endgame gear as you progress.

Insights

Core Mechanics

  • Combo Skill Frontline Support triggers when the controlled operator is attacked, dealing damage and healing the operator based on Ember's Will.
  • Ultimate Re-ignited Oath grants a shield to all allies based on Ember's Max HP, increasing team durability.
  • Battle Skill Forward March inflicts Knock Down and Stagger, applying Vulnerability for Physical teams.
  • Talent Inflamed for the Assault grants Protection and interruption resistance while casting Battle or Combo Skill, improving survivability.

Scaling

  • Her healing scales with Will, making Will a priority stat for increased HP treatment.
  • Shield strength scales with Max HP, so HP and Strength (which boosts base HP) are crucial.
  • She is effective from early game with budget weapons and sets, and scales well into endgame with Thunderberge and LYNX gear.

Team Role

Ember fulfills the sustain role by offering consistent healing via her Combo Skill and burst shielding with her Ultimate. Her best synergy is with Physical DPS carries, as she can apply Vulnerability through Knock Down. She works as an off-field supporter, allowing the main on-field operator to stay aggressive while she provides protection from the backline. Her talents and gear choices further enhance her survivability and team support, making her a flexible pick for various content.

Weapon

Weapon Stat Priority

efficacy hp_boost will_boost

Gear

defense

Pieces

armor

gloves

core 1

core 2

Explanation

Former Finery is easily obtainable from the New Horizons banner's weapon selector and provides excellent sustain through passive healing and HP/Will bonuses.
Quencher is a budget alternative that boosts HP and Will, with a situational ATK buff after Final Strikes.
The Armored MSGR set gives a flat Strength boost—increasing base HP—and a conditional 30% DMG Reduction when HP falls below 50%, which synergizes well with Ember's tanking role.
Using two Armored MSGR Flashlight pieces maximizes HP% bonuses in early game.

Notes

  • An accessible starter build that emphasizes survivability and healing without requiring rare gear or weapons.
  • Armored MSGR set boosts Strength and offers damage reduction when HP is low, adding a safety net for early battles.
  • Focus on stacking HP and Will to improve healing and shields from the start.