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Quencher

Quencher

4-STAR Claymores

Skills

AT

Will Boost [S]

attr will

Will +{will}

Lv will
1 12
2 21
3 31
4 40
5 50
6 60
7 69
8 79
9 93
AT

HP Boost [S]

attr hp

Max HP +{hp:0.0%}

Lv hp
1 0.06
2 0.108
3 0.156
4 0.204
5 0.252
6 0.3
7 0.348
8 0.396
9 0.468
SM

Crusher: Honed into Legion

smash

When the wielder performs a Final Strike on the enemy, the wielder gains ATK +{atk_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.

Lv atk upduration
1 0.1210
2 0.14410
3 0.16810
4 0.19210
5 0.21610
6 0.2410
7 0.26410
8 0.28810
9 0.33610

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

This early game build focuses on raising Catcher's raw stats (HP, DEF, Strength, Will) to make him durable enough to trigger his combo skills reliably. OBJ Heavy Burden improves shield strength by boosting DEF when his Ultimate applies Weaken, while the Armored MSGR set provides flat Strength and emergency damage mitigation. The build emphasizes straightforward defensive scaling, preparing Catcher for his transition into a support role later.
OBJ Heavy Burden is chosen for early game because it provides a significant DEF buff when Catcher applies Weaken (via Ultimate), which directly improves his shield values. It also increases HP and Strength for better overall durability.
Quencher is a serviceable early alternative that offers Will and a temporary ATK increase after a Final Strike, though it lacks the defensive synergy of OBJ Heavy Burden.
Armored MSGR is the best early gear set due to its easy availability and the 30% damage reduction condition that naturally synergizes with Catcher's low-HP shielding mechanic.
  • The Armored MSGR set grants a flat Strength bonus and 30% damage reduction when HP is below 50%, helping Catcher survive while shields are active.
  • OBJ Heavy Burden boosts DEF when he applies Weaken or Knocked Down, directly enhancing his shield strength.
This early-game build provides a solid foundation for Ember as a sustain unit. Former Finery and the Armored MSGR set grant reliable healing, HP scaling, and defensive bonuses that keep the team alive through story content and early challenges. It is a cost-effective setup that transitions smoothly into endgame gear as you progress.
Former Finery is easily obtainable from the New Horizons banner's weapon selector and provides excellent sustain through passive healing and HP/Will bonuses.
Quencher is a budget alternative that boosts HP and Will, with a situational ATK buff after Final Strikes.
The Armored MSGR set gives a flat Strength boost—increasing base HP—and a conditional 30% DMG Reduction when HP falls below 50%, which synergizes well with Ember's tanking role.
Using two Armored MSGR Flashlight pieces maximizes HP% bonuses in early game.
  • An accessible starter build that emphasizes survivability and healing without requiring rare gear or weapons.
  • Armored MSGR set boosts Strength and offers damage reduction when HP is low, adding a safety net for early battles.
  • Focus on stacking HP and Will to improve healing and shields from the start.
The endgame support build maximizes Snowshine's healing and team durability. Former Finery grants reactive healing on protected allies, while the LYNX gear set turns every heal into a powerful damage reduction buff. Prioritize Treatment Efficiency and Will to amplify her sustain, and treat Thunderberge or Finishing Call as viable substitutes depending on resource availability. This build makes her an essential core in Shatter-focused teams requiring consistent survivability.
Former Finery is the top choice because its passive allows Snowshine to heal allies even when her Combo Skill is on cooldown, greatly increasing her protection uptime.
The LYNX set synergizes perfectly with her healing role by providing significant damage reduction to the team whenever she heals, turning her into a potent sustain core.
Thunderberge can be used when additional shields during the Combo Skill are needed, while Finishing Call is a reliable free-to-play option that boosts her healing output.
Quencher is a last-resort pick, offering Will and HP but a selfish ATK buff on Final Strike that doesn't fully align with her support duties.
  • LYNX 4-piece set increases Treatment Efficiency by 20% and grants healed allies 15–30% damage reduction for 10 s.
  • Former Finery enables healing outside the Combo Skill when a Protected operator takes damage, and provides a large HP increase.
  • Focus on upgrading Polar Rescue first, then Frigid Snowfield.
This early game build focuses on making Snowshine a reliable healer with minimal investment. Equip her with Former Finery and the Mordvolt Resistant set to boost her Will and Treatment Effect. Upgrade her Combo Skill first for stronger reactive healing. As you progress, transition to the LYNX set for the endgame damage reduction build while keeping Former Finery as her weapon.
Former Finery is picked because it can be obtained via the beginner weapon selector and provides strong healing utility immediately.
The Mordvolt Resistant set bolsters her healing through a substantial Will boost and a conditional heal amp when her HP is low, helping her survive early battles.
Thunderberge and Finishing Call serve as fallback options if the weapon selector is used on another character; they still improve her healing or add shield utility.
  • Mordvolt Resistant grants +50 Will and a 30% Treatment Effect increase when Snowshine's HP drops below 50%.
  • Former Finery is available early through the weapon selector from the New Horizons banner, making it accessible for new players.
  • Prioritize leveling Polar Rescue to improve healing before upgrading other skills.