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Lupa

Wuthering Waves Lupa Build Guide

Element: Fusion type Fusion
Weapon Type: Broadblade type Broadblade
Birth: Unknown
Birthplace: Rinascita
Affiliation: Septimont
Combat Roles: Concerto Efficiency tagResonance Liberation Damage tagFusion DMG Amplification tagBasic Attack DMG Amplification tag

A Gladiator of Septimont, a radiant star of the arena.<br/>Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.

Lupa Ascension Materials

Shell Credit
170000
LF Howler Core
4
MF Howler Core
12
HF Howler Core
12
FF Howler Core
4
Unfading Glory
46
Bloodleaf Viburnum
60

Lupa Talent Level-Up Materials

Shell Credit
LF Howler Core
MF Howler Core
HF Howler Core
FF Howler Core
The Netherworld's Stare
Waveworn Residue 210
Waveworn Residue 226
Waveworn Residue 235
Waveworn Residue 239

Best Echo Sets for Lupa

Flaming Clawprint
5pc
Flaming Clawprint

Best (5-piece) — The definitive Fusion enabler. Increases Fusion DMG Bonus for the whole team and raises Resonance Liberation DMG, making it ideal for mono-Fusion teams.

Molten Rift
5pc
Molten Rift

Second-best (5-piece) — Good early-game option that increases Fusion DMG for Lupa personally but doesn't buff other Fusion resonators. Replace once Flaming Clawprint is available.

Moonlit Clouds
5pc
Moonlit Clouds

Third option (5-piece) — Suited for a sub-DPS / funneling playstyle; buffs the next resonator's ATK but provides no Fusion DMG Bonus for Lupa herself.

Lupa's Best Primary Echo

Lioness of Glory

Lioness of Glory

The best option for Lupa: increases Fusion DMG and Resonance Liberation DMG. It's a summon echo so it doesn't interrupt combos, and its material is Lupa ascension material.

Nightmare: Inferno Rider

Nightmare: Inferno Rider

Alternative Molten Rift main echo if you lack Flaming Clawprint echoes; raises Fusion DMG and Resonance Skill. Replace with Lioness of Glory when available.

Inferno Rider

Inferno Rider

Very early-game Molten Rift option if you aren't in later regions yet. Replace with Lioness of Glory or Nightmare version when possible.

Impermanence Heron

Impermanence Heron

Works with Moonlit Clouds set to buff the next resonator's ATK — good for funneling damage to the next on-field resonator but reduces Lupa's personal damage.

Best Stats for Lupa Echoes

4 Cost: Crit Rate or Crit DMG
3 Cost: Fusion DMG
1 Cost: ATK%

Best Substats for Lupa Echoes

1
CRIT Rate
2
CRIT DMG
3
Resonance Liberation DMG
4
Energy Regen
5
ATK%

Best Weapons for Lupa

Best Tips & Tricks for Lupa

Lupa is a premier Fusion DMG enabler — she excels in mono-Fusion teams thanks to Flaming Clawprint increasing the whole team's Fusion DMG Bonus.
Use Lioness of Glory as main echo whenever possible since it's a summon and won't break Lupa's combos.
Prioritize one 4-cost with Crit (Rate or DMG), two 3-costs ideally both Fusion DMG (or swap one for ATK% if you can't get two Fusion DMG), and two 1-cost ATK% echoes.
Aim for 120–125% Energy Regen in subs so you can maintain optimal rotations and charge requirements.
Balance Crit stats to approximately 75% Crit Rate and 250% Crit DMG to maximize consistent damage without overcapping.
Wildfire Mark is the best weapon — it increases Liberation DMG and provides a team Fusion DMG Bonus when extended; replace with Ages of Harvest / Verdant Summit if unavailable.

Best Teams for Lupa

High Synergy Mono-Fusion DPS Team

Recommended Echo sets: Changli — Molten Rift (5‑pc); Brant — Tidebreaking Courage (5‑pc); Lupa — Flaming Clawprint (5‑pc). Core synergy: Lupa → Brant → Changli outro chain (Lupa's Outro buffs Brant's Basic ATK DMG → Brant's Outro buffs Changli's Resonance Skill DMG → Changli's Outro buffs Lupa's Resonance Liberation DMG). No dedicated healer required since Brant provides healing and shielding.

Start with Lupa: use Starfall → Resonance Skill twice → Liberation to activate Pack Hunt and Glory; follow with Foebreaker., Build Wolflame stacks (Mid-air + Heavy attacks) and convert to Wolfaith; when enhanced Resonance Skill is ready, use it then switch to Brant to amplify his Fusion DMG and Basic Attack DMG., On Brant, perform his optimal rotations to build Resonance energy; use his Liberation when available to deal damage and trigger Lupa's Coordinated Attack (Set the Arena Ablaze)., Build Bravo stacks and use Returned from Ashes when ready; switch to Changli once his Concerto is full (this also enhances Lupa's Pack Hunt effects)., On Changli, maximize on-field damage with Forte and fill Concerto quickly., Once Concerto/energy is ready, switch back to Lupa and use her enhanced Intro Skill (Nowhere to Run!) to continue the rotation., Repeat the rotation until combat ends.

Galbrena Fusion Echo Skill Team

Recommended Echo sets: Galbrena — Flamewing's Shadow (5‑pc) + Flaming Clawprint (5‑pc); Qiuyuan — Law of Harmony (3‑pc) + Moonlit Clouds (2‑pc); Lupa — Flaming Clawprint (5‑pc). This is a semi‑Fusion team: Lupa funnels ATK and Fusion DMG buffs toward Galbrena while Qiuyuan boosts Echo Skill DMG and grants Crit DMG to the next Resonator (Galbrena).

Start on Lupa: cast Resonance Skill twice → Liberation → Foebreaker and build Wolflame., When Wolflame is full convert to Wolfaith with Mid-air + Heavy attacks; cast Echo Skill for Galbrena's Afterflame stacks → Resonance Skill → switch to Qiuyuan when his Outro is ready., On Qiuyuan: do two Basic Attacks to fill Forte → Echo Skill to apply buffs for Galbrena → Liberation to damage and buff incoming Resonator's Crit DMG → hold Heavy Attack for multi-hit string → Resonance Skill then switch to Galbrena on Outro., On Galbrena: cast Echo Skill to generate Afterflame → perform Basic Attacks to fill Sinflame → use Enhanced Resonance Skill to enter Demon Hypostasis., In Demon Hypostasis: use Liberation for heavy Echo Skill damage and multiplier buffs → follow with Basic Attacks to deplete Forte and fill Concerto., When Galbrena's Concerto is full, switch back to Lupa to complete the rotation., Repeat until all enemies are defeated.

Semi-Premium Mono-Fusion Team

This semi-premium variant mixes accessible Resonators: core is Lupa (Sub-DPS) + two Main-DPS slots (Changli or Brant and Encore). Recommended Echo sets: Lupa — Flaming Clawprint (5‑pc); Changli/Encore — Molten Rift (5‑pc) or Brant — Tidebreaking Courage (5‑pc) if the Energy Regen requirement is met. Use Tidebreaking Courage on Brant only if he reaches the ~250% Energy Regen threshold; otherwise prefer Molten Rift.

changli-or-brant-variant

Main DPS (slot A)
encore

Encore

Main DPS (slot B)
lupa

Lupa

Sub-DPS

Start Lupa: Starfall → Resonance Skill twice → Resonance Liberation to gain Pack Hunt and Glory → Foebreaker., Do Foebreaker → three Mid-air attacks → Heavy to fill Wolfaith. Use Enhanced Resonance Skill when ready then switch to the next Resonator (Encore if on Changli team; Brant if on Brant team)., On the next Resonator (Encore/Brant), perform their optimal combos to exploit Lupa's Fusion DMG and Basic Attack amplification; when they use Liberation, Lupa will perform a Coordinated Attack., When their Outro is ready, switch to the third Resonator (Changli if present / Encore depending on variant) and run their rotations to build Concerto., Switch back to Lupa when her enhanced Intro (Nowhere to Run!) is ready and continue the loop., Repeat until combat is finished.

Dual Fusion Team

Recommended Echo sets: Brant — Tidebreaking Courage (5‑pc); Lupa — Flaming Clawprint (5‑pc); Shorekeeper — Rejuvenating Glow (5‑pc). This dual-Fusion composition trades some Fusion effectiveness for flexibility and sustain; Shorekeeper provides off-field healing/buffs while Lupa amplifies the main DPS' Fusion/Basic ATK damage. Lupa's S3 helps remove Mono-Fusion restrictions to allow maximum Fusion RES shred even with Spectro supports.

Start on Shorekeeper: run ideal combos to build Resonance and Concerto → use Stellarealm when ready and switch to Lupa when her Intro is available., On Lupa: cast Resonance Skill twice → Liberation → Foebreaker to enter Burning Matchpoint state., Connect three Mid-air attacks after Foebreaker to trigger Firestrike, then Heavy to complete Wolfaith stacks., Use Enhanced Resonance Skill and switch to Brant when Lupa's Concerto is full., On Brant: maximize Lupa's Outro and Liberation buffs with his rotations; when he casts Liberation, Lupa will do a Coordinated Attack., After Brant's combos and when his Outro is ready, switch back to Shorekeeper to detonate Stellarealm; repeat the cycle., Note: Lupa's S3 removes Mono-Fusion restrictions from Pack Hunt, allowing maximum Fusion RES shred even with non-Fusion supports, though overall performance is still below a full mono-Fusion team.

Lupa Skills

Flaming Star

Flaming Star

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in time to cast Basic Attack Stage 2.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Wolf's Gnawing
When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 {Cus:Sap,S=point P=points SapTag=2} of Wolfaith.

Heavy Attack - Wolf's Claw
When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 {Cus:Sap,S=point P=points SapTag=8} of Wolfaith.

Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

Mid-air Attack - Firestrike
When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 {Cus:Sap,S=point P=points SapTag=11} of Wolfaith.

Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Plunging Attack in time at the cost of STA.

Basic Attack - Starfall
Attack the target, dealing Fusion DMG.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Shewolf's Hunt

Shewolf's Hunt

Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in time to cast Mid-air Attack Stage 1.

Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.

Fire-Kissed Glory

Fire-Kissed Glory

Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.

Pack Hunt
Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

Burning Matchpoint
Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

Remember My Name

Remember My Name

After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.

Applause of Victory

Applause of Victory

Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.

Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.

Try Focusing, Eh?

Try Focusing, Eh?

Attack the target, dealing Fusion DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.

Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

Ignis Lupa

Ignis Lupa

Wildfire Banner
Lupa's ATK is increased by 12% for 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.

Resonance Skill - Dance With the Wolf
When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.

Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.

Resonance Skill - Set the Arena Ablaze
Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.

Wolflame
Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.

Wolfaith
Lupa can hold up to 2 points of Wolfaith.
Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
- Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

Stand by Me, Warrior

Stand by Me, Warrior

The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Lupa Resonance Chain

Behold the Nameless One

Behold the Nameless One

Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.

Every Ground, Her Hunting Field

Every Ground, Her Hunting Field

Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.

Wolflame Howls in Her Wake

Wolflame Howls in Her Wake

The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.
- The Pack Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators.
- The Glory effect of Resonance Liberation is now modified as:
Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore 15% Fusion RES of targets for 35s.

High and Aflame Is Her Banner

High and Aflame Is Her Banner

The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.

Embrace the Thunderous Triumph

Embrace the Thunderous Triumph

Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.

To the Brightest Flaming Star

To the Brightest Flaming Star

- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.
- Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

Lupa Special Food

Heartpour

Heartpour

starstarstarstar

Increases Energy Regen of all Resonators in the team by 34% for 30m. Only effective on your own Resonators in Co-op Mode.