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Mortefi

Wuthering Waves Mortefi Build Guide

Element: Fusion type Fusion
Weapon Type: Pistols type Pistols
Birth: November 6th
Birthplace: New Federation
Affiliation: Jinzhou
Combat Roles: Concerto Efficiency tagResonance Liberation Damage tagCoordinated Attack tagHeavy Attack DMG Amplification tag

Mortefi, a skilled expert in Applied Tacetite Study and a member of the Academy’s Department of Safety, possesses the unique ability to transform his accumulated frustration into fiery flames.<br/>From a burning wrath that consumes all, the red dragon shall descend.

Mortefi Ascension Materials

Shell Credit
170000
LF Whisperin Core
4
MF Whisperin Core
12
HF Whisperin Core
12
FF Whisperin Core
4
Rage Tacet Core
46
Coriolus
60

Mortefi Talent Level-Up Materials

Shell Credit
LF Whisperin Core
MF Whisperin Core
HF Whisperin Core
FF Whisperin Core
Monument Bell
Impure Phlogiston
Extracted Phlogiston
Refined Phlogiston
Flawless Phlogiston

Best Echo Sets for Mortefi

Empyrean Anthem
5pc
Empyrean Anthem

5-piece Empyrean Anthem is the best pick. It significantly increases Coordinated Attack damage and buffs the active Resonator's ATK on critical hits — pairs perfectly with Mortefi's off-field coordinated Marcato output. S4 Resonance Chain recommended to fully utilize extended Liberation duration.

Moonlit Clouds
5pc
Moonlit Clouds

5-piece Moonlit Clouds increases Energy Regeneration and can boost the ATK of the next character after Mortefi's outro — helpful to reduce Liberation downtime.

Moonlit Clouds
2pc
Moonlit Clouds
Molten Rift
2pc
Molten Rift

Combine the 2-piece bonuses for faster Liberation and Fusion DMG scaling. Good budget option if you can't run a 5-piece Empyrean set.

Mortefi's Best Primary Echo

Hecate

Hecate

Provides a significant increase in Coordinated Attack damage which synergizes extremely well with Mortefi's Resonance Liberation. Also deals Havoc damage around Mortefi for additional passive damage.

Impermanence Heron

Impermanence Heron

Restores Mortefi's Resonance Energy so he can cast Liberation more often and increases the next character's damage — useful as a semi-support option.

Nightmare: Inferno Rider

Nightmare: Inferno Rider

Good Fusion damage-focused Echo for using Mortefi more as a direct DPS. Swap to a support-centric Echo later in the game.

Inferno Rider

Inferno Rider

A solid Molten Rift option if you don't have access to the Nightmare version (Rinascita).

Best Stats for Mortefi Echoes

4 Cost: CRIT Rate
3 Cost: Fusion DMG, Energy Regen
1 Cost: ATK%

Best Substats for Mortefi Echoes

1
CRIT Rate
2
CRIT DMG
3
Energy Regen
4
Res. Liberation DMG Bonus
5
ATK%
6
Flat ATK

Best Weapons for Mortefi

Best Tips & Tricks for Mortefi

Aim for ~65%–70% CRIT Rate when running Empyrean Anthem to reliably trigger its effects and maximize coordinated damage.
Prioritize Resonance Liberation first when upgrading skills, then Forte Circuit, then Normal/Resonance Skill; Intro Skill is lowest priority.
Static Mist is the best-in-slot for Mortefi as a Sub-DPS because it increases Energy Regen and buffs the incoming character's ATK via Outro interactions.
If you lack Static Mist/The Last Dance, use Cadenza or Relativistic Jet to improve Concerto/Resonance energy regeneration and make rotations smoother.
Use Heavy Attacks on the on-field character while Burning Rhapsody is active — Mortefi launches 2 Marcato on Heavy Attacks, greatly increasing coordinated damage output.
Empyrean Anthem pairs extremely well with Mortefi — ensure you have S4 Resonance Chain (extended Liberation) to fully utilize the set's duration-based benefits.
Moonlit Clouds (5-piece) is the secondary option if you need more energy regen and a buff to the next character; mixing 2-piece Moonlit Clouds + Molten Rift is a budget alternative.
Playtip: time Mortefi's Liberation before switching to your main DPS so they can benefit from sustained Marcato procs; Outro Rage Transposition amplifies Heavy Attack damage of the next character for 14s.

Best Teams for Mortefi

Aero Heavy Attack Team

Empyrean Anthem is only recommended on Mortefi if you have him at S4. If not, Moonlit Clouds is ideal on him.

Shorekeeper starts the battle and charges both her Resonance Liberation and Concerto Energy until the other Resonator's icons glow., Cast Shorekeeper's Resonance Liberation and switch to Mortefi once his portrait lights up. Shorekeeper's Outro Skill will increase his All-Type DMG Deepen buff and provide passive defensive bonuses., Keep attacking the enemy with Mortefi until his Resonance Liberation is up. Activate Mortefi's Resonance Liberation as soon as you can and then switch to Jiyan to increase the latter's Heavy Attack DMG., Use Jiyan's Resonance Liberation to enter Qingloong Mode. In this mode Jiyan's Basic Attacks and Dodge Counters count as Heavy Attacks, maximizing Mortefi's Heavy Attack buff on him., Continue to DPS with Jiyan until Concerto Energy is fully charged, then swap back to Shorekeeper to detonate her Stellarealm with her Enhanced Intro Skill., Repeat the cycle until the enemy is defeated.

Electro Heavy Attack Team

Mortefi is an excellent sub-DPS for Augusta because he buffs Heavy Attack DMG (which Augusta scales from) and provides good off-field Coordinated Attacks. Empyrean Anthem is only recommended on Mortefi if you have him at S4; otherwise use Moonlit Clouds.

Start with Shorekeeper and run her internal rotations to build Concerto and Resonance Energy. Activate Stellarealm when available and switch out to Mortefi with her Outro., Have Mortefi attack to build Energy via his Resonance Skill resets. Cast his Liberation to provide Augusta with Coordinated Attacks., Activate Mortefi's Echo Skill to obtain its buffs, then switch to Augusta when her Intro is ready., As Augusta, perform Prowess-enhanced Heavy Attacks, use her Echo Skill to deal Electro DMG, then cast her Resonance Skill and Liberation while filling Ascendancy stacks., Use Augusta's 3-attack Resonance Skill combo to obtain Majesty stacks; with 2 Majesty stacks activate her second Resonance Liberation to enter Sworn Allegiance., During Sworn Allegiance (time stop), perform the listed attack sequence (9 Sunborne slashes, Everbright Protector) to maximize damage, then switch to Shorekeeper via Intro to detonate Stellarealm., Repeat until enemies are defeated.

Mono Fusion Heavy Attack Team

Mono Fusion team funnels Fusion DMG and Heavy Attack DMG to Galbrena. It's high-damage but lacks dedicated sustain (healing/shields), requiring careful play. Empyrean Anthem on Mortefi is only recommended at S4; otherwise use Moonlit Clouds.

Initiate combat with Lupa: cast two instances of her Resonance Skill, then perform Liberation to activate Pack Hunt and Glory., Use Foebreaker to build Wolflame stacks with mid-air attacks, convert them to Wolfaith when full via Mid-air and Heavy Attacks. Cast Mortefi's Echo Skill (Afterflame stacks to Galbrena) then cast Lupa's Resonance Skill before switching to Mortefi., Have Mortefi attack to generate Energy via Resonance resets, then cast his Liberation to grant Galbrena Coordinated Attacks. Before switching out via his Outro, cast his Echo Skill for Afterflame stacks., On-field as Galbrena: activate Echo Skill, perform 6 Basic Attacks, then cast Resonance Skill when Forte is full to enter Demon Hypostasis., In Demon Hypostasis, cast Liberation to increase damage multipliers, follow with 7 Basic Attacks to consume Forte for extra damage., When Forte is depleted and Mortefi's Outro is available, switch back to Lupa and repeat until enemies are cleared.

Coordinated Attack Team

This team centers on Mortefi providing Coordinated Attacks to support Jinhsi's Incandescence stacking. Empyrean Anthem on Mortefi is only recommended if Mortefi is S4; otherwise use Moonlit Clouds.

Begin with Verina and run her support combo, ending with Resonance Liberation; then swap to Mortefi., Cast Jinhsi's Overflowing Radiance and follow with another Resonance Skill attack. Complete her Basic Attack combo up to Stage 4, then cast Illuminous Epiphany to enable Unison (allows swapping off-field without consuming Concerto Energy)., Switch to Mortefi and perform optimal combos while charging his Resonance Liberation. Cast it to enable his off-field Coordinated Attacks, then switch back to Jinhsi., When back as Jinhsi, focus on stacking Incandescence and increasing Illuminous Epiphany damage with Mortefi's and Verina's Coordinated Attacks. Use her Resonance Liberation when available., Swap to Verina to refresh support rotations and repeat until the enemy is defeated.

Mortefi Skills

Impromptu Show

Impromptu Show

Basic Attack
Mortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG.

Heavy Attack
Mortefi enters the aiming state for a more powerful shot.
The aimed shot fired after charging finishes deals Fusion DMG.

Mid-air Attack
Mortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Passionate Variation

Passionate Variation

Launch a flashing lightning of flames forward, dealing Fusion DMG.

Violent Finale

Violent Finale

Deal Fusion DMG, and apply Burning Rhapsody to all characters on the team.

Burning Rhapsody
When the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato.
When the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato.
Mortefi can launch one Coordinated Attack every 0.35s.

Marcato
Deals Fusion DMG.

Harmonic Control

Harmonic Control

After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by 25% for 8s.

Rhythmic Vibrato

Rhythmic Vibrato

During Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by 1.5%, which can be triggered once every 0.35s, stacking up to 50 times.
The effect will be reset after Resonance Liberation Burning Rhapsody ends.

Dissonance

Dissonance

Attack the target, dealing Fusion DMG.

Fury Fugue

Fury Fugue

Resonance Skill: Fury Fugue
When Mortefi's Annoyance reaches 100, his Resonance Skill is replaced with Fury Fugue.
When casting Fury Fugue, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG.

Annoyance
Mortefi can hold up to 100 Annoyance and can restore Annoyance in the following ways:
- When Normal Attack Impromptu Show hits the target
- When Intro Skill Dissonance hits the target
- When Resonance Skill Passionate Variation hits the target
- Within 5s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally.

Rage Transposition

Rage Transposition

The incoming Resonator gains 38% Heavy Attack DMG Amplification for 14s or until they are switched out.

Mortefi Resonance Chain

Solitary Etude

Solitary Etude

During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion DMG.

Hypocritical Hymn

Hypocritical Hymn

After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 second.

Flaming Recitativo

Flaming Recitativo

During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%.

Cathartic Waltz

Cathartic Waltz

The duration of Resonance Liberation Burning Rhapsody is extended by 7s.

Funerary Quartet

Funerary Quartet

When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, Coordinated Attacks will be triggered to fire 4 Resonance Liberation's Marcato hit(s), dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by 50%.

Apoplectic Instrumental

Apoplectic Instrumental

When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s.

Mortefi Special Food

Smoked Pigeon

Smoked Pigeon

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Increases DEF of all Resonators in the team by 55%, lasting for 30m. Only effective on your own Resonators in Co-op Mode.