Alesh pumps out a large amount of SP for his squad, but that output is gated behind strict conditions: he needs plenty of Cryo Infliction and enough enemies on the field to reach his ceiling. His kit mixes several systems, including a chance-based fishing mechanic, so his contribution can swing noticeably between fights. That inconsistency is why he settles into A tier rather than a higher slot.
This early-game version keeps Alesh in his SP support role but with cheaper, easier-to-source pieces. OBJ Edge of Lightness fills the weapon slot and shines when Heat or Electric teammates are present to enable its group buffs, while the Mordvolt Insulation set delivers the Intellect he needs for Veteran Angler and adds Strength, Attack, Cryo DMG, and Arts DMG as a bonus. If he is being rotated between different compositions, Fortmaker is the safer all-purpose substitute because it raises Intellect and Ultimate Gain Efficiency.
Insights
Core Mechanics
- Battle Skill Unconventional Lure consumes every Cryo Infliction stack on a target, forcibly applies Solidification, and converts the consumed stacks into SP.
- Combo Skill Auger Angling unlocks when a nearby Arts Reaction or Originium Crystal is consumed, dealing Physical DMG and restoring SP.
- The Combo Skill rolls for a Rare Fin (shown as a gold fish), boosting its damage and SP gain; Veteran Angler raises those odds based on Intellect.
- Ultimate One Monster Catch! is an AoE Cryo hit that applies Cryo Infliction and refunds SP, with extra SP for every enemy defeated.
- Talent Flash-frozen for Freshness grants Ultimate Energy whenever Solidification or Originium Crystals land on nearby enemies, speeding up his Ultimate cycle.
Scaling
- Early on Alesh acts mostly as a utility SP source; his personal damage and Rare Fin consistency stay low until Intellect is built up.
- Intellect is his real scaling stat — pushing it toward 600 maximizes the Veteran Angler Rare Fin chance, which lifts both Combo Skill damage and SP refunds.
- He is heavily team dependent: partners that apply Cryo Infliction or trigger Arts Reactions keep his Combo Skill available and his SP loop running.
Team Role
On a team, Alesh is a support and SP engine rather than a damage dealer. He should be run as an off-field teammate instead of the controlled operator, since his job is keeping allies supplied with skill points and turning Cryo Infliction into Solidification for reaction setups. The typical loop is to let an ally or his own Ultimate build Cryo Infliction, then fire his Battle Skill to consume the stacks for SP and force Solidification. Any Arts Reaction, or a consumed Originium Crystal such as one from Endministrator, re-arms his Combo Skill, which is his main repeatable SP source. Because consuming Cryo Infliction competes with Cryo DPS units that want those stacks, he pairs best with Heat, Electric, or Physical-leaning partners that benefit from his team ATK buffs and Solidification. Unlocking his third Potential adds a party-wide ATK buff whenever a Rare Fin is caught, which further cements him as a buff-and-battery unit.
Weapon
Weapon Stat Priority
flowattack_boostagility_boost
Gear
stat_boost
Pieces
armor
gloves
core 1
core 2
Explanation
OBJ Edge of Lightness is used early for its Intellect line and the team-wide buffs it enables when paired with Heat or Electric allies.
Mordvolt Insulation is the accessible set that hands over Intellect for Veteran Angler while also adding Strength, Attack, Cryo DMG, and Arts DMG.
Fortmaker serves as the fallback weapon for mixed teams because it lifts Intellect and Ultimate Gain Efficiency.
Notes
- The Mordvolt Insulation Arts DMG bonus only holds while Alesh stays above 80% HP.
- His Intellect requirement is the same at every stage of progression, so early Intellect pieces still matter.
- OBJ Edge of Lightness pays off most when the team includes Heat or Electric units.