fortmaker
5-STARSword
Skills
SP
Inspiring: Back to the Broken City
spiritATK +{atk_up:0.0%}.
Arts Intensity +{phy_spell_up:0}.
| Lv | atk up | phy spell up |
|---|---|---|
| 1 | 0.05 | 25 |
| 2 | 0.06 | 30 |
| 3 | 0.07 | 35 |
| 4 | 0.08 | 40 |
| 5 | 0.09 | 45 |
| 6 | 0.1 | 50 |
| 7 | 0.11 | 55 |
| 8 | 0.12 | 60 |
| 9 | 0.14 | 70 |
AT
Intellect [M]
attr wisdIntellect +{wisd}
| Lv | wisd |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
ULT Efficiency [M]
attr uspUltimate Gain Efficiency +{usgs:0.0%}
| Lv | usgs |
|---|---|
| 1 | 0.04761905 |
| 2 | 0.08571429 |
| 3 | 0.123809524 |
| 4 | 0.16190477 |
| 5 | 0.2 |
| 6 | 0.23809524 |
| 7 | 0.2761905 |
| 8 | 0.31428573 |
| 9 | 0.37142858 |
Best Characters
Characters whose builds recommend this weapon.
Sword Characters
All characters that can equip this weapon type.
Build Notes
Rank #3
This is Arclight's endgame support configuration, built to maximize both her SP generation and the strength of her Wildland Trekker buff. Thermite Cutter carries an ally-wide attack boost while the Frontiers set turns every SP recovery into a temporary team damage increase, and the Redeemer Seal off-piece pushes Intellect and Ultimate Gain so her Electric DMG buff scales higher and her Ultimate comes back faster. Because her damage happens mostly off-field, the goal is to keep the Electrification loop running so the Combo Skill keeps feeding SP to the rest of the team. Use this setup in Electric-centric compositions where at least one other operator can apply Electric Infliction.
Thermite Cutter is chosen first because it spreads an attack buff to the whole party while being easy to acquire from the weapon selector tied to the New Horizons banner.
OBJ Edge of Lightness works as a fallback that boosts Heat and Electric damage, but its benefit is narrower than the teamwide buff Thermite Cutter provides.
Fortmaker is a pure stat stick option — it doesn't grant team buffs, but its Intellect and Ultimate Gain feed directly into her Wildland Trekker scaling and Ultimate uptime.
Frontiers with a Redeemer Seal off-piece is the gear core: the set rewards SP recovery with a party damage buff, and the off-piece stacks the exact stats her talent wants.
- Thermite Cutter gives a teamwide attack buff on top of the Frontiers set, letting Arclight amplify allies while still restoring SP.
- Redeemer Seal is used as the off-piece for its Intellect and Ultimate Gain, feeding both the Wildland Trekker buff and her Ultimate cadence.
- The Frontiers set reduces the wearer's Combo Skill cooldown, which lines up perfectly with her SP-generating rotation.
Rank #3
The endgame hypercarry setup pushes Laevatain's own damage as high as possible by stacking Intellect, Strength, Attack and DMG Bonus, with a modest amount of Ultimate Gain so Twilight is available more often. Forgeborn Scathe strengthens her Basic Attacks during the Ultimate window, while the four-piece Hot Work set converts the Combustion from her empowered Battle Skill into a strong Heat DMG bonus. A single Redeemer Armor piece replaces one set slot to add Ultimate Gain plus attributes, which matters because so much of her output is packed into her Ultimate. The result is a build where every part of her kit contributes damage instead of leaning on one skill to carry.
Forgeborn Scathe is the first choice because its Intellect and Attack stats pair with a skill that lifts Basic Attack damage during the Ultimate, which is where the bulk of her damage lives.
Hot Work is chosen because her enhanced Battle Skill reliably applies Combustion, so the set's Heat DMG bonus stays active and boosts every part of her damage rather than a single skill.
One slot is given to Redeemer Armor instead of a Hot Work piece, trading a little set value for Ultimate Gain, Intellect and Strength so her Ultimate window comes back faster.
Umbral Torch works but is clearly weaker: its Heat DMG bonuses overlap with what her build already provides and quickly hit diminishing returns.
Fortmaker and Wave Tide are cheaper fallbacks used when Forgeborn Scathe is not available, with Fortmaker also doubling as the free-to-play option.
- The Hot Work four-piece is activated by the Combustion her empowered Battle Skill applies, turning it into a sizeable Heat DMG buff for the whole kit.
- Redeemer Armor is slotted as an off-piece for its Ultimate Gain plus Intellect and Strength, letting her re-enter her Ultimate far more often.
- Forgeborn Scathe and its Twilight skill reinforce her Basic Attacks while her Ultimate is active, covering the part of her kit that carries the most damage.
Best in Slot
The early game build keeps Laevatain online with inexpensive gear. Fortmaker is the weapon of choice because it speeds up her Ultimate charging and adds general damage, matching a stage of the game where her Ultimate does most of the work. The entire Mordvolt Insulation set is equipped for its Intellect, Attack and Arts DMG, and its set bonus grants additional Arts DMG while she stays above 80% HP. It is not a damage ceiling build, but it rounds out her kit at low cost and transitions smoothly into the Hot Work and Forgeborn Scathe setup later on.
Fortmaker is used because its Inspiring skill and stats improve her Ultimate charge rate while also raising her general DPS, which suits the early game where her Ultimate carries her damage.
The complete Mordvolt Insulation set provides Intellect, Attack and Arts DMG, with the set effect amplifying Arts DMG further while she remains above 80% HP.
Wave Tide is only a basic early option for players who have not picked up Fortmaker yet.
This configuration is a stepping stone: it is replaced by the Hot Work and Forgeborn Scathe combination once those items are unlocked.
- Mordvolt Insulation is a simple full set that supplies Intellect, Attack and Arts DMG, so it is straightforward to assemble while progressing.
- Its set bonus adds more Arts DMG while she stays above 80% HP, which rewards keeping her healthy during fights.
- Fortmaker is available free-to-play from Stock Redistribution, making it the natural early pick.
Rank #3
This endgame setup treats Akekuri purely as a support engine. Thermite Cutter converts her frequent SP recovery into a party ATK buff, stacking with the Frontiers bonus that also pays the team a damage bonus each time she restores SP and shortens her Combo Skill cooldown. The Redeemer Seal off-piece accelerates her Ultimate so that Link and the Rallying Flare SP refunds come online more often. Because her SP generation is the real payload, everything in the build funnels toward making those refunds more frequent and more valuable to the rest of the squad, while Intellect on her gear raises the SP she returns through her talent. She is placed in the flex slot of a damage-focused team, firing her combo skill off staggers and dropping the Ultimate whenever the team needs a refill.
Thermite Cutter is the top pick because its effect turns every SP refund Akekuri performs into a team-wide ATK increase, which compounds exactly what the kit already does.
OBJ Edge of Lightness becomes the better substitute when the squad leans on Heat or Electric setups, since pairing it with those damage types produces more value than a generic buff.
Fortmaker is a serviceable third option for getting to her Ultimate earlier through Intellect and Ultimate Gain, but it gives the team nothing back, so it is a personal-uptime pick rather than a support pick.
Frontiers plus Redeemer Seal is the preferred loadout because it stacks cooldown reduction, SP-triggered team damage, and faster Ultimate cycles into one package.
- The Frontiers set is chosen for two things: a shorter Combo Skill cooldown for the wearer and a party-wide damage buff that triggers whenever she recovers SP.
- A single off-set piece, the Redeemer Seal, is used to charge her Ultimate faster so she reaches SQUAD! ON ME! and its Link window sooner.
- Community discussion favors the Frontiers Fiber Gloves T1 over older Intellect/Will gloves because they add Intellect, Agility and Ultimate Gain Efficiency at the same time.
Rank #3
This late-game setup builds Alesh entirely around his SP battery identity. Thermite Cutter turns his frequent SP recovery into a team ATK boost, while the Frontiers set rewards the same trigger with an extra team damage buff and cuts his Combo Skill cooldown so the cycle comes back sooner. Redeemer Armor supplies Intellect plus Ultimate Gain Efficiency, the two Frontiers Extra O2 Tube kits raise his secondary attribute, and Frontiers Fiber Gloves T1 adds more Ultimate Gain Efficiency. Stack Intellect toward 600 so Veteran Angler reliably nets Rare Fins, then let the rest of the squad convert the SP and buffs into damage.
Thermite Cutter is chosen because its effect keys off the SP Alesh constantly recovers, converting his resource generation into a party-wide ATK increase.
The Frontiers set triggers on SP recovery, adding a team DMG buff on top of the weapon while also shortening his Combo Skill cooldown so the loop repeats faster.
Redeemer Armor and the Frontiers Extra O2 Tube kits push Intellect, which feeds both his DMG Dealt bonus and his Rare Fin odds.
Drop to OBJ Edge of Lightness or Fortmaker when another Essence line suits the team; Finchaser 3.0 is situational because it strips the Cryo Infliction stacks that Cryo DPS operators want.
- Intellect is the priority stat here — a target of roughly 600 caps out the Veteran Angler Rare Fin bonus.
- Keep Alesh as the off-field teammate; his contribution is SP and buffs, not personal damage.
- The Frontiers damage buff cannot stack, so a single source of the set is enough.
Rank #2
This early-game version keeps Alesh in his SP support role but with cheaper, easier-to-source pieces. OBJ Edge of Lightness fills the weapon slot and shines when Heat or Electric teammates are present to enable its group buffs, while the Mordvolt Insulation set delivers the Intellect he needs for Veteran Angler and adds Strength, Attack, Cryo DMG, and Arts DMG as a bonus. If he is being rotated between different compositions, Fortmaker is the safer all-purpose substitute because it raises Intellect and Ultimate Gain Efficiency.
OBJ Edge of Lightness is used early for its Intellect line and the team-wide buffs it enables when paired with Heat or Electric allies.
Mordvolt Insulation is the accessible set that hands over Intellect for Veteran Angler while also adding Strength, Attack, Cryo DMG, and Arts DMG.
Fortmaker serves as the fallback weapon for mixed teams because it lifts Intellect and Ultimate Gain Efficiency.
- The Mordvolt Insulation Arts DMG bonus only holds while Alesh stays above 80% HP.
- His Intellect requirement is the same at every stage of progression, so early Intellect pieces still matter.
- OBJ Edge of Lightness pays off most when the team includes Heat or Electric units.