Antal is an A-tier Electric Supporter whose main value is amplifying Heat and Electric damage for allies while marking a single enemy with Susceptibility to both elements. His utility is narrow and team-dependent, but inside those compositions his Combo Skill adds extra Infliction stacks and his Talent provides light healing to buffed teammates.
A budget starting point for Antal aimed at getting his Ultimate online often enough to matter. OBJ Arts Identifier is relatively easy to obtain and gives his team a small damage boost, while the Catastrophe set plus a Miner Fists T1 off-piece pushes Ultimate Gain Efficiency and an opening SP refund so the Amp window arrives early in the fight. Nothing here is specialized for Electric or Heat specifically, so this is a general-purpose bridge build you replace once the endgame sets are ready.
Insights
Core Mechanics
- Focus from Specified Research Subject marks one enemy and applies Electric and Heat Susceptibility while it stays active.
- Overclocked Moment gives the whole squad temporary Electric Amp and Heat Amp, which is the core of his buffing.
- EMP Test Site fires when a Focused enemy receives a Physical Status or Arts Infliction, copying that same stack.
- The Improviser talent restores HP to allies after they use skills while buffed, adding a small sustain layer.
Scaling
- His team contribution scales with skill levels rather than his own damage, so upgrading the Ultimate and Battle Skill pays off more than farming offensive stats.
- He leans heavily on allies actually dealing Heat or Electric damage, so his value rises and falls with the team around him.
- Potentials matter for support output: later copies strengthen the Focus debuff and, at the second copy, reduce Ultimate energy cost.
Team Role
Antal is a pure enabler who slots into Heat or Electric lineups as the utility slot rather than a damage source. In practice you place him wherever he can safely mark the priority target with Focus, since the Focus debuff is single-target and long lasting, then time his Ultimate so its Electric and Heat Amp window covers the moment your main carry unloads damage. His Combo Skill extends whatever Physical Status or Arts Infliction the team is already stacking, which helps teammates hit status breakpoints faster, and his Talent quietly tops up the HP of Amped allies. Because essentially all of his value is tied to two elements, he is a poor fit for Physical, Cryo or Nature teams, and he contributes little on his own aside from the debuff.
Weapon
Weapon Stat Priority
pursuitarts_intensity_boostintellect_boost
Gear
energy_gain
Pieces
armor
gloves
miner fists t1
core 1
core 2
Explanation
OBJ Arts Identifier is the accessible option that contributes bonus Heat and Electric damage to the team instead of personal damage.
Catastrophe is a low-investment set that speeds up access to his Amp buffs through raw Ultimate Gain Efficiency.
The early kit is not trying to be optimal, it simply keeps his most valuable button available while you farm the Eternal Xiranite or Qingbo sets.
Essence priority goes Pursuit first, then Arts Intensity Boost, then Intellect Boost.
Notes
- Catastrophe raises Ultimate Gain Efficiency and refunds SP at the start of the fight, which matters a lot this early.
- Miner Fists T1 is used as an off-piece purely for the extra Ultimate Gain.
- OBJ Arts Identifier can be picked up from the gacha or by working through the Node tab of the Operational Manual.