obj_arts_identifier
5-STARWand
Skills
CO
Pursuit: Transcendent Arts
comboMax HP +{hp_up:0.0%}.
When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +{dmg_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | hp up | dmg up | duration |
|---|---|---|---|
| 1 | 0.1 | 0.08 | 15 |
| 2 | 0.12 | 0.096 | 15 |
| 3 | 0.14 | 0.112 | 15 |
| 4 | 0.16 | 0.128 | 15 |
| 5 | 0.18 | 0.144 | 15 |
| 6 | 0.2 | 0.16 | 15 |
| 7 | 0.22 | 0.176 | 15 |
| 8 | 0.24 | 0.192 | 15 |
| 9 | 0.28 | 0.224 | 15 |
AT
Intellect [M]
attr wisdIntellect +{wisd}
| Lv | wisd |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
Arts Intensity [M]
attr physpellArts Intensity +{physpell:0}
| Lv | physpell |
|---|---|
| 1 | 8 |
| 2 | 14 |
| 3 | 20 |
| 4 | 27 |
| 5 | 33 |
| 6 | 40 |
| 7 | 46 |
| 8 | 52 |
| 9 | 62 |
Best Characters
Characters whose builds recommend this weapon.
Wand Characters
All characters that can equip this weapon type.
Build Notes
Rank #2
This is the standard endgame shell for an Electric squad. Antal is not there to deal damage, he is there to make everyone else hit harder: Detonation Unit tags the target with bonus Arts damage taken, Eternal Xiranite converts his regular debuff and buff applications into a team-wide damage boost, and every slot is angled toward Ultimate Gain Efficiency so his Amp window comes back quickly. Because the whole package revolves around reapplying Focus and cycling the Ultimate, the build depends on the weapon and the set covering each other's downtime. Use it whenever the team's damage is predominantly Electric and no one else is already carrying Eternal Xiranite.
Detonation Unit is picked because it puts an Arts DMG Taken effect on the enemy, effectively multiplying the damage of everything the team lands afterwards.
Eternal Xiranite hands a DMG Dealt boost to the rest of the squad whenever Antal applies Amp, Protected, Susceptibility or Weakened, which his Battle Skill and Ultimate do regularly.
The gear choice also pushes Ultimate Gain Efficiency, so his Amp windows reopen sooner and the set effect stays active more consistently.
If Detonation Unit is unavailable, OBJ Arts Identifier is the practical replacement; Monaihe is only a stat stick for Ultimate Gain Boost and gives the team nothing, while Hypernova Auto is a modest fallback for extra Attack and Intellect.
- Stacking Ultimate Gain Efficiency keeps Overclocked Moment available more often, which in turn keeps the Eternal Xiranite trigger live.
- Essence order on the weapon is Detonate first, then Main Attribute Boost, then Arts Intensity Boost.
- Redeemer Armor fills the remaining armor slot as an off-piece while the rest of the set comes from Eternal Xiranite.
Rank #3
This variant tunes Antal for Heat compositions rather than Electric ones. The idea is to let someone else cover the generic team damage buff so Antal can specialize: Stanza of Memorials supplies a hefty Attack buff for the squad, while Qingbo keeps his Combo Skill coming off cooldown so he can keep replicating the Infliction stack the team is building. It is a co-op style build that assumes another support has already equipped Eternal Xiranite. If you only have one copy of Stanza of Memorials, the source recommends falling back to Detonation Unit until it is further invested.
Stanza of Memorials brings a large team Attack buff, which is why the source lists it first for Heat lineups, though the caveat is that the buff needs duplicates to outscale Detonation Unit.
Qingbo shortens Combo Skill cooldown and rewards casting it with stacking Skill DMG Dealt, letting Antal reapply a Heat Infliction stack more frequently.
The set only makes sense when the Eternal Xiranite team buff is already covered by someone else, otherwise you lose the group-wide DMG Dealt effect.
OBJ Arts Identifier remains a reasonable third option thanks to its Heat DMG Dealt contribution, and Hypernova Auto is described as the best four-star fallback.
- The source flags Stanza of Memorials as the top Heat-team weapon, but it only pulls ahead of Detonation Unit once it reaches Potential 2.
- With a single copy, Detonation Unit is noted as the stronger choice until more copies of the weapon are collected.
- Qingbo is used when another teammate already wears Eternal Xiranite, so the sets do not overlap.
- Redeemer Seal acts as the off-piece for the second core slot.
Best in Slot
A budget starting point for Antal aimed at getting his Ultimate online often enough to matter. OBJ Arts Identifier is relatively easy to obtain and gives his team a small damage boost, while the Catastrophe set plus a Miner Fists T1 off-piece pushes Ultimate Gain Efficiency and an opening SP refund so the Amp window arrives early in the fight. Nothing here is specialized for Electric or Heat specifically, so this is a general-purpose bridge build you replace once the endgame sets are ready.
OBJ Arts Identifier is the accessible option that contributes bonus Heat and Electric damage to the team instead of personal damage.
Catastrophe is a low-investment set that speeds up access to his Amp buffs through raw Ultimate Gain Efficiency.
The early kit is not trying to be optimal, it simply keeps his most valuable button available while you farm the Eternal Xiranite or Qingbo sets.
Essence priority goes Pursuit first, then Arts Intensity Boost, then Intellect Boost.
- Catastrophe raises Ultimate Gain Efficiency and refunds SP at the start of the fight, which matters a lot this early.
- Miner Fists T1 is used as an off-piece purely for the extra Ultimate Gain.
- OBJ Arts Identifier can be picked up from the gacha or by working through the Node tab of the Operational Manual.