GenshinBuilds logo
Jingran

Wuthering Waves Jingran Build Guide

Element:Fusion typeFusion
Weapon Type:Broadblade typeBroadblade
Birth:Unknown
Birthplace:Huanglong
Affiliation:Nethermancer
Combat Roles:Main Damage Dealer tagHeavy Attack DMG tag

A Nethermancer from Mengzhou. An explorer wandering amid Mirage Realms and forgotten ruins. With his own eyes, he beholds the world's lingering echoes and the ancient traces it left behind.

He follows no sect and bows to no doctrine, heeding neither gods nor decrees. Through Mirage Realms and shadowed lands he walks, judging right from wrong by his own heart alone, and in doing so, he has forged a path entirely his own.

Jingran Ascension Materials

Shell Credit
170000
LF Whisperin Core
4
MF Whisperin Core
12
HF Whisperin Core
12
FF Whisperin Core
4
Forged Empyrean's Sigh
46
Cloudperch Seed
60

Jingran Talent Level-Up Materials

Shell Credit
LF Whisperin Core
MF Whisperin Core
HF Whisperin Core
FF Whisperin Core
Skyward Glazed Heart
LF Carved Crystal
MF Carved Crystal
HF Carved Crystal
FF Carved Crystal

Best Echo Sets for Jingran

Jingran's best set is the Lamp of Nether Road, as the 5-pc provides him a stackable Crit. Rate buff, extra HP for his stat requirements, and Fusion DMG Bonus. The Myriad Snare in the main echo slot also provides Fusion DMG and Heavy Attack DMG Bonuses, which are both ideal for Jingran.

Crown of Valor
2pc
Crown of Valor

A mixed set of the 3-pc Crown of Valor and 2-pc Lamp of Nether Road is viable for Jingran, as he can trigger the stackable ATK and Crit. DMG buffs when generating a shield. Additionally, the 2-pc Lamp provides HP, while the Myriad Snare echo gives him extra Fusion DMG and Heavy Attack DMG Bonuses.

Jingran's Best Primary Echo

Myriad Snare: Rustfire Chassis

Myriad Snare: Rustfire Chassis

・Best Echo for Jingran.
・Provides Fusion DMG and Heavy Attack DMG Bonuses when equipped.
・Deals Fusion DMG based on Max HP.
・Summon-type Echo, so it's easily integrated in his combos.

The False Sovereign

The False Sovereign

・An alternative Echo if you're using the 3-pc Crown of Valor on him.
・Boosts Heavy Attack DMG when equipped passively.
・Deals multiple Electro DMG attacks.
・Transform-type Echo, so you'll need to weave this into combos.

Best Stats for Jingran Echoes

4 Cost: Crit DMG, CRIT Rate
3 Cost: -
1 Cost: HP%

Best Substats for Jingran Echoes

1
CRIT Rate
2
CRIT DMG
3
HP%
4
Heavy Attack DMG
5
ATK%
6
Energy Regen

Best Weapons for Jingran

Best Tips & Tricks for Jingran

Jingran is a Heavy Attack DPS that converts HP into ATK, while lacking any DEF stats. This makes him highly vulnerable to damage, balanced only by his shield generation and high innate healing bonus.
Due to his HP scaling, the build configuration is ideally a <b>4-4-1-1-1 set</b> that has <b>two 4-COST Crit. pieces</b> to get his ideal damage stats, while the rest of the <b>1-COSTs are HP%</b> Echoes.
As for substats, focus on <b>Crit</b>, <b>HP</b>, and <b>Heavy Attack DMG</b>, which is his primary damage type. Additionally, try to aim for <b>125% ER</b> for consistent rotations.
Aim to get <b>50,000 HP</b> on Jingran to unlock max potential of his kit.
Do note that without his signature weapon, 50,000 HP is impossible to get with this build. Due to this, consider using a <b>4-1-1-1-1</b> or a <b>4-3-1-1-1</b> setup instead to reach the maximum benefits of his buffs. This will come with severe tradeoffs to his Crit stats, however, so pay mind to this!
If you don't have Jingran's signature weapon, the <b>4-1-1-1-1</b> setup is a considerable choice for him to reach the 50K HP requirement. The increased Heavy Attack Skill DMG multipliers, combined 200% Fusion DMG Bonus, and an extra 1800 ATK, make up a lot of his damage output.
This build is mostly effective with a <b>strong Crit. weapon</b>, however, as you're essentially trading the 4-COST Crit. piece for a <b>1-COST HP% Echo</b>. Otherwise, the <b>4-4-1-1-1</b> is still recommended to get a good Crit. ratio, while aiming for as high HP as possible.
The majority of Jingran's damage comes from his Forte Circuit, so prioritize upgrading this skill. Then, put some points into his secondary damage sources, split between his Resonance Liberation, Resonance Skill, and Normal Attacks, respectively. Lastly, upgrade his Intro Skill if you have the resources. This deals the least amount of damage and isn't a priority in his kit.

Best Teams for Jingran

Jingran HP Heavy Attack Team

Jingran's best team is with Iuno and Shorekeeper, making up a general Heavy Attack DMG composition. Iuno is by far the best sub-DPS for him, as he can maximize the multi-shield generation mechanic to unlock Iuno's 40% All DMG Amplification, previously only possible with Augusta. Additionally, any general buffers work with Jingran, so Shorekeeper is the recommended support unit for her extra Crit. stat provision to the team, alongside more general healing and All DMG buffs.

Initiate combat with Shorekeeper and use her internal rotations to generate Resonance and Concerto Energy. Then, use her Liberation to activate Stellarealm and switch out to Iuno once her Intro is available., With Iuno entering via her Intro, immediately use her Resonance Skill to activate the Lunar Cycle so she can switch between Moon States. Then, jump to enter the New Moon State and cast Liberation immediately after., During the New Moon state, do three Basic Attacks and two instances of her Resonance Skill to deplete her Forte energy. Lastly, do a Heavy Attack to generate her Full Moon Domain and switch to Jingran once her Intro is up., As Jingran enters the field, immediately cast Resonance Liberation to get his self-buffs and perform a Heavy Attack., Afterwards, cast Resonance Skill and a Basic Attack, then do another Forte-enhanced Heavy Attack. Do this twice., Lastly, do four Basic Attacks into one last Heavy Attack before switching out to Shorekeeper when her Intro is ready. This will detonate Stellarealm., Repeat until all enemies are defeated.

Jingran Mono Fusion Team

Jingran can work in a Mono Fusion team with Lupa and Mornye, opening an alternative setup for players. Lupa provides high Fusion DMG-centric buffs to the entire party, as long as there are three Fusion units in the team. Meanwhile, Mornye gives general All DMG buffs with her kit, alongside a boost to the Off-Tune Level Efficiency against enemies for more consistent Tune Breaks, and extra sustain for the team.

Initiate with Mornye by doing three Basic Attacks, then hold a Heavy Attack to enter the air and enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once High Syntony Field is deployed, cast a Heavy Attack and switch to Lupa via Outro., Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state., Connect three Mid-air attacks after Foebreaker to immediately cast Firestrike. Then, do a Heavy Attack to complete her Wolfaith stacks., Activate her enhanced Resonance Skill and switch to Jingran once the Concerto gauge is filled., Upon entering via Intro, cast Jingran's Resonance Liberation into a Heavy Attack. When he casts his Liberation the first time, Lupa will perform a Coordinated Attack., Then, perform Resonance Skill and follow it up with a Basic Attack into another Heavy Attack. Do this twice., Lastly, do four basic attacks and one last Heavy Attack., With Concerto full, switch back to Mornye via Outro., Repeat until no enemies are left on the field.

Jingran Tune Break Team

Jingran can ideally work in a Tune Break team with Lynae and Mornye, as both units provide general All DMG buffs that can be utilized by Jingran for his damage output. As Jingran is a general Heavy Attack DPS, he isn't essentially tied to specific team comps, making him viable in this setup. Lynae herself provides good personal DMG, while responding to Tune Rupture alongside Mornye for consistent damage.

Start combat with Mornye by filling her Rest Mass Energy with three Basic Attacks. Then, do a Heavy Attack to enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by her Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once her High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Lynae afterwards via Outro., With Lynae on-field, immediately cast her Resonance Skill to max her Overflow stacks., Then, use her Liberation to deal damage and generate a team-wide buff before following it up with a Basic Attack., With her Overflow full, cast a Heavy Attack and charge it for 1.6s to reach max Lumiflow. Then, let go to deal damage and enter Kaleidoscopic Parade., In this state, jump three times to perform three Polychrome Leaps, generating True Color stacks., With three stacks, do a mid-air attack to deal big damage before switching out to Jingran with her Outro., Upon entering via Jingran's Intro Skill, cast Resonance Liberation and follow it up with a held Heavy Attack., Then, cast Resonance Skill followed by a Basic Attack into a Heavy Attack. Do this twice., Lastly, do four basic attacks and a Heavy Attack before exiting via Outro to Mornye., Repeat until all enemies are defeated.

Jingran Alternative Teams

Jingran can work alongside multiple Fusion-centered teams, as he doesn't have any special mechanics that lock him into team comps. As such, you can use another sub-DPS unit alongside Lupa to buff Jingran's DMG. Do note that in this setup, Jingran is highly vulnerable to enemy attacks due to the lack of sustain in the team.

Pair Jingran with Lupa as the Fusion core, then add a second Fusion-centered sub-DPS such as Brant, Denia, Mortefi, or Changli to further buff Jingran's DMG., Because Jingran has no special mechanics locking him into a specific team comp, you can freely choose the second sub-DPS based on the characters you own., Be aware that without a sustain unit, Jingran is highly vulnerable to enemy attacks, so dodge carefully or swap in a defensive option when needed.

Jingran Skills

Edge of Life and Death

Edge of Life and Death

Basic Attack - Drink Soul
While in the Yin Vessel state, perform up to 4 consecutive attacks, dealing Fusion DMG.
Casting Basic Attack - Drink Soul Stage 3 restores 50 points of Qi, dealing Heavy Attack DMG.
Casting Basic Attack - Drink Soul Stage 4 restores 50 points of Qi, dealing Heavy Attack DMG.

Basic Attack - Devil's Bane
While in the Yang Font state, perform up to 4 consecutive attacks, dealing Fusion DMG.
Casting Basic Attack - Devil's Bane Stage 3 restores 50 points of Qi, dealing Heavy Attack DMG.
Casting Basic Attack - Devil's Bane Stage 4 restores 50 points of Qi, dealing Heavy Attack DMG.

Mid-air Attack
Consume STA to perform a Plunging Attack in the air, dealing Fusion DMG.
While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.

Dodge Counter - Nether Dive
While in the Yin Vessel state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Casting Dodge Counter - Nether Dive restores 100 points of Qi, dealing Heavy Attack DMG.
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 4.

Dodge Counter - Light Watch
While in the Yang Font state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Casting Dodge Counter - Light Watch restores 100 points of Qi, dealing Heavy Attack DMG.
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 4.

Shadow Step
While in combat and on the ground, press Dodge with directional input to cast Shadow Step, dealing a fixed amount of Fusion DMG, considered Basic Attack DMG. This instance of damage is not affected by any DMG Bonus effects. A successful Dodge may be triggered within a certain time during the action of this skill.
While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.

Malevolent Encounter

Malevolent Encounter

Resonance Skill - Encroaching Yin
While in the Yin Vessel state, Resonance Skill - Encroaching Yin is available, which deals Fusion DMG.
Resonance Skill - Encroaching Yin can be cast in mid-air.

Resonance Skill - Scorching Yang
While in the Yang Font state, Resonance Skill - Scorching Yang is available, which deals Fusion DMG.
Resonance Skill - Scorching Yang can be cast in mid-air.

Cleanse of Impurity
Casting Resonance Skill - Encroaching Yin or Resonance Skill - Scorching Yang grants Cleanse of Impurity for 4s or until one of the following conditions is met:
- Switching to another Resonator.
- Switching to the Yin Vessel or Yang Font state.
- Casting Resonance Skill - Netherworld Traverse or Resonance Skill - Afterlife's Guide.

Resonance Skill - Netherworld Traverse
While in the Yin Vessel state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Netherworld Traverse, dealing Fusion DMG, considered Heavy Attack DMG.
Casting Resonance Skill - Netherworld Traverse restores 100 points of Qi.
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.

Resonance Skill - Afterlife's Guide
While in the Yang Font state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Afterlife's Guide, dealing Fusion DMG, considered Heavy Attack DMG.
Casting Resonance Skill - Afterlife's Guide restores 100 points of Qi.
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.

Burial of Thousand Souls

Burial of Thousand Souls

Resonance Liberation - Burial of Thousand Souls can be cast in mid-air close to the ground.
Attack the target, dealing Fusion DMG, considered Heavy Attack DMG, and granting 100 points of Fire of Life.
Gain the following effects after casting this skill:
- If Jingran's current HP is above 50% of the Max HP, reduce his current HP to 50% of the Max HP.
- Gain 200 points of Qi.
- Gain 3 stacks of Wayfarer's Mark.
- Enter the Yinghuo state for 15s.

Wayfarer's Mark
Max 3 stacks.
Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 200 points of Qi and reduces 1 stacks of Wayfarer's Mark. This effect lasts for 15s.

Yinghuo
- Dealing damage with Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander summons Chimei Wangliang to attack the targets, which deals Fusion DMG, considered Heavy Attack DMG. This effect can be triggered once per Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander.
- All Fire of Life will be removed as Yinghuo ends.

Hark the Dust

Hark the Dust

Casting Intro Skill - Question the Tombs, Resonance Skill - Encroaching Yin, or Resonance Skill - Scorching Yang grants Earth Charm.

Earth Charm
For 15s, if Jingran is the active Resonator in the team, gain an unstackable Shield equal to 1.6% of Max HP + 700 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.
While Jingran is in the Yinghuo state, if he is the active Resonator in the team, he gains an unstackable Shield equal to 0.8% of Max HP + 350 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.

Trace the Vestige

Trace the Vestige

Upon entering combat, if Jingran's Ghost Shroud is below 25 points, restore it to 25 points. This effect can be triggered once every 4s.

When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 2 points of Ghost Shroud. This effect can be triggered once every 0.5s.

Fixation
- Upon entering combat, Jingran gains Fixation. This effect can be triggered once every 4s.
- Casting Outro Skill - Rising Fortune and Ebbing Evil grants Fixation.
- When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 15 points of Ghost Shroud and removes Fixation.

Question the Tombs

Question the Tombs

Attack the target, dealing Fusion DMG. Consume and convert all Ghost Shroud to equal stacks of Fortune in Disguise.
Casting Question the Tombs restores 100 points of Qi.
While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.

Fortune in Disguise
Max 50 stacks. Each stack of Fortune in Disguise grants additional Fusion DMG Bonus based on Jingran's Max HP: For every 1000 points of Max HP, Jingran gains 0.05% additional Fusion DMG Bonus for 15s, up to 2.5% for each stack of Fortune in Disguise.
Switching to another Resonator ends the effect.

Ghost Shroud
- Max 50 points.
- When Jingran gains a Shield, he gains 1 points of Ghost Shroud. This effect can be triggered once every 0.5s.

Upstream Along Santu

Upstream Along Santu

Qi Modulation
Jingran switches between the Yin Vessel and Yang Font states by casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander. Jingran is in the Yang Font state by default.

Heavy Attack - Soul Raid
When Jingran holds 300 points of Qi while in the Yin Vessel state, hold Normal Attack to consume 300 points of Qi to cast Heavy Attack - Soul Raid, dealing Fusion DMG.
After casting Heavy Attack - Soul Raid, Jingran switches to the Yang Font state.
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.

Heavy Attack - Stardome Meander
When Jingran holds 300 points of Qi while in the Yang Font state, hold Normal Attack to consume 300 points of Qi to cast Heavy Attack - Stardome Meander, dealing Fusion DMG.
After casting Heavy Attack - Stardome Meander, Jingran switches to the Yin Vessel state.
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
Heavy Attack - Stardome Meander can be cast in mid-air.

Qi
Max 300 points.
- Casting Basic Attack - Drink Soul Stage 3, Basic Attack - Drink Soul Stage 4, Basic Attack - Devil's Bane Stage 3, or Basic Attack - Devil's Bane Stage 4 restores 50 points of Qi.
- Casting Dodge Counter - Nether Dive, Dodge Counter - Light Watch, Resonance Skill - Netherworld Traverse, Resonance Skill - Afterlife's Guide, or Intro Skill - Question the Tombs restores 100 points of Qi.
- Casting Resonance Liberation - Burial of Thousand Souls or casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander with Wayfarer's Mark restores 200 points of Qi.

Fire of Life
Max 100 points.
- Casting Resonance Liberation - Burial of Thousand Souls grants 100 points of Fire of Life.
- All Fire of Life is cleared when Yinghuo ends.
While in Yinghuo, if Fire of Life is not at 0 points, casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander consumes 25 points of Fire of Life, and the DMG Multiplier of this Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander is increased based on Jingran's Max HP: The DMG Multiplier of this Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander is increased for every 1000 points of Jingran's Max HP over 25000. Up to 25000 points of Jingran's Max HP count towards this effect.

Nether to Light
- Jingran's DEF is fixed at 0.
- Jingran gains Incoming Healing Bonus based on Max HP: For every 1000 points of Max HP, Jingran receives 6.2% Incoming Healing Bonus, up to 310%.
- Jingran gains Fusion DMG Bonus based on Max HP: For every 1000 points of Max HP, Jingran receives 1.5% Fusion DMG Bonus, up to 75%.

Yang Changes, Yin Unites
Jingran gains additional ATK based on Max HP: For every 1000 points of Max HP, Jingran gains 36 additional ATK, up to 1800.

Rising Fortune and Ebbing Evil

Rising Fortune and Ebbing Evil

Deal Fusion DMG equal to 795% of Jingran's ATK.

Tune Break: Broadblade

Tune Break: Broadblade

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
While in Yin Vessel, press or hold Normal Attack shortly after casting this skill to Basic Attack - Drink Soul Stage 2.
While in Yang Font, press or hold Normal Attack shortly after casting this skill to Basic Attack - Devil's Bane Stage 2.

Jingran Resonance Chain

Yin and Yang in Harmony, the Ultimate Law of Being

Yin and Yang in Harmony, the Ultimate Law of Being

The DMG Multipliers of Resonance Skill - Encroaching Yin, Resonance Skill - Netherworld Traverse, Resonance Skill - Scorching Yang, and Resonance Skill - Afterlife's Guide are increased by 80%.
Resonance Skill - Encroaching Yin, Resonance Skill - Netherworld Traverse, Resonance Skill - Scorching Yang, and Resonance Skill - Afterlife's Guide are now immune to interruption.

A Solitary Lantern, Across Lands Shade-Trodden

A Solitary Lantern, Across Lands Shade-Trodden

The DMG Multipliers of Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander are increased by 46%. While in the Yinghuo state, the DMG Multiplier increase effect via Fire of Life on Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander is increased by 46%.

Upon entering combat, Jingran gains the following effects, triggered once every 4s:
- Gains 300 points of Qi.
- Gains Netherworld's Boon.

Netherworld's Boon
Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 25% of Max Resonance Energy and grants Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander 180% DMG Amplification for 4s.

World's Course Shifts, Each to Their Rightful Paths

World's Course Shifts, Each to Their Rightful Paths

When Jingran casts Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander, gain 5 points of Ghost Shroud.

When Jingran casts Resonance Liberation - Burial of Thousand Souls, Yang Changes, Yin Unites is replaced by Yin-Yang Everflow for 15s.

Yin-Yang Everflow
Jingran gains additional ATK based on Max HP: For every 1000 points of Jingran's Max HP, gain 50 additional ATK, up to 2500.

Where Reality Meets Illusion, Where Living Meet Dead

Where Reality Meets Illusion, Where Living Meet Dead

When a Resonator in the team gains a Shield, all Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.

Ends Return to Beginnings, Truth of Life Laid Bare

Ends Return to Beginnings, Truth of Life Laid Bare

When Jingran takes a fatal blow, he will not fall and will instead gain a Shield equal to 50% of Max HP for 15s. This effect can be triggered once every 10 min. This Shield will not be passed on to the incoming Resonator.

As Favors and Feuds Fade, New Stories Await

As Favors and Feuds Fade, New Stories Await

Targets take 40% more Heavy Attack DMG from Jingran.

The DMG Multiplier of Chimei Wangliang is increased by 80%.

Upon entering the Yinghuo state, Jingran gains the Parade of Thousand Souls effect for 15s. During this effect, if Jingran is the active Resonator in the team, upon dealing damage, Jingran summons Chimei Wangliang to attack the targets, dealing Fusion DMG, considered Heavy Attack DMG.

Chimei Wangliang can be summoned this way at an interval of 1s for up to 8 times. Parade of Thousand Souls ends and the available summon charges of Chimei Wangliang reset when either of the following conditions is met:
- Cast Resonance Liberation - Burial of Thousand Souls.
- Yinghuo ends or is removed.

Jingran Skill Inputs

Restore Qi by casting Basic Attack Stage 3, Basic Attack Stage 4, Dodge Counter - Nether Dive, Dodge Counter - Light Watch, Resonance Skill - Netherworld Traverse, Resonance Skill - Afterlife's Guide, Intro Skill, Resonance Liberation, or Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander while in the Resonance Liberation state.

Basic Attack - Drink Soul: LeftMouseButton+LeftMouseButton+LeftMouseButton+LeftMouseButton.
Basic Attack - Devil's Bane: LeftMouseButton+LeftMouseButton+LeftMouseButton+LeftMouseButton.
Resonance Skill - Netherworld Traverse: E+LeftMouseButton.
Resonance Skill - Afterlife's Guide: E+LeftMouseButton.
Heavy Attack - Soul Raid: When Qi is full, hold LeftMouseButton to cast.
Heavy Attack - Stardome Meander: When Qi is full, hold LeftMouseButton to cast.

Jingran Skins

Jingran Special Food

Moonlit Splendor

Moonlit Splendor

starstarstar

Increases ATK of all Resonators in the team by 28% for 30 min. Only effective on your own Resonators in Co-op Mode.