
Wuthering Waves Jingran Build Guide
A Nethermancer from Mengzhou. An explorer wandering amid Mirage Realms and forgotten ruins. With his own eyes, he beholds the world's lingering echoes and the ancient traces it left behind.
He follows no sect and bows to no doctrine, heeding neither gods nor decrees. Through Mirage Realms and shadowed lands he walks, judging right from wrong by his own heart alone, and in doing so, he has forged a path entirely his own.
Best Echo Sets for Jingran
Jingran's best set is the Lamp of Nether Road, as the 5-pc provides him a stackable Crit. Rate buff, extra HP for his stat requirements, and Fusion DMG Bonus. The Myriad Snare in the main echo slot also provides Fusion DMG and Heavy Attack DMG Bonuses, which are both ideal for Jingran.
A mixed set of the 3-pc Crown of Valor and 2-pc Lamp of Nether Road is viable for Jingran, as he can trigger the stackable ATK and Crit. DMG buffs when generating a shield. Additionally, the 2-pc Lamp provides HP, while the Myriad Snare echo gives him extra Fusion DMG and Heavy Attack DMG Bonuses.
Jingran's Best Primary Echo
Myriad Snare: Rustfire Chassis
・Best Echo for Jingran.
・Provides Fusion DMG and Heavy Attack DMG Bonuses when equipped.
・Deals Fusion DMG based on Max HP.
・Summon-type Echo, so it's easily integrated in his combos.
The False Sovereign
・An alternative Echo if you're using the 3-pc Crown of Valor on him.
・Boosts Heavy Attack DMG when equipped passively.
・Deals multiple Electro DMG attacks.
・Transform-type Echo, so you'll need to weave this into combos.
Best Stats for Jingran Echoes
Best Substats for Jingran Echoes
Best Weapons for Jingran
Thousandfold Deliverance
Thunderflare Dominion
Verdant Summit
Aureate Zenith
Autumntrace
Helios Cleaver
Waning Redshift
Best Tips & Tricks for Jingran
Best Teams for Jingran
Jingran HP Heavy Attack Team
Initiate combat with Shorekeeper and use her internal rotations to generate Resonance and Concerto Energy. Then, use her Liberation to activate Stellarealm and switch out to Iuno once her Intro is available., With Iuno entering via her Intro, immediately use her Resonance Skill to activate the Lunar Cycle so she can switch between Moon States. Then, jump to enter the New Moon State and cast Liberation immediately after., During the New Moon state, do three Basic Attacks and two instances of her Resonance Skill to deplete her Forte energy. Lastly, do a Heavy Attack to generate her Full Moon Domain and switch to Jingran once her Intro is up., As Jingran enters the field, immediately cast Resonance Liberation to get his self-buffs and perform a Heavy Attack., Afterwards, cast Resonance Skill and a Basic Attack, then do another Forte-enhanced Heavy Attack. Do this twice., Lastly, do four Basic Attacks into one last Heavy Attack before switching out to Shorekeeper when her Intro is ready. This will detonate Stellarealm., Repeat until all enemies are defeated.
Jingran Mono Fusion Team
Initiate with Mornye by doing three Basic Attacks, then hold a Heavy Attack to enter the air and enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once High Syntony Field is deployed, cast a Heavy Attack and switch to Lupa via Outro., Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state., Connect three Mid-air attacks after Foebreaker to immediately cast Firestrike. Then, do a Heavy Attack to complete her Wolfaith stacks., Activate her enhanced Resonance Skill and switch to Jingran once the Concerto gauge is filled., Upon entering via Intro, cast Jingran's Resonance Liberation into a Heavy Attack. When he casts his Liberation the first time, Lupa will perform a Coordinated Attack., Then, perform Resonance Skill and follow it up with a Basic Attack into another Heavy Attack. Do this twice., Lastly, do four basic attacks and one last Heavy Attack., With Concerto full, switch back to Mornye via Outro., Repeat until no enemies are left on the field.
Jingran Tune Break Team
Start combat with Mornye by filling her Rest Mass Energy with three Basic Attacks. Then, do a Heavy Attack to enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by her Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once her High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Lynae afterwards via Outro., With Lynae on-field, immediately cast her Resonance Skill to max her Overflow stacks., Then, use her Liberation to deal damage and generate a team-wide buff before following it up with a Basic Attack., With her Overflow full, cast a Heavy Attack and charge it for 1.6s to reach max Lumiflow. Then, let go to deal damage and enter Kaleidoscopic Parade., In this state, jump three times to perform three Polychrome Leaps, generating True Color stacks., With three stacks, do a mid-air attack to deal big damage before switching out to Jingran with her Outro., Upon entering via Jingran's Intro Skill, cast Resonance Liberation and follow it up with a held Heavy Attack., Then, cast Resonance Skill followed by a Basic Attack into a Heavy Attack. Do this twice., Lastly, do four basic attacks and a Heavy Attack before exiting via Outro to Mornye., Repeat until all enemies are defeated.
Jingran Alternative Teams
Pair Jingran with Lupa as the Fusion core, then add a second Fusion-centered sub-DPS such as Brant, Denia, Mortefi, or Changli to further buff Jingran's DMG., Because Jingran has no special mechanics locking him into a specific team comp, you can freely choose the second sub-DPS based on the characters you own., Be aware that without a sustain unit, Jingran is highly vulnerable to enemy attacks, so dodge carefully or swap in a defensive option when needed.
Jingran Skills
Edge of Life and Death
While in the Yin Vessel state, perform up to 4 consecutive attacks, dealing Fusion DMG.
Casting Basic Attack - Drink Soul Stage 3 restores
Casting Basic Attack - Drink Soul Stage 4 restores
While in the Yang Font state, perform up to 4 consecutive attacks, dealing Fusion DMG.
Casting Basic Attack - Devil's Bane Stage 3 restores
Casting Basic Attack - Devil's Bane Stage 4 restores
Consume STA to perform a Plunging Attack in the air, dealing Fusion DMG.
While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
While in the Yin Vessel state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Casting Dodge Counter - Nether Dive restores
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 4.
While in the Yang Font state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Casting Dodge Counter - Light Watch restores
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 4.
While in combat and on the ground, press Dodge with directional input to cast Shadow Step, dealing a fixed amount of Fusion DMG, considered Basic Attack DMG. This instance of damage is not affected by any DMG Bonus effects. A successful Dodge may be triggered within a certain time during the action of this skill.
While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Malevolent Encounter
While in the Yin Vessel state, Resonance Skill - Encroaching Yin is available, which deals Fusion DMG.
Resonance Skill - Encroaching Yin can be cast in mid-air.
While in the Yang Font state, Resonance Skill - Scorching Yang is available, which deals Fusion DMG.
Resonance Skill - Scorching Yang can be cast in mid-air.
Casting Resonance Skill - Encroaching Yin or Resonance Skill - Scorching Yang grants Cleanse of Impurity for 4s or until one of the following conditions is met:
- Switching to another Resonator.
- Switching to the Yin Vessel or Yang Font state.
- Casting Resonance Skill - Netherworld Traverse or Resonance Skill - Afterlife's Guide.
While in the Yin Vessel state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Netherworld Traverse, dealing Fusion DMG, considered Heavy Attack DMG.
Casting Resonance Skill - Netherworld Traverse restores
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Afterlife's Guide, dealing Fusion DMG, considered Heavy Attack DMG.
Casting Resonance Skill - Afterlife's Guide restores
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Burial of Thousand Souls
Resonance Liberation - Burial of Thousand Souls can be cast in mid-air close to the ground.
Attack the target, dealing Fusion DMG, considered Heavy Attack DMG, and granting
Gain the following effects after casting this skill:
- If Jingran's current HP is above 50% of the Max HP, reduce his current HP to 50% of the Max HP.
- Gain
- Gain
- Enter the
Max 3 stacks.
Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores
- Dealing damage with Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander summons Chimei Wangliang to attack the targets, which deals Fusion DMG, considered Heavy Attack DMG. This effect can be triggered once per Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander.
- All
Hark the Dust
Casting Intro Skill - Question the Tombs, Resonance Skill - Encroaching Yin, or Resonance Skill - Scorching Yang grants Earth Charm.
For 15s, if Jingran is the active Resonator in the team, gain an unstackable Shield equal to 1.6% of Max HP + 700 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.
While Jingran is in the
Trace the Vestige
Upon entering combat, if Jingran's
When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains
- Upon entering combat, Jingran gains
- Casting Outro Skill - Rising Fortune and Ebbing Evil grants
- When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains
Question the Tombs
Attack the target, dealing Fusion DMG. Consume and convert all
Casting Question the Tombs restores
While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Max 50 stacks. Each stack of Fortune in Disguise grants additional Fusion DMG Bonus based on Jingran's Max HP: For every 1000 points of Max HP, Jingran gains 0.05% additional Fusion DMG Bonus for 15s, up to 2.5% for each stack of Fortune in Disguise.
Switching to another Resonator ends the effect.
- Max 50 points.
- When Jingran gains a Shield, he gains
Upstream Along Santu
Jingran switches between the Yin Vessel and Yang Font states by casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander. Jingran is in the Yang Font state by default.
When Jingran holds 300 points of
After casting Heavy Attack - Soul Raid, Jingran switches to the Yang Font state.
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
When Jingran holds 300 points of
After casting Heavy Attack - Stardome Meander, Jingran switches to the Yin Vessel state.
Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
Heavy Attack - Stardome Meander can be cast in mid-air.
Max 300 points.
- Casting Basic Attack - Drink Soul Stage 3, Basic Attack - Drink Soul Stage 4, Basic Attack - Devil's Bane Stage 3, or Basic Attack - Devil's Bane Stage 4 restores
- Casting Dodge Counter - Nether Dive, Dodge Counter - Light Watch, Resonance Skill - Netherworld Traverse, Resonance Skill - Afterlife's Guide, or Intro Skill - Question the Tombs restores
- Casting Resonance Liberation - Burial of Thousand Souls or casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander with Wayfarer's Mark restores
Max 100 points.
- Casting Resonance Liberation - Burial of Thousand Souls grants
- All
While in
- Jingran's DEF is fixed at 0.
- Jingran gains Incoming Healing Bonus based on Max HP: For every
- Jingran gains Fusion DMG Bonus based on Max HP: For every
Jingran gains additional ATK based on Max HP: For every
Rising Fortune and Ebbing Evil
Deal Fusion DMG equal to 795% of Jingran's ATK.
Tune Break: Broadblade
When the target's Off-Tune Level is full, the Resonator may cast
While in Yin Vessel, press or hold Normal Attack shortly after casting this skill to Basic Attack - Drink Soul Stage 2.
While in Yang Font, press or hold Normal Attack shortly after casting this skill to Basic Attack - Devil's Bane Stage 2.
Jingran Resonance Chain
Yin and Yang in Harmony, the Ultimate Law of Being
The DMG Multipliers of Resonance Skill - Encroaching Yin, Resonance Skill - Netherworld Traverse, Resonance Skill - Scorching Yang, and Resonance Skill - Afterlife's Guide are increased by 80%.
Resonance Skill - Encroaching Yin, Resonance Skill - Netherworld Traverse, Resonance Skill - Scorching Yang, and Resonance Skill - Afterlife's Guide are now immune to interruption.
A Solitary Lantern, Across Lands Shade-Trodden
The DMG Multipliers of Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander are increased by 46%. While in the
Upon entering combat, Jingran gains the following effects, triggered once every 4s:
- Gains
- Gains Netherworld's Boon.
Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 25% of Max Resonance Energy and grants Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander 180% DMG Amplification for 4s.
World's Course Shifts, Each to Their Rightful Paths
When Jingran casts Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander, gain
When Jingran casts Resonance Liberation - Burial of Thousand Souls,
Jingran gains additional ATK based on Max HP: For every
Where Reality Meets Illusion, Where Living Meet Dead
When a Resonator in the team gains a Shield, all Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.
Ends Return to Beginnings, Truth of Life Laid Bare
When Jingran takes a fatal blow, he will not fall and will instead gain a Shield equal to 50% of Max HP for 15s. This effect can be triggered once every 10 min. This Shield will not be passed on to the incoming Resonator.
As Favors and Feuds Fade, New Stories Await
Targets take 40% more Heavy Attack DMG from Jingran.
The DMG Multiplier of Chimei Wangliang is increased by 80%.
Upon entering the
Chimei Wangliang can be summoned this way at an interval of 1s for up to 8 times. Parade of Thousand Souls ends and the available summon charges of Chimei Wangliang reset when either of the following conditions is met:
- Cast Resonance Liberation - Burial of Thousand Souls.
-
Jingran Skill Inputs
Restore Qi by casting Basic Attack Stage 3, Basic Attack Stage 4, Dodge Counter - Nether Dive, Dodge Counter - Light Watch, Resonance Skill - Netherworld Traverse, Resonance Skill - Afterlife's Guide, Intro Skill, Resonance Liberation, or Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander while in the Resonance Liberation state.
Jingran Skins
Jingran Special Food
Moonlit Splendor



Increases ATK of all Resonators in the team by 28% for 30 min. Only effective on your own Resonators in Co-op Mode.