Precious One

Precious One

SSRWeapon
  • ElementIce
  • TypeDPS
  • Attack1612
  • HP80000
  • Crit1000
  • Weapon Effects

    Frost Resonance

    Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Elementalist

    Increase final damage by NaN% for every 1 type of weapon element equipped. This set effect also works with weapons in the off-hand slot.

    Advancements

    1

    When any weapon skill is used, Speedy Yo-yo can trigger harmony, dealing damage to nearby targets equal to NaN% of the Wanderer's lost HP. The damage dealt shall be no less than NaN% of the Wanderer's Max ATK, and no more than NaN% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon. When any weapon discharge is used, Speedy Yo-yo can trigger tuning, dealing damage to nearby targets equal to NaN% of the Wanderer's Max HP. The damage dealt shall be no more than NaN% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    When using Desolate Day, Speedy Yo-yo can trigger NaN seconds of swiftness: Speedy Yo-yo's speed is increased by NaN%, damage is increased by 160%, and damage caused by passing through the target is converted to small-area damage.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Increases the damage of Speedy Yo-yo and Return to Loneliness by NaN%.

    6

    Increase final damage by NaN% while Speedy Yo-yo is active.

    Normal Skills

    Withering Cold

    Attack x5
    Damage

    While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 112.1% of ATK plus 708 and knock the target back. Second Attack: Deal damage equal to 130.5% of ATK plus 824 and knock the target back. Third Attack: Deal damage equal to 213.2% of ATK plus 1347 and suspend the target. Fourth Attack: Deal damage equal to 329% of ATK plus 2078 and knock the target back. Fifth Attack: Deal damage equal to 222.5% of ATK plus 1405 and launch the target.

    Thaw

    JumpAttack x5
    Damage

    While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 132.2% of ATK plus 835. Second Attack: Deal damage equal to 158.6% of ATK plus 1002. Third Attack: Deal damage equal to 248.6% of ATK plus 1570. Fourth Attack: Deal damage equal to 343.5% of ATK plus 2169. Fifth Attack: Deal damage equal to 334.5% of ATK plus 2113 and launch the target.

    Piercing Cold

    AttackHold Attack
    DamageControl

    While using normal attack on the ground, tap and hold normal attack to trigger Piercing Cold, dealing damage equal to 345.1% of ATK plus 2180.

    Sharp Chill

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Sharp Chill. While falling, deal damage equal to 57.5% of ATK plus 363 each hit. Upon landing, deal damage equal to 344.9% of ATK plus 2178 and launch the target.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

    Snowy Flurry

    MovementDashAttack
    Damage

    Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Snowy Flurry, dealing damage equal to 162.8% of ATK plus 1028 to nearby targets.

    Winter Solstice

    DashAttack
    Damage

    Use normal attack during the short period after dodging to trigger Winter Solstice, dealing damage equal to 162.9% of ATK plus 1029 damage to nearby targets.

    Skills

    Desolate Day

    Damage

    Deal damage to nearby targets up to 660% of ATK plus 4168 and create 2 regulation Speedy Yo-yos. Cooldown: 60 seconds. Reduce the speed of targets within range of Desolate Day by 50% (does not affect Wanderers or bosses). Each Speedy Yo-yo passes through the center of the trajectory about 4 times in each motion cycle, dealing damage equal to 30% of ATK plus 189 to targets within the trajectory, for 70 seconds. The motion cycle lasts for 4 seconds when the weapon is 0 stars. During this period, using Desolate Day will refresh the position and duration of the Speedy Yo-yo. Cooldown: 4 seconds. While Desolate Day is in use, reduce damage taken by 50% and recover 5% of Max HP. This cannot be affected by any healing boost effects. Recovery and damage reduction will not take effect in Apex League.

    Return to Loneliness

    Damage

    Use Capped Knowledge to obtain up to 2 uses of the new skill Return to Loneliness. This skill can only be used while Desolate Day is in cooldown. Deal skill damage equal to 440% of ATK plus 2779. While the skill is in use, reduce damage taken by 50% and recover 5% of Max HP. This cannot be affected by any incoming or outgoing healing boost effects. Recovery and damage reduction will not take effect in Apex League. While Fortitude Resonance is active: Use Return to Loneliness and taunt nearby targets to gain 1 stack of blocking shield, up to 3 stacks, for 20 seconds. Blocking points are equal to the sum of the Wanderer's 5 resistance types. When the blocking shield is used up or overflows, deal damage equal to 200% of blocking points to the main target. While Benediction Resonance is active: Using Return to Loneliness against targets with greater than 95% HP will deal damage equal to 8% of their respective Max HP (does not affect Wanderers). This cannot be affected by damage boost or reduction effects.

    Discharge Skills

    Yubing

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage equal to 1113.9% of ATK plus 7035 to nearby targets, and launching the target. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).