《鳴潮》 莫宁 构建指南
深空联合研究院的工程师莫宁,同时在星炬学院隧者工学部担任教授。
使用人造的双腿踏足大地,而心中是璀璨群星。
莫宁 的最佳回响套装
This 3.0 Healer set is the best for Mornye, as it provides her team an extra source of ATK buffs based on the Off-Tune Build Up Rate. Furthermore, it generally boosts her Healing, making it good on her.
The second best option for Mornye, since its effects offer the same benefits of buffing the team's ATK, on top of boosting her healing. That said, Halo of Starry Radiance gives a lot more ATK especially with Mornye on the team.
莫宁 的最佳主要回响
炉芯机骸
Transform-type Echo, requiring to be integrated into the Combos. Provides Energy Regen, improving rotations for Mornye. Deals Fusion DMG, which ties into her attribute.
无归的谬误
Provides Energy Regen for easier rotations. Buffs allies with additional ATK%. Deals consecutive attacks that scale off HP. Summon-type Echo, so it doesn't affect combos.
鸣钟之龟
Provides general shield protection for the team. Increases DMG dealt and reduce incoming damage. Shield effect can transfer to the next character.
莫宁 回响的最佳属性
莫宁 回响的最佳副属性
莫宁 的最佳武器
莫宁 的最佳技巧和秘诀
莫宁 的最佳队伍
Mornye Tune Rupture Team
Start combat with Mornye by filling her Rest Mass Energy with three Basic Attacks. Then, do a Heavy Attack to enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by her Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once her High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Lynae afterwards via Outro., With Lynae on-field, immediately cast her Resonance Skill to max her Overflow stacks., Then, use her Liberation to deal damage and generate a team-wide buff before following it up with a Basic Attack., With her Overflow full, cast a Heavy Attack and charge it for 1.6s to reach max Lumiflow. Then, let go to deal damage and enter Kaleidoscopic Parade., In this state, jump three times to perform three Polychrome Leaps, generating True Color stacks., With three stacks, do a mid-air attack to deal big damage before switching out to Aemeath with her Outro., Upon entering via Aemeath's Intro Skill, cast two Basic Attacks followed by her Resonance Liberation to gain two stacks of her Resonance Rate Forte., Then, do three Basic Attacks followed by her enhanced Resonance Skill. Make sure to do this twice to get the remaining two stacks., With four stacks available, hold her Heavy Attack to fill her Forte bar instantly. Lastly, cast her second instance of Resonance Liberation to deal huge damage before exiting the field via her Outro., Repeat until all enemies are defeated.
Mornye Tune Strain Team
Start with Mornye and do three Basic Attacks to fill her Forte. Then, cast her Heavy Attack to enter Wide Field Observation Mode., In the air, do three Basic Attacks followed by her Resonance Skill. During the Resonance Skill's animation, cancel its endlag with her Liberation, generating High Syntony Field in the process., Once High Syntony Field is deployed, cast her enhanced Heavy Attack and switch to Lynae via Outro Skill., As Lynae enters the field via Intro, immediately cast her Resonance Skill to gain max Overflow., Then, use Liberation to generate a team-wide DMG buff followed by her Basic Attack immediately after., With Overflow full, hold her Heavy Attack until her Lumiflow Forte gauge reaches max stacks. Then, let go to deal damage and enter Kaleidoscopic Parade., In this state, do three jumps for her Polychrome Leaps, which will generate three True Color stacks., With three stacks, do a plunging attack to deal big damage, then switch out to Luuk Herssen., Upon entering the field via Intro, Luuk Herssen gains max Ichor Flow with his Intro Skill and Forte Circuit passive. From here, press Jump twice to attack using Scythe: Resection., Once available, cast his enhanced Resonance Skill, followed by two Basic Attacks and two Jumps in order. Do this two times., After the second Basic Attack string, cast his third enhanced Resonance Skill, deploying an Ichor Deposit on the ground. Follow this up with a Basic Attack to plunge and detonate the Deposit., With all three enhanced Resonance Skills cast and the icon glowing, perform his Liberation to deal massive damage before switching to Mornye via Outro., Repeat until all enemies are defeated.
Lynae Main DPS Team
Initiate with Mornye and fill her Rest Mass Energy with three Basic Attacks. Then, do a Heavy Attack to enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by her Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once her High Syntony Field is up, cast a Heavy Attack before switching to Sanhua., With Sanhua on-field, perform both her Resonance Skill and Liberation generate her Ice Structures. Then, detonate it with a Heavy Attack. Once her Concerto is full, switch to Lynae., As Lynae, cast her Resonance Skill upon entering the field to fill her Forte quickly., Follow this up with her Liberation to deploy a team-wide buff on top of dealing good Spectro DMG. Then, do a Basic Attack to cast an enhanced attack., With her Forte full, cast and hold her Heavy Attack for 1.6s to convert all of her Overflow stacks into Lumiflow. Upon letting go, she will deal damage and enter the Kaleidoscopic Parade state., In this state, do three Polychrome Leaps by jumping to generate True Color stacks., Once she has three stacks available, do a Mid-air Attack to cast an empowered attack before switching back to Mornye., Repeat until all enemies are defeated.
Tune Break Support Team
With the addition of Tune Break in 3.0, Lynae and Mornye can make up a flex team with any hypercarry DPS, as Tune Break works for all Resonators. Mornye provides Off-Tune Buildup Rate, letting Tune Breaks happen more frequently. Meanwhile, Lynae enhances Tune Break DMG, letting this be an additional source of DMG and way to reduce enemies' Vibration Strengths. On top of this, the pair gives multiple All DMG buffs, making for a pretty flexible comp regardless of attribute.
莫宁 技能
基态校准
进行最多4段的连续攻击,造成热熔伤害。
消耗耐力攻击目标,造成热熔伤害。
处于
进行最多3段的连续攻击,造成热熔伤害。
消耗耐力进行空中下落攻击,造成热熔伤害。一定时间内短按普攻将会施放普攻第3段。
成功闪避后一定时间内短按普攻,将会攻击目标,造成热熔伤害。
施放该技能后一定时间内短按普攻将会施放普攻第2段。
处于
成功闪避后一定时间内短按普攻,将会攻击目标,造成热熔伤害。
施放该技能后一定时间内短按普攻将会施放普攻·广域观测模式第3段。
解算
回复附近队伍中所有角色的生命值,并进入格挡状态。格挡状态下一定时间内受到的伤害降低100%,若切换至其他角色则提前退出格挡状态。
若格挡期间受到敌方目标攻击,将退出格挡状态并施放共鸣技能·最优求解。
若格挡期间未受到敌方目标攻击,则一定时间内短按普攻,将退出格挡状态并施放普攻第2段。
停滞周围的目标,造成热熔伤害,并使共鸣技能·期望误差的冷却时间减少2秒。
若切换至其他角色则提前清除停滞效果。
处于
回复附近队伍中所有角色的生命值,生成浮游炮单元攻击目标,造成热熔伤害。
临界协议
攻击范围内的目标,造成热熔伤害。
莫宁自身共鸣效率大于100%时,每超过1%的共鸣效率使该技能造成伤害的暴击提升0.5%,上限80%,并使造成的暴击伤害提升1%,上限160%。
施放该技能时,若已存在
可在空中施放。
·强谐振场持续25秒。
·强谐振场生效范围内附近队伍中所有角色防御提升20%。
·继承
·继承
蓝图
莫宁的共鸣效率提升10%。
施放变奏技能·归敛时,回复自身20点协奏能量,每20秒可触发1次。
施放普攻·广域观测模式第3段时,回复自身20点协奏能量,每20秒可触发1次。
有界
施放共鸣技能·期望误差、共鸣技能·分布式阵列时,队伍中的角色获得有界性证明:
·有界性证明持续60秒,每5分钟可获得1次。
·队伍中登场角色受到伤害时,若此次伤害高于该角色最大生命值的30%,则仅使该角色受到等同于最大生命值30%的伤害,该效果最多可触发3次,累计触发3次后移除有界性证明。
·队伍中登场角色受到致死伤害时,此次伤害不会使该角色倒下,该效果最多可触发1次,累计触发1次后移除有界性证明。
·有界性证明被移除时,队伍中登场角色回复莫宁150%防御的生命值。
归敛
攻击目标,造成热熔伤害,随后莫宁转入空中,清除
质能等价
莫宁初始处于基准模式,可获得
施放重击·位势转换时,攻击目标造成热熔伤害,此次伤害为重击伤害。随后莫宁转入空中,消耗全部
广域观测模式持续30秒。
进入广域观测模式时,展开
莫宁处于广域观测模式时,可获得
长按普攻时,若
移动时,莫宁会持续消耗耐力,且处于广域观测模式时无法进行耐力回复。
向前闪避时,莫宁将进入移速更快的冲刺飞行状态,持续10秒,耐力耗尽或退出广域观测模式时将提前结束冲刺飞行状态。
若莫宁处于受击或被击飞状态中,短按闪避则可以脱离受击或被击飞状态,并视为闪避成功。该效果最多可触发3次,退出广域观测模式时重置可触发次数。
短按跳跃时,莫宁将缓慢降落,期间无法施放普攻·广域观测模式、共鸣技能·分布式阵列、重击·反演。若耐力耗尽时短按跳跃,莫宁将退出广域观测模式。缓慢降落期间,短按闪避、跳跃或进行空中攻击时,莫宁也将退出广域观测模式。
此外,当触发特定场景交互、探索工具、切换至其他角色或莫宁不在空中状态时,将退出广域观测模式。
·谐振场持续25秒。
·展开谐振场时,造成热熔伤害,此次伤害为共鸣解放伤害。
·持续回复谐振场生效范围内的附近队伍中登场角色的生命值,每3秒可触发1次。
·谐振场生效范围内附近队伍中所有角色偏谐值累积效率提升50%。
·谐振场生效范围内附近队伍中登场角色抗打断提升。
施放重击·反演时,消耗全部
重击·反演命中目标将为其附加
队伍中的角色对拥有观测标记的目标造成
若目标处于
队伍中的角色击败被附加
莫宁对范围内处于
【静质量能】上限100点。
处于
【相对动能】上限100点。
处于
施放重击·反演期间,无法获得【相对动能】。
递归
队伍中的角色全伤害加深25%,持续30秒。
解耦
莫宁拥有响应
响应
响应
此外,目标【偏谐值】满时,莫宁可对其施放
莫宁 共鸣链
缄默的观测者
普攻·广域观测模式免疫打断。
莫宁为目标附加的
熵增的启明星
附近队伍中所有角色对拥有
递归的蓝图
施放共鸣技能·分布式阵列时,额外回复自身25点协奏能量,并回复100点
宇宙的隐变量
钟慢效应
共鸣解放·临界协议伤害倍率提升40%。
震谐响应·粒子射流伤害倍率提升160%。
直到群星的尽头
共鸣解放·临界协议造成的伤害提升400%。
莫宁处于非战斗状态大于4秒后,每0.2秒回复共鸣能量上限10%的共鸣能量。
skill_inputs
普攻命中目标可以回复【静质量能】。
处于广域观测模式时,普攻和共鸣技能命中目标可以回复【相对动能】。
skins
莫宁 特殊料理
罐装效率




提高队伍中所有共鸣者55%共鸣技能伤害加成,持续时间30分钟,在多人游戏中仅对自己的角色生效。