Nemesis

Nemesis

SSRSimulacrum
Venus

Venus

VoltVolt
SupportSupport

Recommended Matrices

Skills

Normal AttackAttack

While on the ground, initiate 5 attacks in a row with Balmung. First Attack: Deal damage equal to 50.8% of ATK plus 3 and knock the target back a short distance. Second Attack: Deal damage equal to 36.3% of ATK plus 2 and knock the target back a short distance. Third Attack: Deal damage equal to 98.3% of ATK plus 5 and knock the target back a short distance. Fourth Attack: Deal damage equal to 67.3% of ATK plus 4 and knock the target back a short distance. Fifth Attack: Deal damage equal to 148.3% of ATK plus 8 and knock the target down.

Aerial DischargeJumpAttack

While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 62.5% of ATK plus 3. Second Attack: Deal damage equal to 62% of ATK plus 5. Third Attack: Deal damage equal to 3% of ATK plus 120. Fourth Attack: Deal damage equal to 6% of ATK plus 71.2. Fifth Attack: Deal damage equal to 4% of ATK plus 126.

Quick PursuitAttackHold: Attack

After the second normal attack, hold normal attack to trigger Quick Pursuit. Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK plus 6.

Dual FocusHold: Attack

Tap and hold normal attack to charge an attack and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK plus 6 to nearby enemies.

Twin Spinning FocusPerfect AttackAttack

Tap normal attack during the short perfect dodge window to trigger a slowing magnetic field. Venus fires a charged orb that explodes after traveling forward a set distance or coming in contact with targets. Deal damage equal to 171.6% of ATK plus 9, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within by 35%. Dodging will trigger a Healing Chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of Healing Chain enhance, which increases the effects of Healing Chains by 25%. Stacks up to 5 times and lasts for 30 seconds. Switching weapons doesn't cancel this effect.

Parallel BeamsPerfect DodgeAttack

Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Parallel Beams. Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK plus 9. Dodging will trigger a Healing Chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of Healing Chain enhance, which increases the effects of Healing Chains by 25% (stack up to 5 times) and lasts for 30 seconds. Switching weapons doesn't cancel this effect.

Pulse LockSkill

Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK plus 12 and knocking down targets. Cooldown: 25 seconds.

Particle Beam BurstDischarge

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and command Venus to fire a cross-shaped ray at the ground, creating an unstable area and slowing targets' movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK plus 21. Using a discharge attack will spawn 1 Electrode at the target's position that attacks once every 1.5 seconds, dealing damage equal to 39.9% of ATK plus 2. The Electrode gains 100% of the Wanderer's stats, can be attacked or healed, and loses 3% of its Max HP every second. Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.

Awakening

Metamorphosis

1200 Awakening

After summoning an Electrode, deal volt damage equal to 60% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK.

Sublimation

4000 Awakening

After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.

Advancement

1
After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of Healing Chain Enhance. In addition, unleash a Healing Chain that heals nearby allies by 135% of the Wanderer's ATK.
2
Increase the current weapon's base ATK growth by 16%.
3
Every 6 seconds, the Electrode will unleash Ring Lightning, which deals area damage equal to a maximum of 205% of ATK.
4
Increase the current weapon's base ATK growth by 32%.
5
After using Pulse Lock, increase the Wanderer's ATK by (6.5 + (Number of Electrodes x6.5))% for 25 seconds.
6
Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.

Gifts

Aida comic
Banges specialty
Cat throw pillow
Flower bouquet
Limited Peanut figurine
Mini potted plant
Moonrabbit kit
New Kalka ornament
Nice picture frame
Paper pinwheel
Perfume bottle
Plush toy
Smarty doll
Snow globe
Tailor-made suit
Tartarus ornament
Wool scarf

Upgrade Cost Planner

LevelMaterialsCost
10
Magcore

x2

Gold400
20
Magcore

x2

Gold800
30
Magcore

x3

Acidproof Glaze I

x3

Gold1200
40
Magcore

x3

Acidproof Glaze I

x3

Nanofiber Frame I

x3

Gold1600
50
Magcore

x4

Acidproof Glaze I

x4

Nanofiber Frame I

x4

Gold2000
60
Magcore

x6

Acidproof Glaze I

x6

Nanofiber Frame I

x6

Gold2400
70
Magcore

x8

Acidproof Glaze I

x8

Nanofiber Frame I

x8

Gold2800
80
Magcore

x11

Acidproof Glaze I

x11

Nanofiber Frame I

x11

Gold3200
80
Heart of Lightning

x5

Nano Coating II

x5

Nanofiber Frame II

x5

Gold3600