
Nemesis
SSRSimulacrum
Venus


Skills
Normal AttackAttack
While on the ground, initiate 5 attacks in a row with Balmung. First Attack: Deal damage equal to 50.8% of ATK plus 3 and knock the target back a short distance. Second Attack: Deal damage equal to 36.3% of ATK plus 2 and knock the target back a short distance. Third Attack: Deal damage equal to 98.3% of ATK plus 5 and knock the target back a short distance. Fourth Attack: Deal damage equal to 67.3% of ATK plus 4 and knock the target back a short distance. Fifth Attack: Deal damage equal to 148.3% of ATK plus 8 and knock the target down.
Aerial DischargeJumpAttack
While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 62.5% of ATK plus 3. Second Attack: Deal damage equal to 62% of ATK plus 5. Third Attack: Deal damage equal to 3% of ATK plus 120. Fourth Attack: Deal damage equal to 6% of ATK plus 71.2. Fifth Attack: Deal damage equal to 4% of ATK plus 126.
Quick PursuitAttackHold: Attack
After the second normal attack, hold normal attack to trigger Quick Pursuit. Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK plus 6.
Dual FocusHold: Attack
Tap and hold normal attack to charge an attack and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK plus 6 to nearby enemies.
Twin Spinning FocusPerfect AttackAttack
Tap normal attack during the short perfect dodge window to trigger a slowing magnetic field. Venus fires a charged orb that explodes after traveling forward a set distance or coming in contact with targets. Deal damage equal to 171.6% of ATK plus 9, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within by 35%. Dodging will trigger a Healing Chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of Healing Chain enhance, which increases the effects of Healing Chains by 25%. Stacks up to 5 times and lasts for 30 seconds. Switching weapons doesn't cancel this effect.
Parallel BeamsPerfect DodgeAttack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Parallel Beams. Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK plus 9. Dodging will trigger a Healing Chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of Healing Chain enhance, which increases the effects of Healing Chains by 25% (stack up to 5 times) and lasts for 30 seconds. Switching weapons doesn't cancel this effect.
Pulse LockSkill
Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK plus 12 and knocking down targets. Cooldown: 25 seconds.
Particle Beam BurstDischarge
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and command Venus to fire a cross-shaped ray at the ground, creating an unstable area and slowing targets' movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK plus 21. Using a discharge attack will spawn 1 Electrode at the target's position that attacks once every 1.5 seconds, dealing damage equal to 39.9% of ATK plus 2. The Electrode gains 100% of the Wanderer's stats, can be attacked or healed, and loses 3% of its Max HP every second. Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.
Awakening
Metamorphosis
After summoning an Electrode, deal volt damage equal to 60% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK.
Sublimation
After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.
Advancement
Gifts

















Upgrade Cost Planner
Level | Materials | Cost |
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10 | ![]() x2 | ![]() |
20 | ![]() x2 | ![]() |
30 | ![]() x3![]() x3 | ![]() |
40 | ![]() x3![]() x3![]() x3 | ![]() |
50 | ![]() x4![]() x4![]() x4 | ![]() |
60 | ![]() x6![]() x6![]() x6 | ![]() |
70 | ![]() x8![]() x8![]() x8 | ![]() |
80 | ![]() x11![]() x11![]() x11 | ![]() |
80 | ![]() x5![]() x5![]() x5 | ![]() |