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Pactcrest ☆ Metz

Pactcrest ☆ Metz

SSR Weapon
Force Impact
Element

Force Impact

Support
Type

Support

Shatter

S (12.00)

Charge

A (10.00)

Since familiars and contract beasts can grant extraordinary powers to multiple girls, wouldn't it be more efficient for them to take direct action in combat? With this in mind, she decided to let her little helper set an example.

Banner History (7 total appearances)

7
Rerun
Feb 25, 2025
to Apr 7, 2025
6
Rerun
Jan 21, 2025
to Feb 23, 2025
5
Rerun
Sep 19, 2024
to Oct 29, 2024
4
Rerun
Aug 6, 2024
to Sep 19, 2024
3
Rerun
Mar 12, 2024
to Apr 29, 2024
2
Rerun
Jan 30, 2024
to Mar 11, 2024
1
First Run
Jan 9, 2024
to Jan 29, 2024

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Blossoming Talent
Blossoming Talent

Two-set bonus: Increase all elemental damage. Four-set bonus: Increase attack and final damage.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Volt and Frost: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Thunderbolt: Swift Cut: When equipped with Pactcrest ☆ Metz, weapon discharge skills deal initial damage equal to 46.87% of volt ATK plus 0.62% of the Wanderer's Max HP plus 23.43% of the sum of all the Wanderer's resistance types plus 85.93% of crit to nearby targets. While in the combat state, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage counts as discharge damage. If any flame or physical weapon is equipped, Thunderbolt damage is multiplied by 1.3. In addition, Thunderbolt damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Miraculous Turnaround: When challenging Bygone Phantasm and Sequential Phantasm with Pactcrest ☆ Metz equipped, gain an additional 15 seconds to the challenge duration. When challenging Origin of War, for every 1 Pactcrest ☆ Metz equipped by the team, the team gains an additional 25 seconds to the challenge duration, up to 50 seconds.

Advancements

★1
Each Pink Chain Frenzy or Metz off-hand coordinated attack hit recovers HP equal to 12% of ATK. In team play, each hit recovers HP by 18%. When a Bestie takes damage that reduces their HP below 25% of their max HP, also recover HP equal to 30% of their Max HP and grant them damage immunity for 3 seconds. If the damage is fatal, then additionally prevent the lethal effect 1 time. Can be triggered up to 1 time every 60 seconds.
Shatter: S ( 12.00) Charge: A ( 10.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 12.00) Charge: A ( 10.00)
★3
When non-Benediction Resonances are active, gain 2 additional uses of Metz Energy Wave, and increase volt damage and frost damage to bosses by 10%. When Benediction Resonance is active, gain 1 additional use of Million-Metz Shockwave, and now recover HP equal to 15% of the Bestie's Max HP to Bestie.
Shatter: S ( 12.00) Charge: A ( 10.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 12.00) Charge: A ( 10.00)
★5
Increase damage dealt by Metz off-hand coordinated attack and Metz Energy Wave by 30%.
Shatter: S ( 12.00) Charge: A ( 10.00)
★6
While Pact Amplification is active, increase volt and frost damage boost effects by 10% and 4% respectively. Metz Halo increases nearby teammates' final damage by 20% and shatter by 25%. This effect does not stack.
Shatter: S ( 12.00) Charge: A ( 10.00)

Skills

Normal Attack

Normal Attack

Normal
Firefly Wave

Firefly Wave

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 attacks in a row. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and suspend the target. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target down. Fourth Attack: Deal damage up to {6}% of ATK plus {7} and suspend the target. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target down. After triggering Firefly Wave, tap and hold normal attack to trigger Phantasmic Rhythm. While in the combat state, when Pactcrest ☆ Metz is in the off-hand slot, Metz remains on the battlefield for coordinated attacks. Metz is considered a summon, and each attack deals damage equal to {10}% of ATK to nearby targets. The type of elemental damage dealt will be that of the current weapon. When Benediction Resonance is active: The first attack from Firefly Wave appoints up to 1 teammate as "Bestie" and summons up to 1 Metz to follow the Bestie. Using Metz Halo recovers HP equal to 100% of the Wanderer's ATK to nearby teammates every second, and increases their final damage by 5%. This effect does not stack. Metz stops following the Bestie when the Wanderer is knocked down, or when Metz gets too far from the Wanderer.

Flying Star Wave

Flying Star Wave

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage up to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Pink Chain Frenzy

Pink Chain Frenzy

DamageHyperbody
HOLD ATTACK

When on the ground, tap and hold normal attack to trigger Pink Chain Frenzy. Command Metz to attack a target, during which the Wanderer gains hyperbody and consumes endurance. Every attack that lands deals damage equal to {0}% of ATK plus {1} to nearby targets.

Phantasmic Rhythm

Phantasmic Rhythm

Damage
ATTACK + HOLD ATTACK

While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Phantasmic Rhythm. Transform into Metz and dash forward, dealing damage equal to {0}% of ATK plus {1} to the targets ahead, then pounce on a target, dealing damage equal to {2}% of ATK plus {3}.

Familiar Descent

Familiar Descent

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Familiar Descent. While falling, deal damage equal to {0}% of ATK plus {1} each time the target is hit.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Strolling Flash

Strolling Flash

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Strolling Flash, dealing damage up to {0}% of ATK plus {1} to targets hit.

MetzZZz

MetzZZz

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger MetzZZz. Metz crashes into the ground, dealing damage equal to {0}% of ATK plus {1} to targets ahead.

Skill

Skill

Skill
Million-Metz Shockwave

Million-Metz Shockwave

Damage

After using Million-Metz Shockwave, the Wanderer enters Pact Amplification for 30 seconds: When Pactcrest ☆ Metz is in the main slot, increase the Wanderer's volt damage by 25%. When Pactcrest ☆ Metz is in the off-hand slot, increase the Wanderer's frost damage by 10%. Cooldown: 30 seconds. When non-Benediction Resonances are active: Deal damage equal to {0}% of ATK plus {1} to nearby targets, and apply Force Impact on them. When Million-Metz Shockwave is on cooldown, dealing accumulated damage equal to 100 times of ATK during Pact Amplification grants 1 use of Metz Energy Wave each time. Metz Energy Wave: Deal damage equal to 1,800% of ATK to nearby targets. Gain up to 1 use every 10 seconds. Using Million-Metz Shockwave again during Pact Amplification resets the duration of Pact Amplification and accumulated damage. When Pact Amplification ends naturally, unused Metz Energy Waves are accumulated, and deal damage equal to unused charges times 1,200% of ATK. When Benediction Resonance is active: Using skills deals damage equal to {2}% of ATK plus {3} and applies Force Impact on targets hit. Recover HP equal to 400% of ATK to the Wanderer and nearby teammates, and recover an additional 10% of the Bestie's Max HP. Remove debuffs and control effects on the Wanderer and nearby teammates (including Graying Bite), and grant immunity to debuffs and control effects for 10 seconds. Cooldown: 15 seconds.

Discharge

Discharge

Discharge
Strange Symphonic Realm

Strange Symphonic Realm

DamageControl

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and summon a Strange Symphonic Realm, dealing damage equal to {0}% of ATK plus {1} to nearby targets, during which damage immunity lasts for 1.5 seconds (unavailable in Apex League). When Benediction Resonance is active: Remove all debuffs and control effects from the Wanderer and nearby teammates (including Graying Bite), and grant them immunity to debuffs and control effects for 10 seconds. The Strange Symphonic Realm transforms nearby targets hit and non-teammate players into Metz (not effective against bosses, and unavailable in Apex League) for 4 seconds. Each target can be transformed up to 1 time every 30 seconds.

Weapon Skins

Heartcrest Metz

If a rose saves up its energy and unleashes it all at once in full bloom, will it also unlock an all-new evolutionary form...? I wonder...