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Mini Hurricane

Mini Hurricane

SSR Weapon
Grievous
Element

Grievous

Offense
Type

Offense

Shatter

S (12.00)

Charge

S (14.00)

Far too dangerous to be a child's plaything. There is no way a kid could have gotten their hands on it through honest means. Who knows what kind of tech was used to refit it... Maybe it was simply picked up somewhere off the beaten path.

Banner History (5 total appearances)

5
Rerun Final Rerun
Mar 12, 2024
to Apr 29, 2024
4
Rerun
Jan 30, 2024
to Mar 11, 2024
3
Rerun
Dec 21, 2023
to Jan 8, 2024
2
Rerun
Aug 8, 2023
to Sep 4, 2023
1
First Run
May 11, 2023
to Jun 2, 2023

Recommended Matrices

Adventure Asteroid
Adventure Asteroid

Two-set bonuses and four-set bonuses grant a universal off-hand slot damage boost and endurance consumption reduction, which is useful for Mini Hurricane's charged attacks.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Deadly Lock
Deadly Lock

Deal additional damage to grievous targets, which is useful for Mini Hurricane's grievous infliction mechanism.

Weapon Effects

Physical Resonance: Increase physical ATK by 60% and physical resistance by 100%. Activate by equipping 2 or more physical weapons. This set effect also works with weapons in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Universal Resonance: Increase final damage by 60%. Activate by equipping 2 weapons of the same element, not including physical. This set effect works in the off-hand slot.

Advancements

★1
Increase the shatter of Frantic Digging, Boiling Octopus Balls, and Go on, Pip! by 80%. Gain a 50% increase to Shield when these skills are used when the Wanderer's Shield is below 50%. Lasts 8 seconds. This effect can only be triggered 1 time every 5 seconds (unavailable in Apex League).
Shatter: S ( 12.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 12.00) Charge: S ( 14.00)
★3
Pip Octowhip limit is increased to 45. After using Pip Ultimate, increase physical damage by 12% for 30 seconds.
Shatter: S ( 12.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 12.00) Charge: S ( 14.00)
★5
Detonating Treasure Tracers refreshes the grievous status of targets. Increase physical damage by 10% when damage is dealt to targets with less than 80% HP. This set effect works in the off-hand slot.
Shatter: S ( 12.00) Charge: S ( 14.00)
★6
Increase damage dealt by detonating Treasure Tracers to 90% of ATK.
Shatter: S ( 12.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Speedy Blow

Speedy Blow

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and continuously knocking the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and launch the target.

Whirling Blow

Whirling Blow

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Frantic Digging

Frantic Digging

DamageHyperbody
ATTACK + HOLD ATTACK

When on the ground, tap and hold normal attack for the first to third normal attack to trigger Frantic Digging. Continuously attack forward in place while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage to nearby targets equal to {0}% of ATK plus {1} and causes the target to become grievous, lasting 7 seconds.

Boiling Octopus Balls

Boiling Octopus Balls

DamageHyperbody
ATTACK + HOLD ATTACK + HOLD ATTACK

During Frantic Digging, tap and hold normal attack to trigger Boiling Octopus Balls. Continuously attack forward while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to {0}% of ATK plus {1} to nearby targets. Once normal attack is released, deal damage equal to {2}% of ATK plus {3} to nearby targets and cause them to become grievous for 7 seconds. Use the directional controls to move during Boiling Octopus Balls.

Go on, Pip!

Go on, Pip!

DamageHyperbody
HOLD ATTACK

When on the ground, tap and hold normal attack or hold during the fourth normal attack to trigger Go on, Pip! Continuously move forward while attacking and consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to {0}% of ATK plus {1} to nearby targets, knocking the target back and causing them to become grievous, lasting for 7 seconds. Use the directional controls to move during Go on, Pip!

Waterspout Spike

Waterspout Spike

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Waterspout Spike. Fall from above, dealing damage equal to {0}% of ATK plus {1} to nearby targets upon reaching the ground, and launching them.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Tentacle Counter

Tentacle Counter

Damage
DODGE + ATTACK + ATTACK

Use normal attack during the short period after dodging to trigger Tentacle Counter, dealing damage to nearby targets equal to {0}% of ATK plus {1}. Passive: Slow targets by 60%, and deal damage equal to 18% of ATK per second, lasting 5s. This effect can only be triggered 1 time every 10s (unavailable in Apex League).

Pursuing Tentacle

Pursuing Tentacle

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pursuing Tentacle, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Skill

Skill

Skill
Exploration Team Strike

Exploration Team Strike

DamageAmmo

Enter a charging state and become temporarily invincible (unavailable in Apex League). Draw in nearby targets, dealing damage to them equal to {0}% of ATK plus {1} each time an attack lands. Cooldown: 20 seconds (cooldown starts upon entering charging state). Upon releasing, detonate all Treasure Tracers on nearby targets and cause Octowhip to enter a Rampage state, increasing the speed of coordinated attacks by 100%, lasting for 12 seconds. Different release timings can be chosen depending on the number of Minisquids above the Wanderer. Total Berserk: When the number of Minisquids equals 2, release to deal damage to nearby targets equal to {2}% of ATK plus {3}. Partial Berserk: When the number of Minisquids is 1 or 3, release to deal damage to nearby targets equal to {4}% of ATK plus {5}. Prowling Clones: Gain 15 Octowhips when in combat, which attack locked-on targets, dealing damage equal to {6}% of ATK and consuming 1 Octowhip each time an attack lands. A maximum of 30 Octowhips can be stored at a time. Pip Octowhip Place 1 Treasure Tracer on targets each time they are hit by an Octowhip which lasts for 20 seconds, for a maximum of 3 stacks. Detonate 1 Treasure Tracer stack whenever physical damage aside from Octowhip is dealt to a target, dealing damage equal to {8}% of ATK. This effect can only be triggered 1 time every 0.1 seconds. Gain 1 Octowhip whenever a discharge skill from any weapon hits a target. This effect can only be triggered 1 time every 0.1 seconds.

Discharge

Discharge

Discharge
Pip Ultimate

Pip Ultimate

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and briefly submerge the Wanderer, dealing damage to nearby targets equal to {0}% of ATK +{1} upon emerging. Upon landing, deal damage to nearby targets equal to {2}% of ATK + {3}, and gain the maximum number of Pip Octowhip. When the skill is active, gain damage immunity for 1.5 seconds (unavailable in Apex League).