Mini Hurricane
Grievous
Offense
S (12.00)
S (14.00)
Far too dangerous to be a child's plaything. There is no way a kid could have gotten their hands on it through honest means. Who knows what kind of tech was used to refit it... Maybe it was simply picked up somewhere off the beaten path.
Part of a Set
Banner History (5 total appearances)
Recommended Matrices
Two-set bonuses and four-set bonuses grant a universal off-hand slot damage boost and endurance consumption reduction, which is useful for Mini Hurricane's charged attacks.
The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.
The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.
Deal additional damage to grievous targets, which is useful for Mini Hurricane's grievous infliction mechanism.
Weapon Effects
Advancements
Skills
Normal Attack
NormalSpeedy Blow
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to
Whirling Blow
While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance.
First Attack: Deal damage equal to
Frantic Digging
When on the ground, tap and hold normal attack for the first to third normal attack to trigger Frantic Digging.
Continuously attack forward in place while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage to nearby targets equal to
Boiling Octopus Balls
During Frantic Digging, tap and hold normal attack to trigger Boiling Octopus Balls.
Continuously attack forward while consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to
Go on, Pip!
When on the ground, tap and hold normal attack or hold during the fourth normal attack to trigger Go on, Pip!
Continuously move forward while attacking and consuming endurance, during which the Wanderer gains hyperbody. Every attack that lands deals damage equal to
Waterspout Spike
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Waterspout Spike.
Fall from above, dealing damage equal to
Dodge
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Tentacle Counter
Use normal attack during the short period after dodging to trigger Tentacle Counter, dealing damage to nearby targets equal to
Pursuing Tentacle
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pursuing Tentacle, dealing damage equal to
Skill
SkillExploration Team Strike
Enter a charging state and become temporarily invincible (unavailable in Apex League). Draw in nearby targets, dealing damage to them equal to
Discharge
DischargePip Ultimate
When