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Freeflow

Freeflow

SSR Weapon Limited
Armor Dissolve
Element

Armor Dissolve

Offense
Type

Offense

Shatter

SS (16.00)

Charge

S (12.00)

A long history and a vast wild world.

Banner History (8 total appearances)

8
Rerun
Aug 28, 2025
to Sep 22, 2025
7
Rerun
Jul 29, 2025
to Aug 27, 2025
6
Rerun
Jun 24, 2025
to Jul 28, 2025
5
Rerun
Apr 8, 2025
to May 12, 2025
4
Rerun
Jan 21, 2025
to Feb 23, 2025
3
Rerun
Oct 29, 2024
to Nov 25, 2024
2
Rerun
Aug 6, 2024
to Sep 19, 2024
1
First Run
Apr 30, 2024
to May 27, 2024

Recommended Matrices

Profound Insight
Profound Insight

The two-set bonus provides a physical and flame ATK boost, while the four-set bonus provides an all elemental damage boost, along with an excellent off-hand damage boost.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Flame and Mass: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Central Nexus: On-Field: When hitting any target with Freeflow, deal damage equal to 256% of flame ATK plus 3.6% of the Wanderer's Max HP plus 133% of the sum of all the Wanderer's resistance types plus 4.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Central Nexus damage counts as normal attack damage. If any 1 frost or volt weapon is equipped, Central Nexus damage is multiplied by 1.3. In addition, Central Nexus damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
Increases the maximum stacks of Decisive Placement to 18. The additional damage from each stack of Decisive Placement is increased to 400% of ATK.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★3
When Freeflow is equipped, ignore 15% Flame Resistance of the targets in the zone. This effect works in the off-hand slot. Each element's total resistance ignored cannot exceed 50%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★5
When Step into the Game is active, damage taken is reduced by 30%. When receiving lethal damage, restore 100% of Max HP immediately. This effect can only be triggered 1 time per skill activation.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★6
Increases Flame Damage to 5% for each stack of Scorching Sun.
Shatter: SS ( 16.00) Charge: S ( 12.00)

Skills

Normal Attack

Normal Attack

Normal
Shifting Stars

Shifting Stars

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to attack 5 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Starting Move

Starting Move

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 4 times in a row in the air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}.

Review Board

Review Board

Damage
ATTACK + HOLD ATTACK

While on the ground, hold normal attack to activate Review Board. Gather up to 5 pieces that pursue targets after being launched out, with each piece dealing damage equal to {0}% of ATK plus {1}.

Generational Leap

Generational Leap

Damage
JUMP + ATTACK + HOLD ATTACK

While airborne, tap and hold normal attack to trigger Generational Leap. Unleash the twin fish upon landing and deal damage equal to {0}% of ATK plus {1} to nearby targets and launch them.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Seize Advantage

Seize Advantage

Control
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (press an arrow button before dodging) to place 1 black piece in front. The piece briefly draws in and slows nearby targets, dealing damage equal to {0}% of ATK plus {1} to targets ahead.

Starfall

Starfall

Control
DODGE + ATTACK

Use normal attack during the short period after dodging backward to place 3 white pieces in front. Each white piece deals area damage equal to {0}% of ATK plus {1} to nearby targets upon landing. The pieces also set traps that explode when enemies come close, briefly slowing them and dealing an additional 57% damage.

Skill

Skill

Skill
Step into the Game

Step into the Game

DamageControl

Leap into the air, transforming the battlefield into a Go board, and float in mid-air (unable to move during this time). Gain an elevated view for up to 10 seconds. During this time, your attacks become Go pieces and your skills are replaced with Half-Piece Advantage. Tap the Go board to place 18 pieces in order, each dealing damage equal to 250% of ATK to all targets on the board and briefly slowing them down. Cooldown: 40 seconds. This is not affected by other cooldown clearing, resetting, or changing effects. Decisive Placement: Using Review Board, Seize Advantage, Starfall, and This Ends Here or creating (not refreshing an existing one) summons grants Decisive Placement stacks, up to a maximum of 9 stacks. While Decisive Placement is active, each Go piece consumes 1 stack to deal additional damage equal to 200% of ATK to all targets on the board. No stacks can be gained while the skill is active.

Half-Piece Advantage

Half-Piece Advantage

Damage

While Step into the Game is active, manually use or automatically trigger Half-Piece Advantage at the end of the duration. Fall from the sky, dealing damage equal to {0}% of ATK plus {1} to all targets on the board. Additionally, deal damage equal to the number of Decisive Placement stacks consumed during the skill duration times 200% of ATK. The twin fish then circle outward, pushing away nearby targets and dealing damage equal to {2}% of ATK.

Discharge

Discharge

Discharge
This Ends Here

This Ends Here

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and release a zone where a piece falls in the front, dealing damage equal to {0}% of ATK plus {1} to nearby targets. During the skill, gains damage immunity for 1.5 seconds (unavailable in Apex League). Activates a zone that deals 200% massive wide-area damage to nearby enemies for 30 seconds. The zone disappears 5 seconds after leaving battle. Each summoning adds an extra 3 seconds to the duration of the zone. Tactical Deployment: Each summoning adds 1 stack of Tactical Deployment. Each stack additionally increases the zone's damage every second by 50% of ATK, stacking up to 8. Scorching Sun: Each Tactical Deployment stack received comes with a Scorching Sun stack, which increases flame damage by 2.5%, stacking up to 8. Blazing Core: When using any flame weapon's discharge skill, gain hyperbody for 8 seconds.

Weapon Skins

Shimmer

With the mysteries of the universe in hand and the world in heart.

Epoch

Through turbulent and changing years, she walked alongside them.