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Balmung

Balmung

SSR Weapon
Ice Shell
Element

Ice Shell

Offense
Type

Offense

Shatter

A (8.00)

Charge

A (8.00)

The greatsword and the saber belonging exclusively to the Angel of Clemency, Frigg. They were adapted to Frigg's cybernetic body when they were manufactured. The two weapons are not one and the same, but Frigg refers to them collectively as Balmung.

Banner History (3 total appearances)

3
Rerun Final Rerun
Apr 13, 2023
to May 4, 2023
2
Rerun
Feb 2, 2023
to Feb 13, 2023
1
First Run
Aug 31, 2022
to Sep 20, 2022

Recommended Matrices

Iron Mind and Body
Iron Mind and Body

The two-set bonus increases frost ATK and damage output. The four-set bonus enhances Balmung Frost Domain and increases damage output.

Swamp Shadow
Swamp Shadow

The three-set bonus increases damage output and benefits the attacking scenarios of Balmung.

Weapon Effects

Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

★1
Gain 1 frostiness point every time you deal any elemental damage equal to 550% × frost ATK in the Frost Domain. Up to 10 frostiness points can be accumulated. When the Frost Domain ends, frostiness points × frost ATK × 95% of blast damage will be dealt to all enemies in the Frost Domain. After leaving the Frost Domain, lose 1 frostiness point every 3 seconds.
Shatter: A ( 8.00) Charge: A ( 8.00)
★2
Increases the current weapon's Base HP growth by 16%.
Shatter: A ( 8.00) Charge: A ( 8.00)
★3
Increase frostiness limit to 15. When using discharge skills of frost weapons in the Frost Domain, deal damage equal to 25% of frost ATK × (current frostiness + 5) to all the targets in the Frost Domain.
Shatter: A ( 8.00) Charge: A ( 8.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: A ( 8.00) Charge: A ( 8.00)
★5
When shattering a shield with a frost weapon in the Frost Domain, freeze the target for 2 seconds and deal additional damage equal to frostiness × 35% of frost ATK. If the target cannot be frozen, the additional damage dealt is doubled.
Shatter: A ( 8.00) Charge: A ( 8.00)
★6
When frostiness reaches 15 points and you are in the Frost Domain, you will get an additional "Domain of Frost II" that increases frost ATK by 25% when frost weapons are used.
Shatter: A ( 8.00) Charge: A ( 8.00)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, initiate 5 attacks in a row with Balmung. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back a short distance. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target down.

Aerial Discharge

Aerial Discharge

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Soaring Slash

Soaring Slash

Damage
ATTACK + HOLD ATTACK

While using normal attack, hold normal attack to trigger Soaring Slash. Lunge forward with a horizontal swipe, then suspend the target mid-air before going airborne with the target. Deal a maximum of {0}% of ATK plus {1} damage.

Helix Slash

Helix Slash

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Helix Slash. While falling, deal damage equal to {0}% of ATK plus {1} each hit. Upon landing, deal damage equal to {2}% of ATK plus {3} to nearby targets.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

Multislash

Multislash

Damage
MOVEMENT + DODGE + ATTACK

Tap normal attack during the short perfect dodge window to trigger Multislash. Unleash multiple slashes at a set distance in front of the user, dealing total damage equal to {4}% of ATK plus {5}.

Skill

Skill

Skill
Fimbulwinter

Fimbulwinter

DamageControl

Slash the space around the Wanderer, dealing total damage equal to {0}% of ATK plus {1}, launching and suspending targets and gaining damage immunity while this skill is in use. Cooldown: 30 seconds. After unleashing "Fimbulwinter", a large Frost Domain will be formed around the Wanderer for 25 seconds. Dodge attempts will not be consumed while dodging with Balmung within the Frost Domain. Grant "Domain of Frost I" when you are in the Frost Domain: When using a frost weapon, shatter is increased by 25% and frost ATK is increased by 15%.

Discharge

Discharge

Discharge
Frigid Fracture

Frigid Fracture

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wandererand dashes forward to attack, briefly controlling nearby enemies. Then, unleashes a wide-area slash that deals {0}% of ATK + {1} damage and knocks them up. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).