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Equilibrium

Equilibrium

SSR Weapon
Armor Dissolve
Element

Armor Dissolve

Offense
Type

Offense

Shatter

SS (16.00)

Charge

S (12.00)

With rules, the universe is in balance. After thousands of trials, only the sharpest remain. Without bias, all colors wither and fade. Like the clouds, justice rains swords upon the earth.

Part of a Set

Banner History (9 total appearances)

9
Rerun Final Rerun
Jun 24, 2025
to Jul 28, 2025
8
Rerun
Jan 21, 2025
to Feb 23, 2025
7
Rerun
Dec 24, 2024
to Jan 20, 2025
6
Rerun
Oct 29, 2024
to Nov 25, 2024
5
Rerun
Aug 6, 2024
to Sep 19, 2024
4
Rerun
Jul 2, 2024
to Aug 6, 2024
3
Rerun
Mar 12, 2024
to Apr 29, 2024
2
Rerun
Jan 30, 2024
to Mar 11, 2024
1
First Run
Dec 21, 2023
to Jan 8, 2024

Recommended Matrices

Passion
Passion

The two-set bonus provides a physical and flame ATK boost, while the four-set bonus provides an all elemental damage boost, along with an excellent off-hand damage boost.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Mass and Flame: When the weapon deals damage, damage is calculated using the currently equipped weapon's highest physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Flying Blades: On-Field: When hitting any target with Equilibrium, deal damage equal to 164% of physical ATK plus 2.3% of the Wanderer's Max HP plus 85% of the sum of all the Wanderer's resistance types plus 312% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Flying Blades damage counts as normal attack damage. If any 1 frost or volt weapon is equipped, Flying Blades damage is multiplied by 1.3. In addition, Flying Blades damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
Increase number of Searing Blades obtained when using Enduring Rotation to 4. Decrease cooldown of Searing Blade to be triggered 1 time every 1.8 second(s).
Shatter: SS ( 16.00) Charge: S ( 12.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★3
Ignore 15% of target's physical resistance and 15% of target's flame resistance. (Each element's total resistance ignored cannot exceed 50%)
Shatter: SS ( 16.00) Charge: S ( 12.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★5
When consuming a Searing Blade, obtain a shield equal to 30% of Max HP for 20 seconds. Shield cannot exceed 30% of Max HP, and 50% of the exceeding amount will be converted to healing.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★6
Increase damage of Searing Blade to 2600%. After consuming a Searing Blade, increase final damage by an additional 8%.
Shatter: SS ( 16.00) Charge: S ( 12.00)

Skills

Normal Attack

Normal Attack

Normal
Streaming Light and Ink

Streaming Light and Ink

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}.

Purecloud Skies

Purecloud Skies

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}.

Realm of the Profound

Realm of the Profound

Damage
ATTACK + ATTACK + HOLD ATTACK

While on the ground, hold normal attack when using the third normal attack to trigger Realm of the Profound. Throw Equilibrium toward the ground, forming a whirling blade that spins outward, dealing damage equal to {0}% of ATK plus {1} and suspending targets in the air.

Falling Moonleaf

Falling Moonleaf

Damage
JUMP + HOLD ATTACK

While airborne, hold normal attack to trigger Falling Moonleaf. Fall from the air and land on the ground, unleashing Equilibrium and dealing damage equal to {0}% of ATK plus {1} to nearby targets and launching them. As Equilibrium expands and retracts, it slightly pulls in nearby targets and deals damage equal to {2}% of ATK plus {3}.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Dancing Shadows

Dancing Shadows

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Dancing Shadows and fling out Equilibrium, dealing damage equal to {0}% of ATK plus {1} to targets ahead.

Cloud Carver

Cloud Carver

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging backward to trigger Cloud Carver, randomly throwing 8 pairs of homing blades that go after random targets ahead, dealing total area damage equal to {0}% of ATK plus {1} upon hit.

Frigid Brilliance

Frigid Brilliance

Damage
DODGE + HOLD ATTACK

Hold normal attack during the short period after dodging to trigger Frigid Brilliance, continuously throwing homing blades that go after targets ahead, exploding upon hit and dealing total damage equal to {0}% of ATK plus {1}. Upon release, leap and fling out Equilibrium ahead, dealing damage equal to {2}% of ATK plus {3}. Can hold for up to 3 seconds, after which time Equilibrium will automatically be thrown.

Cloud-Piercing Whirl

Cloud-Piercing Whirl

Support
HOLD DODGE

While on the ground or airborne, dodge backward and hold dodge to trigger Cloud-Piercing Whirl. After briefly charging, release to transform into a beam of light and fly forward, dealing damage equal to {0}% of ATK plus {1}. Charging for longer increases the flight distance. Can hold for up to 1.5 seconds.

Skill

Skill

Skill
Enduring Rotation

Enduring Rotation

Damage

Deal damage equal to {0}% of ATK plus {1} to nearby targets and obtain hyperbody for 20 seconds. When Enduring Rotation ends, obtain 3 Searing Blades for 20 seconds (Searing Blades can be obtained once every 20 seconds). Cooldown: 20 seconds. Searing Blades: When dealing physical or flame dodge attack damage to a target, consume 1 Searing Blade and deal additional damage of the weapon's corresponding element equal to {2}% of ATK to the target and inflict them with armor dissolve. After dealing damage, restore 1 dodge attempt and increase final damage by 10% for 20 seconds. This damage counts as normal attack damage and can only be triggered 1 time every 2.8 seconds.

Discharge

Discharge

Discharge
Sky-Piercing Meteor

Sky-Piercing Meteor

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and quickly spin Equilibrium to create a razor-like wind and charge forward like a storm, dealing damage equal to {0}% of ATK plus {1}. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).