Siege Edge
Force Impact
Defense
SS (16.00)
S (14.00)
Developed by Hykros, this transformable weapon boasts remarkable design and performance, though it's hard to mass-produce due to its complexity. "One strike is all it takes to breach a fortress."—commented its designer.
Part of a Set
Banner History (6 total appearances)
Recommended Matrices
The two-set bonus provides a physical and flame ATK, while the four-set bonus provides an all-elemental damage boost and a final damage boost.
The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.
The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.
If there are no better matrices, use this one for now.
Weapon Effects
Advancements
Skills
Normal Attack
NormalFrequency Chain
While on the ground, use normal attack to launch 5 consecutive attacks.
First Attack: Deal damage equal to
Leaping Slashes
While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance.
First Attack: Deal damage equal to
Thunderous Cutter
While using normal attack on the ground, tap and hold normal attack when using the first or second normal attacks to trigger Thunderous Cutter.
Swing Siege Edge and perform downward slashes in front, dealing damage equal to
Lightning Thrust
While using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Lightning Thrust.
Perform a swift upward attack, dealing damage equal to
Solar Shot
While on the ground, tap and hold normal attack to trigger Solar Shot.
Fire a charged shot at the target, dealing damage equal to
Electrified Flicker
Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Electrified Flicker.
Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to
Dodge
DodgeDodge
Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Pulsing Whirl
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pulsing Whirl, dealing damage up to
Step-Back Shot
Use normal attack during the short period after dodging to trigger Step-Back Shot, dealing damage equal to
Magnetoelectric Artillery
Tap and hold normal attack right after dodging to trigger Magnetoelectric Artillery, which has three strengths according to the length of time charged: deal damage equal to
Skill
SkillCosmic Thunder
Switch Siege Edge to longsword form, dealing damage equal to
Discharge
DischargeMagnetic Ray Cannon
When
Weapon Skins
Frozen Treats
Mission or vacation? For Agent Meryl, why not both?