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Clover Cross

Clover Cross

SSR Weapon
Flame
Element

Flame

Offense
Type

Offense

Shatter

S (12.50)

Charge

A (9.00)

A VR multiplayer shooting game that is incredibly popular in Mirroria specially designed this exclusive gun for their top player from a certain season. The customized physical model of the gun was also sent to the player, but nobody realized it could be used just like in the game...

Part of a Set

Banner History (5 total appearances)

5
Rerun Final Rerun
Sep 26, 2023
to Oct 23, 2023
4
Rerun
Aug 8, 2023
to Sep 4, 2023
3
Rerun
Jun 27, 2023
to Jul 17, 2023
2
Rerun
Mar 30, 2023
to Apr 12, 2023
1
First Run
Jan 12, 2023
to Feb 1, 2023

Recommended Matrices

Bloody Anecdote
Bloody Anecdote

The two-set bonus increases DPS by increasing final damage and crit rate. The four-set bonus further increases final damage and crit rate, and grants dodge attempts.

Parabola
Parabola

The three-set bonus increases ATK and benefits the attack range of Clover Cross.

Weapon Effects

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

★1
Hitting a target 2 times with Cross Snipe creates an Optical Space for 12 seconds at the target location. After an enemy in the Optical Space triggers burn tally, burn tally will be triggered an additional 2 times. When an enemy leaves the Optical Space, their speed is reduced by 80% for 2.5 seconds. Cooldown: 12 seconds. Targets of Cross Snipe will be terrified (speed is slowed by 80%) for 1.5 seconds. Cooldown: 4 seconds.
Shatter: S ( 12.50) Charge: A ( 9.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 12.50) Charge: A ( 9.00)
★3
After Cross Snipe lands a critical hit, recover HP equal to 50% of the damage dealt (not exceeding 15% of own Max HP, Gas Explosion damage not included) and 50 weapon charge. Each stack of Tranquil Heart increases the final crit rate to 9%, up to 27%, converting up to 13.5% of crit damage.
Shatter: S ( 12.50) Charge: A ( 9.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 12.50) Charge: A ( 9.00)
★5
Ruthless Bomb Enhancement: While in the Burn Enhancement state, burn damage dealt to targets is increased to 30%. Deceitful Bomb Enhancement: Gas explosion damage ignores 30% of the target's flame resistance.
Shatter: S ( 12.50) Charge: A ( 9.00)
★6
Increase damage dealt by Cross Snipe by an additional 20%.
Shatter: S ( 12.50) Charge: A ( 9.00)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK

While on the ground, attack 3 times in a row with the sniper rifle. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and launch the target.

Cross Snipe

Cross Snipe

Damage
HOLD ATTACK

Tap and hold normal attack to charge an attack, dealing base damage equal to {0}% of ATK plus {1}. After charging, deal damage up to {2}% of ATK plus {3}. Deal double damage for a headshot or when hitting an enemy's weak point, and launch the target (headshots are ineffective against Wanderers). Passive: Recover 300 weapon charge when Cross Snipe hits a burning target or lands a critical hit. Cooldown: 15 seconds. Passive: Speed is increased by 30% for 3 seconds after using Cross Snipe.

Boiling Noise

Boiling Noise

Damage
ATTACK + HOLD ATTACK

After any normal attack, tap and hold normal attack to fire a laser projectile that explodes upon hitting the target, dealing damage up to {0}% of ATK plus {1} to the target within range and suspending them.

Aerial Discharge

Aerial Discharge

Damage
JUMP + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 3 times in a row in mid-air. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and launch the target.

Dodge

Dodge

Dodge
Twilight Arc

Twilight Arc

Damage
MOVEMENT + DODGE + ATTACK

Leap backward and throw 1 grenade forward, which detonates upon hitting the ground, dealing damage up to {0}% of ATK plus {1} to targets and suspending them in the air. Passive: After using Twilight Arc, use normal attack to instantly fire a fully charged Cross Snipe.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Chilling Field

Chilling Field

Skill
Ember Mag

Ember Mag

DamageAmmo

Switch modules to change the effects of Cross Snipe and Twilight Arc. Cross Snipe can be used up to 8 times. Skill cooldown: 14 seconds. Ruthless Bomb: The effect of Cross Snipe becomes a flame explosion that deals base damage equal to {0}% of ATK plus {1} within an area. After charging, deal damage up to {2}% of ATK plus {3}. Upon hitting targets that are not burning, inflict them with Cross Burn, which deals damage equal to 90% of ATK every second for 13 seconds. Upon hitting burning targets, inflict them with Cross Burn, and enter Burn Enhancement for 20 seconds, which increases burn damage on targets by 20%. When using Twilight Arc, you now throw 3 grenades instead. Deceitful Bomb: Changes the effects of Cross Snipe into a ranged Gas attack that deals base damage equal to {4}% of ATK plus {5} upon hit. After charging, deal up to {6}% of ATK plus {7}. Targets in the Gas will be slowed. The slow effect becomes stronger over time, and the Gas lasts 7 seconds. Twilight Arc can detonate the Gas (the longer the charge, the greater the Gas explosion damage), dealing explosion damage up to {8}% of ATK plus {9} (this is deemed as triggering Cross Snipe 1 time) and reducing the target's flame resistance by 10% for 10 seconds. Passive: After confirming the module, you will receive Optical Enhancement corresponding to the number of dodge attempt recoveries and Cross Snipe charge time reductions. Optical Enhancement: Reduces the charging time of Cross Snipe by 30%, becoming immune to control effects while charging. Recover 1 dodge attempt (up to 4 dodge attempts) every 2 dodges. Passive: While the Deceitful Bomb Module is in effect, Cross Snipe has a chance of reducing the cooldown of other flame weapon skills by 0.7 seconds after hitting a target. Passive Tranquil Heart: When Clover Cross uses discharge/skill/charged attack/dodge, increase final crit rate of Clover Cross by 5% for 15 seconds. This effect can stack up to 3 times. After crit rate exceeds 100%, 50% of the excess crit rate is converted to crit damage, up to a maximum of 7.5% crit damage.

Discharge

Discharge

Discharge
Bombardment Command

Bombardment Command

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and throw an incendiary bomb that can be detonated by firing at it, dealing damage up to {0}% of ATK plus {1} to targets within range and strongly suspending them. Damage immunity lasts 1.5 seconds when the skill is active (unavailable in Apex League).

Weapon Skins

No Fear of the Sun

UV rays are the enemy of all women... But she seems to enjoy bathing in the sunlight.