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Venus

Venus

SSR Weapon
Volt
Element

Volt

Support
Type

Support

Shatter

B (6.00)

Charge

A (8.00)

Its designer is unknown. The special hovering EM Blaster's prototype's blueprint has been lost. It contains a unique electrical saving process in its interior. It's extremely troublesome to repair when it gets worn out, but Cobalt-B of Banges Tech seems to be able to do it.

Banner History (3 total appearances)

3
Rerun Final Rerun
Mar 9, 2023
to Mar 18, 2023
2
Rerun
Dec 14, 2022
to Dec 25, 2022
1
First Run
Aug 10, 2022
to Aug 31, 2022

Recommended Matrices

Life Bridging
Life Bridging

The two-set bonus increases healing and damage output. The four-set bonus further dishes out extra damage output via healing.

Nonstop
Nonstop

The three-set bonus increases weapon charge, which enhances healing.

Weapon Effects

Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Volt Benediction: Increase the entire team's volt ATK by 5% when Benediction Resonance is active.

Advancements

★1
After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of Healing Chain Enhance. In addition, unleash a Healing Chain that heals nearby allies by 135% of the Wanderer's ATK.
Shatter: B ( 6.00) Charge: A ( 8.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: B ( 6.00) Charge: A ( 8.00)
★3
Every 6 seconds, the Electrode will unleash Ring Lightning, which deals area damage equal to a maximum of 230% of ATK.
Shatter: B ( 6.00) Charge: A ( 8.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: B ( 6.00) Charge: A ( 8.00)
★5
After using Pulse Lock, increase the Wanderer's ATK by (5 + (Number of Electrodes ×5))% for 25 seconds.
Shatter: B ( 6.00) Charge: A ( 8.00)
★6
Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.
Shatter: B ( 6.00) Charge: S ( 11.00)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use Venus to attack 5 times in a row. The first attack deals damage equal to {0}% of ATK plus {1}. The second attack deals damage equal to {2}% of ATK plus {3}. The third attack deals damage equal to {4}% of ATK plus {5}. The fourth attack deals damage equal to {6}% of ATK plus {7}. The fifth attack deals damage equal to {8}% of ATK plus {9}.

Aerial Discharge

Aerial Discharge

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Quick Pursuit

Quick Pursuit

Damage
ATTACK + HOLD ATTACK

After the second normal attack, hold normal attack to trigger Quick Pursuit. Shoot a laser-guided missile at the target, dealing damage up to {0}% of ATK plus {1}.

Dual Focus

Dual Focus

Damage
HOLD ATTACK

Tap and hold normal attack to charge an attack and release an electrified ball that explodes on hit, dealing damage equal to {0}% of ATK plus {1} to nearby enemies.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

Twin Spinning Focus

Twin Spinning Focus

Damage
DODGE + ATTACK

Tap normal attack during the short perfect dodge window to trigger a slowing magnetic field. Venus fires a charged orb that explodes after traveling forward a set distance or coming in contact with targets. Deal damage equal to {0}% of ATK plus {1}, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within by 35%. Dodging will trigger a Healing Chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of Healing Chain enhance, which increases the effects of Healing Chains by 25%. Stacks up to 5 times and lasts for 30 seconds. Switching weapons doesn't cancel this effect.

Parallel Beams

Parallel Beams

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Parallel Beams. Venus fires a pair of parallel energy beams, dealing piercing damage equal to {0}% of ATK plus {1}. Dodging will trigger a Healing Chain that heals nearby allies by 67.7% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer's ATK. Dodging grants 1 stack of Healing Chain enhance, which increases the effects of Healing Chains by 25% (stack up to 5 times) and lasts for 30 seconds. Switching weapons doesn't cancel this effect.

Skill

Skill

Skill
Pulse Lock

Pulse Lock

Damage

Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to {0}% of ATK plus {1} and knocking down targets. Cooldown: 25 seconds.

Discharge

Discharge

Discharge
Particle Beam Burst

Particle Beam Burst

Damage

When the weapon is fully charged or Phantasia is triggered, switching upon switching to this weapon, remove all debuffs from the Authorizer and allow Venus to fire cross beams at the ground, creating an unstable area that inflicts 70% Slow on enemies for 5 seconds, followed by an electromagnetic eruption that deals damage equal to {0}% of ATK plus {1}. During the skill, gain damage immunity for 2.6 seconds (unavailable in Apex League). After releasing a discharge, 1 Electrode is generated at the target location. The Electrode launches an attack every 1.5 seconds, dealing damage equal to {2}% of ATK plus {3}. The Electrode inherits 100% of the Authorizer's stats, can be attacked and healed, and loses 3% of Max HP every second. Only 1 Electrode can exist at a time. When a new Electrode appears, it replaces the previous one.

Weapon Skins

White Dwarf

A shining star might look small, but it gives off unimaginable energy.