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Mobius

Mobius

SSR Weapon
Grievous
Element

Grievous

Offense
Type

Offense

Shatter

S (12.00)

Charge

A (9.00)

The whip favored by the new Executor, Umi. Umi's favorite part of it is that she doesn't get tripped up by it, usually.

Banner History (4 total appearances)

4
Rerun Final Rerun
Dec 21, 2023
to Jan 8, 2024
3
Rerun
Aug 8, 2023
to Sep 4, 2023
2
Rerun
May 11, 2023
to Jun 2, 2023
1
First Run
Feb 23, 2023
to Mar 15, 2023

Recommended Matrices

Double Magic
Double Magic

The two-set bonus and the four-set bonus benefit the effect conditions of Mobius, increasing damage output.

Deadly Lock
Deadly Lock

The three-set bonus gives a damage boost to grievous targets, benefitting Mobius while it's in the main slot.

Weapon Effects

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

★1
When switching to Mobius, immediately gain 30 warmup points. Cooldown: 17 seconds. Upon entering Magic Trick, deal area damage equal to 840% of ATK to nearby targets and reduce their physical resistance by 10% for 20 seconds.
Shatter: S ( 12.00) Charge: A ( 9.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 12.00) Charge: A ( 9.00)
★3
When ending Magic Trick early, deal wide-area damage over 13 seconds. The current cooldown of Mobius's skill is reduced, and physical damage is increased by 25% for a period of time (this effect does not apply to Mobius). If Magic Trick has more than 13 seconds remaining, gain an additional 200 weapon charge. The more time remaining when Magic Trick ends, the higher the area damage, the greater the skill cooldown reduction, and the longer the physical damage boost lasts. The area damage dealt is capped at 200% of ATK (the maximum damage is dealt when the remaining time is more than 13 seconds). The maximum cooldown reduction is 13 seconds, and the physical damage boost can last up to 20 seconds.
Shatter: S ( 12.00) Charge: A ( 9.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 12.00) Charge: A ( 9.00)
★5
Gain the Psychic Puppet effect upon entering Magic Trick, increasing Mobius's physical damage boost to 15%. During Magic Trick, recover 2% of Max HP and 10 weapon charge every second.
Shatter: S ( 12.00) Charge: A ( 9.00)
★6
During Magic Trick, Mobius has an additional whip that is automatically swung whenever the Wanderer uses Mobius to deal normal attacks or dodge attacks, dealing damage equal to 100% of Mobius's ATK (this damage is not counted as dealing normal attacks).
Shatter: S ( 12.00) Charge: A ( 9.00)

Skills

Normal Attack

Normal Attack

Normal
Basic Technique

Basic Technique

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use Mobius to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target down. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and drag and drop the target. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and launch the target. Increase shatter by an additional 50%.

Air Combo

Air Combo

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Out of the Blue

Out of the Blue

DamageControl
ATTACK + HOLD ATTACK

While using Basic Technique on the ground, tap and hold normal attack to trigger Out of the Blue directly based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to {0}% of ATK plus {1} and draw in nearby targets. Larger locked-on targets are dealt damage equal to {2}% of ATK plus {3} and draw in nearby targets. This skill's shatter is additionally increased by 50%.

Stage Rotation

Stage Rotation

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Pummel. Plummet from the skies, dealing damage equal to {0}% of ATK plus {1} and launching the target.

Close-up Magic

Close-up Magic

Damage
HOLD ATTACK

Tap and hold normal attack on the ground to charge Anticipation, and release the button to trigger Close-up Magic based on the currently locked-on target. Smaller locked-on targets are dealt damage equal to {0}% of ATK plus {1} and draw in nearby targets. Larger locked-on targets are dealt damage equal to {2}% of ATK plus {3} and draw in nearby targets. This skill's shatter is additionally increased by 50%.

Dodge

Dodge

Dodge
Grand Illusion

Grand Illusion

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Grand Illusion, dealing damage equal to {0}% of ATK plus {1} to nearby targets. This skill's shatter is additionally increased by 50%.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

It's Magic Time

It's Magic Time

Skill

Dealing damage with any weapon in the main slot will accrue warmup points. Cooldown: 0.06 seconds. Physical weapons accrue 1 point with each hit, and non-physical weapons accrue 0.5 points with each hit. The number of warmup points you have are displayed in the Magic Gauge, up to 100 points. When entering battle, immediately gain 100 warmup points. Skills can be cast once there are 100 warmup points in the Magic Gauge. Pull together enemies in a certain area and deal damage equal to {0}% of ATK plus {1} to the target. Become temporarily invincible (unavailable in Apex League and The Critical Abyss) and reduce the speed of targets within the hit area (unavailable in Apex League and The Critical Abyss). At the same time, activate Magic Trick to continuously consume warmup points for 18 seconds. Cooldown: 30 seconds. This cooldown is not affected by effects (including the clearance, reset, or change of the cooldown time) that are not from Mobius. During this time, the skill button is replaced with a Cut Card button. During Magic Trick, automatically get either a Spade or Heart Poker Card every 2 seconds. The type of Poker Card that is about to be obtained can be switched in advance with the Cut Card button. When there are 2 Poker Cards, the corresponding Card Magic will be automatically used. Cooldown: 3.8 seconds. During Magic Trick, you gain hyperbody and are considered as having a shield. Your Magic Gauge will also no longer be automatically replenished. Increase the physical damage of Mobius's attacks (normal attack and dodge attack) by 10% and shatter by 20%. Different Poker Card combinations will activate different Card Magic effects. Heart + Spade → Psychic Puppet Heart + Heart → Contradiction Corrosion Spade + Spade → Card Sweep Magic Trick ends when switching to another weapon in any way or upon being defeated. Gain hyperbody for 20 seconds when Magic Trick ends. If it ends naturally, it deals additional damage equal to 1,000% of ATK to nearby targets.

It's Magic Time

It's Magic Time

DamageSupport

Dealing damage with any weapon in the main slot will accrue warmup points. Cooldown: 0.06 seconds. Physical weapons accrue 1 point with each hit, and non-physical weapons accrue 0.5 points with each hit. The number of warmup points you have are displayed in the Magic Gauge, up to 100 points. When entering battle, immediately gain 100 warmup points. Skills can be cast once there are 100 warmup points in the Magic Gauge. Pull together enemies in a certain area and deal damage equal to {0}% of ATK plus {1} to the target. Become temporarily invincible (unavailable in Apex League and The Critical Abyss) and reduce the speed of targets within the hit area (unavailable in Apex League and The Critical Abyss). At the same time, activate Magic Trick to continuously consume warmup points for 18 seconds. Cooldown: 30 seconds. This cooldown is not affected by effects (including the clearance, reset, or change of the cooldown time) that are not from Mobius. During this time, the skill button is replaced with a Cut Card button. During Magic Trick, automatically get either a Spade or Heart Poker Card every 2 seconds. The type of Poker Card that is about to be obtained can be switched in advance with the Cut Card button. When there are 2 Poker Cards, the corresponding Card Magic will be automatically used. Cooldown: 3.8 seconds. During Magic Trick, you gain hyperbody and are considered as having a shield. Your Magic Gauge will also no longer be automatically replenished. Increase the physical damage of Mobius's attacks (normal attack and dodge attack) by 10% and shatter by 20%. Different Poker Card combinations will activate different Card Magic effects. Heart + Spade → Psychic Puppet Heart + Heart → Contradiction Corrosion Spade + Spade → Card Sweep Magic Trick ends when switching to another weapon in any way or upon being defeated. Gain hyperbody for 20 seconds when Magic Trick ends. If it ends naturally, it deals additional damage equal to 1,000% of ATK to nearby targets.

Psychic Puppet

Psychic Puppet

Support

Pull out a colony of bats from your hat and enhance yourself. During Magic Trick, physical damage dealt by Mobius is increased by 7.5%, and only 60% of the damage taken will be tallied. The remaining 40% will slowly be deducted from your HP over 10 seconds after Magic Trick ends. The delayed tally effect only applies when Fortitude Resonance is not active.

Contradiction Corrosion

Contradiction Corrosion

DamageSupport

Immediately recover 10% of Max HP and plant a Corrosion Flower on up to 7 targets within a certain range, which deal damage equal to {0}% of ATK every second for3 seconds.

Card Sweep

Card Sweep

Damage

Summon a large number of flying cards, forming a hurricane that swarms to the target location, attacking the target up to 12 times and dealing total damage equal to {0}% of ATK.

Sleight of Hand

Sleight of Hand

Discharge

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and cast Sleight of Hand and gain temporary invincibility (unavailable in Apex League and The Critical Abyss). Upon landing, deal damage equal to {0}% of ATK plus {1} to the target. After swinging the whip, deal damage equal to {2}% of ATK plus {3} to the target and strongly launch the target.

Sleight of Hand

Sleight of Hand

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and cast Sleight of Hand and gain temporary invincibility (unavailable in Apex League and The Critical Abyss). Upon landing, deal damage equal to {0}% of ATK plus {1} to the target. After swinging the whip, deal damage equal to {2}% of ATK plus {3} to the target and strongly launch the target.

Weapon Skins

Gloom

There are many secrets surrounding the source of the Millet Castle's heir's magical powers.