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Onyx Tortoise

Onyx Tortoise

SSR Weapon
Grievous
Element

Grievous

Offense
Type

Offense

Shatter

S (14.00)

Charge

S (12.00)

An imposing and sharp greatsword that ordinary people can barely muster the strength to pick up. Its destructive power is juxtaposed by the wide blade and the sense of security it brings.

Banner History (6 total appearances)

6
Rerun
Aug 6, 2024
to Sep 19, 2024
5
Rerun
Jul 2, 2024
to Aug 6, 2024
4
Rerun
Mar 12, 2024
to Apr 29, 2024
3
Rerun
Jan 30, 2024
to Mar 11, 2024
2
Rerun
Dec 21, 2023
to Jan 8, 2024
1
First Run
Aug 8, 2023
to Sep 4, 2023

Recommended Matrices

Lost at Heart
Lost at Heart

Two-set bonus: Increase physical ATK and flame ATK. Four-set bonus: Increase damage boost of physical and flame weapons.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Deadly Lock
Deadly Lock

Increase damage dealt to grievous targets. Useful for Ming Jing's combat style.

Weapon Effects

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance effects, with Physical Resonance taking precedence.
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance effects, with Flame Resonance taking precedence.
Shield Break: Detachment: After using Absolute Ravine, every second, deal damage equal to 70% of physical ATK plus 1% of the Wanderer's Max HP plus 36% of the sum of all the Wanderer's resistance types plus 135% of crit for 30 seconds to targets hit. Multiple Detachment damage will not stack and shield break damage will be counted as skill damage. If there is 1 volt/flame/frost weapon equipped, shield break damage is multiplied by 1.3. In addition, shield break damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
Every time grievous is applied, deal devouring damage equal to 50% of ATK to the target. This effect can only be triggered 1 time every 0.5 seconds. Every time the weapon's ignite trait is applied to a non-grievous target, the target becomes grievous for 7 seconds.
Shatter: S ( 14.00) Charge: S ( 12.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 14.00) Charge: S ( 12.00)
★3
After triggering Mighty Wind, turn targets hit into members of the Serpent Chain.
Shatter: S ( 14.00) Charge: S ( 12.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 14.00) Charge: S ( 12.00)
★5
After using Absolute Ravine, reduce the Wanderer's damage taken by 10% (20% in solo play) for 30 seconds.
Shatter: S ( 14.00) Charge: S ( 12.00)
★6
When there is 1 Serpent Chain member, increase conduction damage's conduction rate to 50%.
Shatter: S ( 14.00) Charge: S ( 12.00)

Skills

Normal Attack

Normal Attack

Normal
Resistor

Resistor

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 consecutive attacks. While the Xuanwu Totem is active, after Resistor's fifth attack lands its final hit, add 1 snake bite to the locked-on target. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and draw in enemies to the Wanderer. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and suspend the target. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and launch the target.

Flying Stone

Flying Stone

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Othershore Soul

Othershore Soul

DamageControl
ATTACK + HOLD ATTACK + ATTACK

While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Othershore Soul. Toss your weapon ahead, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Collapsing Mountain

Collapsing Mountain

Damage
HOLD ATTACK

While on the ground, tap and hold normal attack to trigger Collapsing Mountain. Continuously move forward while attacking and consuming endurance, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

In Continuity

In Continuity

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger In Continuity. Dive down from above, dealing damage equal to {0}% of ATK plus {1} to nearby targets upon reaching the ground.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Open Clouds

Open Clouds

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Open Clouds, dealing damage equal to {0}% of ATK plus {1} to nearby targets. While the Xuanwu Totem is active, after Open Clouds lands a hit, add 1 snake bite to the locked-on target.

Cutting Sand

Cutting Sand

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Cutting Sand, unleashing a sword aura, dealing damage equal to {0}% of ATK plus {1} to targets ahead. While the Xuanwu Totem is active, after Cutting Sand lands a hit, add 1 snake bite to the locked-on target.

Lookout

Lookout

DODGE + HOLD ATTACK

Tap and hold normal attack right after dodging to trigger Lookout (unavailable in Apex League). After the Xuanwu Totem summoned by Absolute Ravine is completed, use Lookout to enter Selfless Realm for 25 seconds and gain 3 Dark Slashes. After the first successful normal or dodge attack from Onyx Tortoise lands a hit, trigger Dark Slash. If the target is an ordinary or elite enemy and their current HP doesn't exceed the Wanderer's Max ATK by more than 20,000 times, the target will be immediately executed. Otherwise, deal damage equal to 1,500% of ATK. Selfless Realm ends when its duration is over, the Dark Slash count is exhausted, or upon switching weapons. Selfless Realm can only be triggered 1 time every 200 seconds.

Skill

Skill

Skill
Absolute Ravine

Absolute Ravine

Damage

Split a crack in the ground ahead, gain temporary invincibility (unavailable in Apex League), and draw in nearby targets, dealing damage equal to {0}% of ATK plus {1}. Cooldown: 20 seconds. Increase the Wanderer's physical and flame damage by 26% for 30 seconds, and then summon the Xuanwu Totem. The Xuanwu Totem is removed while in the non-combat state. The Xuanwu Totem summons dark souls from the four formation cores every 0.6 seconds, each time dealing damage equal to 30% of ATK to targets along the way. When Absolute Ravine is in cooldown, gain the new skill Mirror Reflection: Strike back the nearby dark souls and activate their corresponding formation cores. After any formation core is activated, the Xuanwu Totem will be complete, and the Selfless Realm can be entered. While the Xuanwu Totem is active, use Onyx Tortoise to gain hyperbody, and snake bites can be applied in the following ways: After Absolute Ravine lands a hit, apply 1 snake bite to the target with the highest HP. After Resistor's fifth attack lands its final hit, apply 1 snake bite to the locked-on target. After Open Clouds lands a hit, apply 1 snake bite to the locked-on target. After Cutting Sand lands a hit, add 1 snake bite to the locked-on target. Snake bite deals devouring damage equal to 150% of ATK to the target, restores 12% of the Wanderer's Max HP, and makes the target a Serpent Chain member. Serpent Chain can cause 30% of the actual damage dealt by the Wanderer's main slot weapon to the locked-on Serpent Chain member and grievous to be conducted to all Serpent Chain members (including the locked-on target themselves). There can be up to 4 Serpent Chain members. Conduction damage's element type follows the original damage and cannot be conducted again. The total conduction damage within 30 seconds should not exceed 2,400 times of the Wanderer's maximum ATK (unlimited in team play). Dark Slash damage cannot be conducted. After using Absolute Ravine, the Wanderer can also trigger Mighty Wind: Serpent Chain members deal damage equal to the number of times devouring damage has been dealt multiplied by 25% of ATK to nearby targets (including the locked-on target themselves), then reset the devouring damage count.

Discharge

Discharge

Discharge
Way Home

Way Home

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and summon Xuanwu, dealing area damage equal to {0}% of ATK plus {1} to all nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

Weapon Skins

Fading Shadows

To protect his only family.