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Rosy Edge

Rosy Edge

SSR Weapon
Ice Shell
Element

Ice Shell

Defense
Type

Defense

Shatter

S (12.00)

Charge

B (4.00)

An elegant frost blade that conjures up images of a pure white flower blooming on a snow-covered cliff.

Recommended Matrices

Pure White Guardian
Pure White Guardian

The two-set bonus increases fault tolerance. The four-set bonus increases sustainability.

Incredible Connection
Incredible Connection

The two-set bonus increases shield duration and coverage, and the four-set bonus increases the damage output of the team.

Double Nightmares
Double Nightmares

The three-set bonus increases damage reflection after switching to Rosy Edge, also supports the next switched weapon.

Advancements

★1
Increase shatter by 15% and restore 10% of HP after shattering the target's shield.
Shatter: S ( 13.80) Charge: B ( 4.00)
★2
Increases the current weapon's Base HP growth by 16%.
Shatter: S ( 13.80) Charge: B ( 4.00)
★3
Upon switching to the weapon, gain an Ice Shield equal to 10% of Max HP. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds.
Shatter: S ( 13.80) Charge: B ( 4.00)
★4
Increases the current weapon's Base HP growth by 32%.
Shatter: S ( 13.80) Charge: B ( 4.00)
★5
Increase damage and shatter by 50% while the shield is active.
Shatter: SS ( 16.10) Charge: B ( 4.00)
★6
Upon switching to the weapon, gain an Ice Shield equal to 20% of Max HP and immunity to being controlled when shield is active. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds.
Shatter: SS ( 16.10) Charge: B ( 4.00)

Skills

Normal Attack

Normal Attack

Normal
Heavy Cleave

Heavy Cleave

Damage
ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, swing a greatsword to attack 4 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}, strongly launch the target, then launch them upon landing.

Aerial Strike

Aerial Strike

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and deliver a knockdown, launch the target upon landing.

Rising Slash

Rising Slash

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

After the third normal attack, hold normal attack to trigger Rising Slash. Upon hit, strongly suspend the target and go airborne, dealing damage equal to {0}%of ATK plus {1}.

Moonset Slash

Moonset Slash

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Moonset Slash. While falling, each hit deals damage equal to {0}% of ATK plus {1}. Upon landing, deal damage equal to {2}% of ATK plus {3} and launch targets. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Sneak Attack

Sneak Attack

Damage
CROUCH + ATTACK

Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to {0}% of ATK plus {1}.

Whirlwind

Whirlwind

Damage
MOVEMENT + HOLD ATTACK

While standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to {0}% of ATK plus {1} every 0.5 seconds to the target. Grant hitstun immunity while in use.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Devastate

Devastate

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Devastate. Deal damage equal to {0}% of ATK plus {1} each hit and launch targets.

Crescent Slash

Crescent Slash

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Crescent Slash. Swing the greatsword to unleash sword auras forward, each dealing damage equal to {0}% of ATK plus {1}.

Skill

Skill

Skill
Blizzard

Blizzard

Damage

Swing the greatsword to launch sword auras forward, each dealing damage equal to {0}% of ATK plus {1} and dealing increasing damage of 5% with each hit. Immune to control effects while active. Cooldown: 30 seconds.

Discharge

Discharge

Discharge
Frost Barrier

Frost Barrier

DamageControl

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and strikes the ground, creating an ice wall. The impact deals {0}% of ATK + {1} damage to enemies within range, knocking them airborne and applying a 50% Slow effect. Affected enemies cannot use Dodge or Jump skills. The ice wall blocks bullets and lasts for 5 seconds. During the skill, grants damage immunity for 2.6 seconds (not applicable in Apex League).