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Dual EM Stars

Dual EM Stars

SSR Weapon
Volt
Element

Volt

Offense
Type

Offense

Shatter

B (6.00)

Charge

S (10.70)

These firearms are designed based on railguns, and must be used in a pair.

Recommended Matrices

Rational Liberation
Rational Liberation

Dual EM Stars dish out a large number of attacks, able to obtain the two-set bonus and maximize the four-set bonus.

Swamp Shadow
Swamp Shadow

The three-set bonus increases damage output and benefits the attack range of Dual EM Stars.

Advancements

★1
Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds.
Shatter: B ( 6.00) Charge: S ( 10.70)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: B ( 6.00) Charge: S ( 10.70)
★3
Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.
Shatter: B ( 6.00) Charge: S ( 10.70)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: B ( 6.00) Charge: S ( 10.70)
★5
Double the duration of Electro Field and pull targets into the center of the attack.
Shatter: B ( 6.00) Charge: S ( 10.70)
★6
Triggering an electrical explosion reduces skill cooldowns by 1 second.
Shatter: B ( 6.00) Charge: S ( 10.70)

Skills

Normal Attack

Normal Attack

Normal
Dual Fire

Dual Fire

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

Tap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols. First Attack: Deal total damage equal to {0}% of ATK plus {1}. Second Attack: Deal total damage equal to {2}% of ATK plus {3}. Third Attack: Deal total damage equal to {4}% of ATK plus {5}. Fourth attack: Deal total damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal total damage equal to {8}% of ATK plus {9} and launch the target.

Bullet Rain

Bullet Rain

Damage
JUMP + ATTACK

While airborne, use normal attack to fire continuously at the ground, dealing damage equal to {0}% of ATK plus {1} damage, each hit consumes 150 endurance.

Energy Burst

Energy Burst

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

Hold attack button to maintain constant fire, each hit dealing {0}% of ATK plus {1} base damage.

Phantom Kick

Phantom Kick

Damage
JUMP + HOLD ATTACK

While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to {0}% of ATK plus {1}. Upon landing, deal damage equal to {2}% of ATK plus {3} to nearby targets and strongly launch them.

Dodge

Dodge

Dodge
Rising Lightning Kick

Rising Lightning Kick

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Tap normal attack after dodging to strongly suspend targets and deal damage equal to {0}% of ATK plus {1}.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

Skill

Skill

Skill
Electro Field

Electro Field

DamageControl

Fire an energy shield at the target location, reflecting beams within the barrier. Deal damage equal to {0}% of ATK plus {1}, and the last hit strongly suspends targets. Cooldown: 45-seconds.

Discharge

Discharge

Discharge
Domain of Thunder

Domain of Thunder

DamageControl

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and create a Domain of Thunder at the target location, strongly suspending targets within range and dealing a total of {0}% of ATK plus {1} damage over 3 attacks to them while dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to of ATK plus {2}% to targets in the area every {3}0.5 seconds. During the skill, gain damage immunity for 2.6 seconds (unavailable in Apex League).