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Gleipnir

Gleipnir

SSR Weapon
Volt
Element

Volt

Offense
Type

Offense

Shatter

S (13.50)

Charge

S (10.50)

A special device that converts sound waves into attack. When the shackles are shattered, the currents of death become sharp claws that tear everything apart.

Banner History (6 total appearances)

6
Rerun Final Rerun
Jan 30, 2024
to Mar 11, 2024
5
Rerun
Jan 9, 2024
to Jan 29, 2024
4
Rerun
Sep 5, 2023
to Oct 2, 2023
3
Rerun
Aug 8, 2023
to Sep 4, 2023
2
Rerun
Jun 3, 2023
to Jun 26, 2023
1
First Run
Mar 9, 2023
to Mar 29, 2023

Recommended Matrices

Symphony of Life
Symphony of Life

Provide crit damage to match Gleipnir's R6 crit rate increase, and come with good off-hand slot damage boost.

Savage Wolf
Savage Wolf

When in a volt group, use Tian Lang's matrix to get powerful off-hand slot damage boost.

Night City Never Sleeps
Night City Never Sleeps

When paired with Shadoweave, use Lin's matrix to get off-hand slot damage boost.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Elemental Balancing: Increase all ATK by 15%. Activate by equipping 3 weapons of different elements. This set effect works in the off-hand slot.

Advancements

★1
When Su-Paw-Star summons a consciousness and is on cooldown, gain the Aural Fever skill. Rush to the target and attack multiple times, dealing damage up to 720% of ATK. Each hit landed slows the enemy for a brief period and restores HP equal to 100% of ATK. The last hit places 2 musical notes on the target. Aural Fever cooldown: 15 seconds. When 3 or more notes are detonated and the cooldown of Aural Fever is greater than 5 seconds, clear the cooldown of Aural Fever. This effect can only trigger 1 time every 15 seconds.
Shatter: S ( 13.50) Charge: S ( 10.50)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 13.50) Charge: S ( 10.50)
★3
While Songworld is active: For every 45% of Max HP lost or when using the skill Aural Fever, trigger a Songworld Quake which deals damage equal to 650% of ATK to targets in the Songworld. For every 99% of Max HP lost, gain 1 escape death for 45 seconds (block a lethal effect and become immune to damage for a short time), stacking up to 1 time.
Shatter: S ( 13.50) Charge: S ( 10.50)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 13.50) Charge: S ( 10.50)
★5
Increase the damage multiplier of musical notes' detonation to 40%, and the DoT caused by intoxication to 1.5% of Max HP every second. While Songworld is active, Songworld Quake is triggered automatically if it doesn't trigger for 12 seconds while in combat.
Shatter: S ( 13.50) Charge: S ( 10.50)
★6
Increase crit rate by 18% while wielding Gleipnir. The crit rate increase lasts another 5 seconds after switching to other weapons.
Shatter: S ( 13.50) Charge: S ( 10.50)

Skills

Normal Attack

Normal Attack

Normal
Woof

Woof

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, attack 7 times. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}. Seventh Attack: Deal damage equal to {12}% of ATK plus {13}.

Unshackle

Unshackle

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, use normal attack to attack 7 times in a row in mid-air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}. Seventh Attack: Deal damage equal to {12}% of ATK plus {13}.

Wolfbite

Wolfbite

Damage
ATTACK + ATTACK + HOLD ATTACK + HOLD ATTACK

While on the ground, tap and hold normal attack during the second to the fourth normal attack to trigger Wolfbite. Charge forward quickly, dealing damage equal to {0}% of ATK plus {1} and knocking the target back. After triggering Wolfbite, tap and hold normal attack to trigger Upswipe. Swipe upward, dealing damage equal to {2}% of ATK plus {3} and suspending the target.

Menacing Hunt

Menacing Hunt

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + HOLD ATTACK

While on the ground, tap and hold normal attack during the fifth or the sixth normal attack to trigger Menacing Hunt. Descend from above, gaining temporary invincibility and dealing damage equal to {0}% of ATK plus {1} and suspending the target.

Thick and Fast

Thick and Fast

Damage
JUMP + HOLD ATTACK + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or tap normal attack while climbing, jumping backward, or using a jetpack to trigger Thick and Fast. Descend from above, dealing damage equal to {0}% of ATK plus {1} upon landing and suspending surrounding targets. After triggering Thick and Fast, tap and hold normal attack again to trigger Roar. Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to {2}% of ATK plus {3} to nearby targets and knocking them back.

Trailing Note

Trailing Note

Damage
JUMP + ATTACK + ATTACK + HOLD ATTACK

While airborne, tap and hold normal attack when using the second to the seventh Unshackle to trigger Trailing Note. Roam through the air multiple times and deal damage equal to {0}% of ATK plus {1} to surrounding targets.

Reverberation

Reverberation

Debuff

Each time a target is hit by a normal attack, there is a 50% chance to place 1 musical note on the target that lasts for 15 seconds, stacking up to 5 notes. Wolfbite, Menacing Hunt, and Thick and Fast have a 100% chance to place 1 musical note on the target on hit. Musical notes can only be placed once every 1 second. Passive: Trailing Note and Melody will detonate all the musical notes on the target on hit, dealing damage equal to 20% of ATK times the number of musical notes detonated. Damage is doubled if 3 or more notes are detonated. Passive: After detonating 2 or more musical notes, cause the target to become intoxicated, dealing damage equal to 1% of Wanderer's Max HP every second for 16 seconds. Damage from musical note detonation and intoxication is considered as dodge attack damage.

Dodge

Dodge

Dodge
Melody

Melody

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Attack with claws, dealing damage equal to {0}% of ATK plus {1} to surrounding targets and knocking them down.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of targets within the area. Become immune to hitstun while dodging. Passive: Place a musical note on the target.

Chilling Field

Chilling Field

Skill
Su-Paw-Star

Su-Paw-Star

Damage

Summon a consciousness that is separate from the target, dealing damage equal to {0}% of ATK plus {1} on hit. Create a Songworld at the Wanderer's current location that lasts 30 seconds, in which damage taken by the Wanderer is reduced by 8% while ignoring 20% of the target's defense. The consciousness has HP equal to 30 times the Wanderer's Max HP. It can only receive non-passive damage from Gleipnir, and 100% of the damage is transferred to the target's main body (1% for enemy Wanderers), while restoring HP equal to 50% of ATK to the Wanderer. While the consciousness is active, the Wanderer takes 12% less damage from the target's main body. The consciousness will exist for up to 15 seconds. After the consciousness returns to the target's main body, deal area damage equal to {2}% of ATK plus {3}. Recalling the consciousness: The consciousness returns to its main body when it's defeated, when its duration runs out, when a new consciousness is summoned, or when it strays too far from the body. Su-Paw-Star cooldown: 30 seconds.

Awoooo!

Awoooo!

Discharge

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash a discharge skill, dealing damage equal to {0}% of ATK plus {1} and strongly launching the target. During this period, gain damage immunity for 2.6 seconds (unavailable in Apex League).

Awoooo!

Awoooo!

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, then rush to the target and attack, dealing damage up to {0}% of ATK plus {1} to targets in the area and placing 3 musical notes on them. Briefly become invincible while the skill is active (unavailable in The Critical Abyss and Apex League).

Weapon Skins

Zero Decibel

In a cold and quiet world, even the slightest sound pierces through the silence.