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Spark

Spark

SSR Weapon
Flame
Element

Flame

Offense
Type

Offense

Shatter

S (11.50)

Charge

A (8.00)

A special weapon Lin asked Mirroria R&D to make for Ruby. Its main functions include: Acting as the housekeeper in the play-house game, waking Ruby up in the morning, and leading the way for Ruby... But most importantly, protecting Ruby.

Banner History (4 total appearances)

4
Rerun Final Rerun
Jun 27, 2023
to Jul 17, 2023
3
Rerun
Mar 30, 2023
to Apr 12, 2023
2
Rerun
Jan 21, 2023
to Feb 1, 2023
1
First Run
Oct 20, 2022
to Nov 9, 2022

Recommended Matrices

White Rabbit Dance
White Rabbit Dance

The two-set bonus increases flame ATK and damage output. The four-set bonus increases flame damage and benefits the attacking scenarios of Spark.

Parabola
Parabola

The three-set bonus increases ATK and benefits the attack range of Spark.

Weapon Effects

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

★1
Emblazen increases the damage of Spark Attack to 80%. Skill cooldown drops to 24 seconds.
Shatter: S ( 11.50) Charge: A ( 8.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 11.50) Charge: A ( 8.00)
★3
Emblazen increases flame boost by 8% and the burn tally multiplier to 75%.
Shatter: S ( 11.50) Charge: A ( 8.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 11.50) Charge: A ( 8.00)
★5
Restore an additional 75 points of weapon charge each time Spark Attack hits an enemy. Cooldown: 0.9 seconds. Shatter increases by 25% when Ultimate Heat is active.
Shatter: S ( 11.50) Charge: A ( 8.00)
★6
Emblazen boosts the damage of Spark Attack to 160% and doubles Heat acquisition efficiency. Skill cooldown drops to 16 seconds.
Shatter: S ( 11.50) Charge: A ( 8.00)

Skills

Normal Attack

Normal Attack

Normal
Spark Attack

Spark Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, tap the normal attack button to command Spark to attack 5 times in a row. First Attack: Deal total damage equal to {0}% of ATK plus {1} against each target. Second Attack: Deal total damage equal to {2}% of ATK plus {3} against each target. Third Attack: Deal total damage equal to {4}% of ATK plus {5} against each target. Fourth Attack: Deal total damage equal to {6}% of ATK plus {7} against each target. Fifth Attack: Deal total damage equal to {8}% of ATK plus {9} against each target and launches targets.

Aerial Discharge

Aerial Discharge

Damage
ATTACK + ATTACK + ATTACK + ATTACK

While airborne, tap the normal attack button to command Spark to attack 4 times in a row. First Attack: Deal total damage equal to {0}% of ATK plus {1} against each target. Second Attack: Deal total damage equal to {2}% of ATK plus {3} against each target. Third Attack: Deal total damage equal to {4}% of ATK plus {5} against each target. Fourth Attack: Deal total damage equal to {6}% of ATK plus {7} against each target.

Gotcha!

Gotcha!

Damage
HOLD ATTACK

Tap and hold normal attack or do this after Lockdown Zone is triggered to continuously fire searing energy beams at enemies in a target direction, dealing damage equal to {0}% of ATK plus {1}. Consumes Wanderer's endurance.

Blazing Dive

Blazing Dive

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne to trigger Blazing Dive. Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Lockdown Zone

Lockdown Zone

DamageControl
ATTACK + HOLD ATTACK

After the second normal attack, hold the button during any attack to deal damage equal to {0}% of ATK plus {1} against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to {2}% of ATK plus {3} is dealt to the target every second (ineffective against bosses).

Dodge

Dodge

Dodge
Go, Dolly!

Go, Dolly!

DamageControl
MOVEMENT + DODGE + ATTACK

Throw Dolly after dodging. Dolly remains for 10 seconds, drawing in nearby enemies and dealing damage equal to {0}% of ATK plus {1} against them, as well as taunting them for 1.5 seconds, causing them to divert their attacks to Dolly (cannot taunt enemies when in a team).

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

Skill

Skill

Skill
Sparkling Collider

Sparkling Collider

DamageControl

Spark fires out Sparks that last for 15 seconds and bounce between the target and the Wanderer. Upon hitting the target, the Sparks slow it down for 4 seconds with a 15-second cooldown. Sparks deal more damage the further they travel. Upon landing a hit, they will deal damage up to {0}% of ATK plus {1} and inflict a 25-second Emblazen mark on the target. At the same time, Spark fires 4 bullets, with each bullet dealing damage equal to {2}% of ATK plus {3} against its target. Spark's normal attacks deal 30% more damage to Emblazen-marked targets. When Sparks hit targets burned by the Wanderer, they burn or ignite the target once and deal additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are counted together) and will automatically tally again 1 time. The result calculation cooldown is 6 seconds and the skill cooldown is 30 seconds. Passive: When Sparks is active, each time Spark Attack or Sparks deals damage, the Wanderer gains 1 point of Heat with a 0.9-second cooldown, for up to 8 points of Heat. When Heat reaches the maximum, the Wanderer gains the effect Ultimate Heat, increasing flame ATK by 10% for 25 seconds.

Discharge

Discharge

Discharge
Supernova

Supernova

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Spark enters a charged state, continuously blasting wide-area searing energy beams forward before eventually exploding, dealing damage equal to {0}% of ATK plus {1}. When Sparks hits targets burned by the Wanderer, it burns or ignites the target 1 time and deals additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are tallied together). The burn tally cooldown is 6 seconds. When the skill is active, gain damage immunity for 1.5 seconds (unavailable in Apex League).

Weapon Skins

Falling Flames

A magical creation that contains mysterious energy in the picture book Crimson Tale. It's also Little Red Riding Hood's closest friend.