Flaming Revolver
Flame
Offense
S (12.50)
A (10.00)
Invented by a mad scientist. With its impressive test numbers, one can only imagine how powerful it might be at full power.
Banner History (3 total appearances)
Recommended Matrices
The two-set bonus further increases damage output to burning targets. The four-set bonus increases the revolver's dodge attempts and causes it to burn targets.
The three-set bonus increases damage output.
Weapon Effects
Advancements
Skills
Normal Attack
NormalOn the ground, use normal attack to launch 5 attacks in a row.
The first attack deals total damage equal to
Normal Attack
On the ground, use normal attack to launch 5 attacks in a row.
The first attack deals total damage equal to
Charged Shot
Tap and hold normal attack to charge an attack and release to fire rounds, dealing
Jumping Blast
While airborne or after jumping once, launch Jumping Blast.
Toss a bomb that deals damage equal to
Aerial Discharge
After double-jumping, launch Aerial Discharge in mid-air.
Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to
Heavy Bombardment
Hold attack button during a normal attack to unleash Suppressing Fire in front, dealing enemies AoE damage equal to
Dodge
DodgeDodge
Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for
Close Quarters
Use normal attack right after dodging to trigger Close Quarters.
Deal damage equal to
Skill
SkillContinuously inflict damage in a frontal cone area, dealing total damage equal to
Barrage
Continuously inflict damage in a frontal cone area, dealing total damage equal to
Discharge
DischargeExplosive Rain
When
Weapon Skins
Silver Flame Revolver
It would be great if I could apply paints of all colors to the flame... but there are still many technical problems to overcome.