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Flaming Revolver

Flaming Revolver

SSR Weapon
Flame
Element

Flame

Offense
Type

Offense

Shatter

S (12.50)

Charge

A (10.00)

Invented by a mad scientist. With its impressive test numbers, one can only imagine how powerful it might be at full power.

Banner History (3 total appearances)

3
Rerun Final Rerun
Mar 30, 2023
to Apr 12, 2023
2
Rerun
Jan 12, 2023
to Jan 21, 2023
1
First Run
Oct 5, 2022
to Oct 26, 2022

Recommended Matrices

Intuitive Tactic
Intuitive Tactic

The two-set bonus further increases damage output to burning targets. The four-set bonus increases the revolver's dodge attempts and causes it to burn targets.

Swamp Shadow
Swamp Shadow

The three-set bonus increases damage output.

Weapon Effects

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

★1
Each round of Barrage deals additional damage equal to 2% of the target's current HP (cannot exceed 200% of ATK).
Shatter: S ( 12.50) Charge: A ( 10.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 12.50) Charge: A ( 10.00)
★3
Heavy Bombardment branch skill and Close Quarters dodge attack inflict Ion Scorch on targets that are already burned, dealing flame damage equal to 40% of ATK every second for 10 seconds.
Shatter: S ( 12.50) Charge: A ( 10.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 12.50) Charge: A ( 10.00)
★5
The damage from Ion Scorch increases to 60% of ATK. Successful attacks with any weapon's dodge skill will refresh the duration of Ion Scorch.
Shatter: S ( 12.50) Charge: A ( 10.00)
★6
Barrage has a 15-second burning effect. Successful attacks with any weapon's dodge skill reduces the cooldown of Barrage by 4 seconds. The cooldown of the effect: 1.5 seconds. The DoT burn from the dodge skill also triggers a cooldown reduction effect.
Shatter: S ( 12.50) Charge: A ( 10.00)

Skills

Normal Attack

Normal Attack

Normal

On the ground, use normal attack to launch 5 attacks in a row. The first attack deals total damage equal to {0}% of ATK + {1}. The second attack deals total damage equal to {2}% of ATK + {3}. The third attack deals total damage equal to {4}% of ATK + {5}. The fourth attack deals total damage equal to {6}% of ATK + {7} . The fifth attack deals total damage equal to {8}% of ATK + {9}.

Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

On the ground, use normal attack to launch 5 attacks in a row. The first attack deals total damage equal to {0}% of ATK + {1}. The second attack deals total damage equal to {2}% of ATK + {3}. The third attack deals total damage equal to {4}% of ATK + {5}. The fourth attack deals total damage equal to {6}% of ATK + {7} . The fifth attack deals total damage equal to {8}% of ATK + {9}.

Charged Shot

Charged Shot

Damage
HOLD ATTACK

Tap and hold normal attack to charge an attack and release to fire rounds, dealing {0}% of ATK plus {1} damage, plus an explosion 3 seconds later (or if the target dies), dealing {2}% of ATK as damage to nearby enemies. Each time the target is dealt damage during the explosion (up to 4 times), AoE is doubled and damage is increased.

Jumping Blast

Jumping Blast

Damage
JUMP + ATTACK

While airborne or after jumping once, launch Jumping Blast. Toss a bomb that deals damage equal to {0}% of ATK plus {1} to enemies in a circle ahead, knocking them back a short distance. Consumes 250 endurance.

Aerial Discharge

Aerial Discharge

Damage
JUMP + JUMP + ATTACK

After double-jumping, launch Aerial Discharge in mid-air. Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to {0}% of ATK plus {1}.

Heavy Bombardment

Heavy Bombardment

Damage
ATTACK + HOLD ATTACK

Hold attack button during a normal attack to unleash Suppressing Fire in front, dealing enemies AoE damage equal to {0}% of ATK plus {1} in total.

Dodge

Dodge

Dodge
Dodge

Dodge

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Close Quarters

Close Quarters

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Use normal attack right after dodging to trigger Close Quarters. Deal damage equal to {0}% of ATK plus {1} to targets in a frontal cone area.

Skill

Skill

Skill

Continuously inflict damage in a frontal cone area, dealing total damage equal to {0}% of ATK plus {1}. Cooldown: 60 seconds.

Barrage

Barrage

Damage

Continuously inflict damage in a frontal cone area, dealing total damage equal to {0}% of ATK plus {1}. Cooldown: 60 seconds.

Discharge

Discharge

Discharge
Explosive Rain

Explosive Rain

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another,other, removes all debuffs from the Wanderer and launches 3 grenades forward, dealing {0}% of ATK + {1} AoE damage and knocking up affected enemies. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).

Weapon Skins

Silver Flame Revolver

It would be great if I could apply paints of all colors to the flame... but there are still many technical problems to overcome.