Negating Cube

Negating Cube

SSRWeapon
  • ElementFlame
  • TypeSUP
  • Attack1080
  • Resistance624
  • HP92800
  • Weapon Effects

    Flame Reaction

    Increase flame ATK by 20% and flame resistance by 40%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.

    Flame Benediction

    Increase entire team's flame ATK by 5% when Benediction Resonance is activated.

    Advancements

    1

    Deal damage and produce a healing orb which lasts for 20 seconds and restores the HP of any teammate who picks it up. The HP restored is equal to 60% of ATK. 2-second cooldown.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.

    4

    Increase the current weapon's base HP growth by 32%.

    5

    Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.

    6

    Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.

    Normal Skills

    Normal Attack

    Attack x5
    Damage

    While on the ground, manipulate the cube to attack 5 times in a row. First Attack: Deal damage equal to 56% of ATK plus 354. Second Attack: Deal damage equal to 45.8% of ATK plus 289. Third Attack: Deal damage equal to 142.2% of ATK plus 898. Fourth Attack: Deal damage equal to 95.5% of ATK plus 604. Fifth Attack: Deal damage equal to 97.1% of ATK plus 613 up to 3 times and launch the target. Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.

    Omnium Missile

    JumpAttack
    Damage

    While airborne, use normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 71.2% of ATK plus 450. Consume up to 250 endurance. Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.

    Energy Overflow

    JumpHold Attack
    Damage

    While airborne or after jumping once, use normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 28.1% of ATK plus 178 damage to targets in its path.

    Omnium Shock

    Attack x2Hold Attack
    Damage

    On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 82.1% of ATK plus 518. The pillar lasts 5 seconds and deals damage equal to 34.2% of ATK plus 216 to nearby targets every second.

    Energy Sentinel

    Damage

    Cubes orbiting the Wanderer deal damage equal to 11.6% of ATK plus 73 to enemies.

    Energy Missile

    Damage

    When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK plus 306 to the target.

    Dodge Skills

    Soul Surge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos. Passive: Gain a cube for every successful aerial dodge.

    Skills

    Omnium Shield

    Damage

    Create shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, deal 142.9% of ATK plus 903 damage to nearby targets and strongly launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.

    Discharge Skills

    Omnium Wave

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and gain 5 cubes, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 171% of ATK plus 1080 to nearby targets, and strongly launches them into the air. Each cube also deals damage equal to 48.5% of ATK plus 306. If allies are in the vicinity, the allies and the wielder gain damage immunity for 3 seconds.