Rosy Edge

Rosy Edge

SSRWeapon
  • ElementIce
  • TypeTank
  • Attack1062
  • Resistance546
  • HP99200
  • Part of a set

    Weapon Effects

    Advancements

    1

    Increase shatter by 15% and restore 10% of HP after shattering the target's shield.

    2

    Increase the current weapon's base HP growth by 16%.

    3

    Upon switching to the weapon, gain an Ice Shield equal to 10% of Max HP. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds.

    4

    Increase the current weapon's base HP growth by 32%.

    5

    Increase damage and shatter by 50% while the shield is active.

    6

    Upon switching to the weapon, gain an Ice Shield equal to 20% of Max HP and immunity to being controlled when shield is active. Cooldown: 20 seconds. The Ice Shield lasts up to 10 seconds.

    Normal Skills

    Heavy Cleave

    Attack x4
    Damage

    While on the ground, swing a greatsword to attack 4 times in a row. First Attack: Deal damage equal to 72.9% of ATK plus 460 and knock the target back a short distance. Second Attack: Deal damage equal to 60.1% of ATK plus 380 and knock the target back a short distance. Third Attack: Deal damage equal to 105.4% of ATK plus 666 and knock the target back a short distance. Fourth Attack: Deal damage equal to 156.3% of ATK plus 987, strongly launch the target, then launch them upon landing.

    Aerial Strike

    JumpAttack x4
    Damage

    While airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 106.5% of ATK plus 673. Second Attack: Deal damage equal to 87.5% of ATK plus 553. Third Attack: Deal damage equal to 156% of ATK plus 985. Fourth Attack: Deal damage equal to 140.5% of ATK plus 887 and deliver a knockdown, launch the target upon landing.

    Rising Slash

    Attack x3Hold Attack
    Damage

    After the third normal attack, hold normal attack to trigger Rising Slash. Upon hit, strongly suspend the target and go airborne, dealing damage equal to **64.3%**of ATK plus 406.

    Moonset Slash

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Moonset Slash. While falling, each hit deals damage equal to 12.5% of ATK plus 79. Upon landing, deal damage equal to 140.5% of ATK plus 887 and launch targets. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    Sneak Attack

    CrouchAttack
    Damage

    Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3600.

    Whirlwind

    MovementHold Attack
    Damage

    While standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to 132.8% of ATK plus 839 every 0.5 seconds to the target. Grant hitstun immunity while in use.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

    Devastate

    MovementDashAttack
    Damage

    Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Devastate. Deal damage equal to 65.9% of ATK plus 416 each hit and launch targets.

    Crescent Slash

    DashAttack
    Damage

    Use normal attack during the short period after dodging to trigger Crescent Slash. Swing the greatsword to unleash sword auras forward, each dealing damage equal to 49.6% of ATK plus 313.

    Skills

    Blizzard

    Damage

    Swing the greatsword to launch sword auras forward, each dealing damage equal to 155.9% of ATK plus 985 and dealing increasing damage of 5% with each hit. Immune to control effects while active. Cooldown: 30 seconds.

    Discharge Skills

    Frost Barrier

    DamageControl

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and smash the ground to form a barrier, dealing damage equal to 553.5% of ATK plus 3496 to nearby enemies, suspending the targets. This reduces their speed by 50% and stops them from dodging or jumping. The barrier lasts 5 seconds and blocks projectiles.