Scythe of the Crow
SSRWeaponPart of a set
Weapon Effects
Advancements
Increase shatter by 15%. After shattering the target's shield, deal burn damage equal to 120% of ATK to the target every second for 15 seconds.
Increase the current weapon's base HP growth by 16%.
Increase damage dealt by 15% for each enemy target within 6 meters, up to 30%.
Increase the current weapon's base ATK growth by 32%.
Increase damage dealt against HP shields or shielded enemies by 100%.
Increase damage dealt by 10% for each enemy slain for 30 seconds. Stack up to 3 times.
Normal Skills
Normal Attack
Attack x5While on the ground, swing the scythe to launch 5 consecutive attacks. First Attack: Deal damage equal to 57.1% of ATK plus 361 and knock the target back a short distance. Second Attack: Deal damage equal to 49.1% of ATK plus 310 and knock the target back a short distance. Third Attack: Deal damage equal to 106.8% of ATK plus 675 and knock the target back a short distance. Fourth Attack: Deal damage equal to 109.5% of ATK plus 692 and knock the target back a short distance. Fifth Attack: Deal damage equal to 104.2% of ATK plus 658, strongly suspend the target, and cause the Wanderer to go airborne.
Rising Scythe
JumpAttack x5While airborne or after jumping once, attack 5 times in a row. First Attack: Deal damage equal to 63.4% of ATK plus 400. Second Attack: Deal damage equal to 68.8% of ATK plus 435. Third Attack: Deal damage equal to 190.5% of ATK plus 1203. Fourth Attack: Deal damage equal to 213.6% of ATK plus 1349. Fifth Attack: Deal damage equal to 173.9% of ATK plus 1098 and knock the target down. The higher the location is when triggered, the more damage is dealt, up to 600% damage.
Asunder
JumpHold AttackTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to 12.5% of ATK plus 79 each hit. Upon landing, deal damage equal to 71.9% of ATK plus 454 and deliver a knockdown. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Returning Chainblade
Attack x4Hold AttackAfter the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to 137.4% of ATK plus 868 to nearby targets and pulling them in.
Sneak Attack
CrouchAttackApproach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 3600.
Dodge Skills
Returning Chainblade
MovementDashAttackUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Rapid Lunge. Deal up to 126.9% of ATK plus 801 damage and pull in nearby enemies.
Domain of the Bat
DashWhen dodging, summon a domain of the bat that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 114.3% of ATK plus 722 damage to the target.
Dodge
MovementDashDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Skills
Mortal Coil
Swing the scythe, dealing damage equal to 499.9% of ATK plus 3157. Cooldown: 45 seconds.
Discharge Skills
Flaming Scythe
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and create a Flaming Scythe, dealing damage equal to 398.3% of ATK plus 2516. Lasts for 10 seconds. Additionally, spawn a Flaming Scythes Domain every 2 seconds. The scythes summon volcanic eruptions from the ground, which deal damage equal to 95% of ATK plus 417 to targets and suspending them.