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Absolute Zero

Absolute Zero

SSR Weapon
Ice Shell
Element

Ice Shell

Support
Type

Support

Shatter

B (4.00)

Charge

S (12.50)

Keep the cold temperature steady to heal allies.

Recommended Matrices

Proof of Trust
Proof of Trust

The two-set bonus increases the healing of Absolute Zero. The four-set bonus further supports increased damage.

Nonstop
Nonstop

The three-set bonus increases weapon charge, which enhances healing.

Uproot
Uproot

The three-set bonus increases weapon charge, which enhances healing.

Weapon Effects

Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Frost Benediction: Increase the entire team's frost ATK by 5% when Benediction Resonance is active.

Advancements

★1
After dodging, summon a Healing Bee that follows the user and heals the ally with the lowest percentage of HP within 15 meters. Heal for 25% of ATK and restore 50 weapon charge points each time, lasts for 25 seconds. Cooldown: 25 seconds.
Shatter: B ( 4.00) Charge: S ( 12.50)
★2
Increases the current weapon's Base HP growth by 16%.
Shatter: B ( 4.00) Charge: S ( 12.50)
★3
Use Sanctuary or discharge skills to remove debuffs from targets, can be used while being affected by control effects. Increase shatter and damage dealt for all teammates within range by 20%, and grant them immunity to control effects and shatter.
Shatter: B ( 4.00) Charge: S ( 12.50)
★4
Increases the current weapon's Base HP growth by 32%.
Shatter: B ( 4.00) Charge: S ( 12.50)
★5
Increase healing effect by 15%, plus an additional 20% when healing targets with less than 60% HP.
Shatter: B ( 4.00) Charge: S ( 12.50)
★6
Whenever a Healing Bee is summoned or disappears from battle, heal all allies for 100% of the user's ATK. All allies within 10 meters of the Healing Bee also gain 15% all damage and healing boost (cannot stack).
Shatter: B ( 4.00) Charge: S ( 12.50)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Soaring Barrage

Soaring Barrage

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Moonfall

Moonfall

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of {0}% of ATK plus {1} damage.

Focused Assault

Focused Assault

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to {0}% of ATK plus {1} every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to {2}% of ATK plus {3} at the target location and to nearby enemies every 0.3 seconds.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Surge

Surge

Damage
DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Surge. Each energy pulse deals damage equal to {0}% of ATK plus {1} to targets. Grant 75 weapon charge points upon use.

Tesseract

Tesseract

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Use normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to {0}% of ATK plus {1} to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.

Sanctuary

Sanctuary

Skill

Create a healing zone that moves with the Wanderer and heals nearby allies for {0}% of ATK plus {1} once every 0.5 seconds for 6 seconds. 60-second cooldown.

Sanctuary

Sanctuary

Support

Create a healing zone that moves with the Wanderer and heals nearby allies for {0}% of ATK plus {1} once every 0.5 seconds for 6 seconds. 60-second cooldown.

Discharge

Discharge

Discharge

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer. The staff continuously removes negative effects from the Wanderer and allies while providing healing to them within range, restoring {2}% of ATK + {3} HP per second for 7 seconds. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).

Swift Deliverance

Swift Deliverance

Support

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer. The staff continuously removes negative effects from the Wanderer and allies while providing healing to them within range, restoring {2}% of ATK + {3} HP per second for 7 seconds. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).