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Staff of Scars

Staff of Scars

SR Weapon
Volt
Element

Volt

Support
Type

Support

Shatter

B (4.00)

Charge

A (10.00)

A mechanical staff with a cross rune carved into it. Capable of both forgiving sins or unleashing punishments.

Recommended Matrices

Proof of Trust
Proof of Trust

The two-set bonus increases the healing of Staff of Scars. The four-set bonus further supports increased damage.

Nonstop
Nonstop

The three-set bonus increases weapon charge, which enhances healing.

Uproot
Uproot

The three-set bonus increases weapon charge, which enhances healing.

Advancements

★1
Heal all teammates within 10 meters for 100% of ATK after using a dodge skill.
Shatter: B ( 4.00) Charge: A ( 10.00)
★2
Increases the current weapon's Base HP growth by 10%.
Shatter: B ( 4.00) Charge: A ( 10.00)
★3
Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.
Shatter: B ( 4.00) Charge: S ( 11.20)
★4
Increases the current weapon's Base HP growth by 20%.
Shatter: B ( 4.00) Charge: S ( 11.20)
★5
Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks).
Shatter: B ( 4.00) Charge: S ( 13.20)
★6
Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target.
Shatter: B ( 4.00) Charge: S ( 13.20)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Soaring Barrage

Soaring Barrage

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Moonfall

Moonfall

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of {0}% of ATK plus {1} damage.

Focused Assault

Focused Assault

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to {0}% of ATK plus {1} every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to {2}% of ATK plus {3} at the target location and to nearby enemies every 0.3 seconds.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Surge

Surge

Damage
DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Surge. Each energy pulse deals damage equal to {0}% of ATK plus {1} to targets. Grant 75 weapon charge points upon use.

Tesseract

Tesseract

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Use normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to {0}% of ATK plus {1} to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.

Skill

Skill

Skill

Create an energy shield at the Wanderer's location. Heal allies within the shield for {3}% of ATK plus {4} every second and reduce their damage taken by {0}% for 10 seconds. 60-second cooldown.

Sanctuary

Sanctuary

Support

Create an energy shield at the Wanderer's location. Heal allies within the shield for {3}% of ATK plus {4} every second and reduce their damage taken by {0}% for 10 seconds. 60-second cooldown.

Discharge

Discharge

Discharge

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer. The staff continuously removes negative effects from the Wanderer and allies while providing healing to them within range, restoring {2}% of ATK + {3} HP for 7 seconds. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).

Swift Deliverance

Swift Deliverance

Support

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer. The staff continuously removes negative effects from the Wanderer and allies while providing healing to them within range, restoring {2}% of ATK + {3} HP for 7 seconds. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).