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Guren Blade

Guren Blade

SSR Weapon
Grievous
Element

Grievous

Offense
Type

Offense

Shatter

B (7.50)

Charge

S (12.00)

The crimson blade stands for courage and resolve, while the sharp edge carries out justice.

Banner History (3 total appearances)

3
Rerun Final Rerun
Feb 26, 2023
to Mar 8, 2023
2
Rerun
Dec 26, 2022
to Jan 5, 2023
1
First Run
Sep 15, 2022
to Oct 5, 2022

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Multi-directional Strike
Multi-directional Strike

The two-set bonus increases the damage output of Guren Blade in the air. The four-set bonus reduces the weapon skill cooldown and increases the weapons switching's discharge damage.

Rational Liberation
Rational Liberation

The two-set bonus and the four-set bonus benefit the multi-attack of Guren Blade, increasing damage output.

Deadly Lock
Deadly Lock

The three-set bonus increases the damage dealt with the grievous targets and fits the Physical stat of Guren Blade.

Weapon Effects

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

★1
After hitting a target with a skill or discharge skill, gain 1 stack of the following buff: Increase damage dealt by 8% for 25 seconds, stacking up to 3 times, for a maximum of 1 stack per skill use.
Shatter: B ( 7.50) Charge: S ( 12.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: B ( 7.50) Charge: S ( 12.00)
★3
When hitting a target with a skill or discharge skill, apply 1 stack of War Wounds to the target: Increase incoming physical damage and shatter from physical weapons by 10% for 15 seconds. Stack up to 1 time.
Shatter: A ( 8.20) Charge: S ( 12.00)
★4
Increases the current weapon's Base HP growth by 32%.
Shatter: A ( 8.20) Charge: S ( 12.00)
★5
Hitting targets with skills or discharge skills grants Skill Damage Boost, which increases all weapon skill damage by 20% for 25 seconds. This effect cannot be stacked.
Shatter: A ( 8.20) Charge: S ( 12.00)
★6
Skills hitting the same target no longer have reduced damage. After using Guren Blade's skills or discharge skill, all targets with War Wounds within 8 meters gain another 1 stack of War Wounds.
Shatter: A ( 8.20) Charge: S ( 12.00)

Skills

Normal Attack

Normal Attack

Normal
Quick Slash

Quick Slash

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, swing the blade to attack 5 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back a short distance. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and launch the target.

Jumping Strike

Jumping Strike

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and deliver a knockdown.

Cyclone

Cyclone

Damage
ATTACK + HOLD ATTACK

Tap and hold the normal attack button after normal attacks to trigger Cyclone. Upon hit, suspend the target and deal {0}% of ATK plus {1} to a single target.

Diving Edge

Diving Edge

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to {0}% of ATK plus {1} each hit. Upon landing, deal damage equal to {2}% of ATK plus {3} to surrounding targets and knock them back. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Sneak Attack

Sneak Attack

Damage
CROUCH + ATTACK

Approach the enemy from behind while crouching, then use normal attack to trigger Sneak Attack, dealing damage equal to {0}% of ATK plus {1}.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Leap Attack

Leap Attack

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Use normal attack during the short period after dodging to trigger Leap Attack. The Wanderer swings their blade forward and deals damage equal to {0}% of ATK plus {1} to the target, strongly suspending them while going airborne. Then, deal additional damage equal to {2}% of ATK plus {3} to the target.

Skill

Skill

Skill
Roam

Roam

Damage

Roam through targets while swinging the blade, dealing total damage equal to {0}% of ATK plus {1} to up to 5 targets (damage dealt by each consecutive hit on the same target will be reduced by 20% from the previous hit). After Roam has concluded, slash the space in front, dealing area damage equal to {2}% of ATK plus {3} to surrounding targets and suspending them. Become immune to control effects while skill is in use, and all damage taken is reduced by 50%. Cooldown: 15 seconds.

Discharge

Discharge

Discharge

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and allow the Authorizer to rush to the target, strongly suspending the target and dealing damage equal to {0}% of ATK plus {1}. A bladestorm follows, dealing damage equal to {2}% of ATK plus {3}. Gain immunity to Grievous, Freeze, Burn, and Electrify effects for 5 seconds. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).

Unbridled Flurry

Unbridled Flurry

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and allow the Authorizer to rush to the target, strongly suspending the target and dealing damage equal to {0}% of ATK plus {1}. A bladestorm follows, dealing damage equal to {2}% of ATK plus {3}. Gain immunity to Grievous, Freeze, Burn, and Electrify effects for 5 seconds. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).