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Thunderbreaker

Thunderbreaker

SSR Weapon
Volt
Element

Volt

Offense
Type

Offense

Shatter

S (12.50)

Charge

A (8.00)

This long spear covered in lightning is the SMA1-TS00-Thunderbreaker. It is able to unleash the stored power through unimaginable means. The electric field that it generates disrupts the mind of its wielder, so it cannot be mastered by ordinary people.

Banner History (5 total appearances)

5
Rerun Final Rerun
Sep 5, 2023
to Oct 2, 2023
4
Rerun
Aug 8, 2023
to Sep 4, 2023
3
Rerun
Jun 3, 2023
to Jun 26, 2023
2
Rerun
Mar 19, 2023
to Mar 29, 2023
1
First Run
Dec 22, 2022
to Jan 11, 2023

Recommended Matrices

Savage Wolf
Savage Wolf

Both the 2-piece and the 4-piece set increase the off-hand damage of Thunderbreaker in a volt group.

Internal Struggle
Internal Struggle

The 3-piece set increases the damage dealt when HP is low, making it a great match for Thunderbreaker.

Weapon Effects

Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activated by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

★1
Gain 1 stack of Superconductor per charge: Increase Max HP by 7.5% but increase damage received by 2% (except when the current HP is lower than 50 times of volt ATK and no HP Shield is equipped), stacking up to 8 times. Lose 1 stack if no Superconductor gets refreshed within 6 seconds.
Shatter: S ( 12.50) Charge: A ( 8.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 12.50) Charge: A ( 8.00)
★3
Release any volt weapon skill or discharge skill to get 2 charges. Gain hyperbody at 8 Superconductor stacks.
Shatter: S ( 12.50) Charge: A ( 8.00)
★4
Increases the current weapon's Base HP growth by 32%.
Shatter: S ( 12.50) Charge: A ( 8.00)
★5
Each Superconductor stack increases final damage by 1%.
Shatter: S ( 12.50) Charge: A ( 8.00)
★6
Boost Dubhe's Volt Sense: For every 1 other volt weapon sensed, gain 10% volt damage boost for 25 seconds.
Shatter: S ( 12.50) Charge: A ( 8.00)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack Passive

Normal Attack Passive

When wielding Thunderbreaker, hitting the target 4 times with normal attack will charge the weapon, stacking up to 5 charge points. After charging, any Electromancy dodge skill triggers electrocution with lightning. Lightning damage dealt equals 3% of HP lost (but no lower than 100% of Volt ATK, and no higher than 1,000% of Volt ATK), and triggers Electrified Entity, which deals area volt damage equal to 2% of HP lost (no lower than 40% of Volt ATK, and no higher than 400% of Volt ATK).

Mizar

Mizar

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, initiate 6 attacks in a row with Thunderbreaker. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back. Sixth Attack: Deal damage equal to {10}% of ATK plus {11} and launch the target.

Megrez

Megrez

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Phecda

Phecda

DamageControl
ATTACK + HOLD ATTACK

While on the ground, tap and hold normal attack to trigger. Deal damage up to {0}% of ATK plus {1} to the target and gather enemies around you.

Merak

Merak

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger. While falling, deal damage equal to {0}% of ATK plus {1} each hit. Upon landing, deal damage equal to {2}% of ATK plus {3} to nearby targets.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

Alioth

Alioth

Damage
MOVEMENT + DODGE + ATTACK

Tap normal attack during the short period after dodging. Dash to attack the target, dealing total damage equal to {0}% of ATK plus {1}.

Skill

Skill

Skill
Dubhe

Dubhe

Damage

Unleash a barrage of attacks, dealing damage up to {0}% of ATK plus {1} to enemies within range, and transform enemies or your summons within a certain range into Electrified Entities. Up to 3 Electrified Entities can exist at a time. Cooldown: 30 seconds. Gain Volt Sense when Dubhe is used: Scan the other two equipped weapons when unleashing skills. Each time a volt weapon is sensed, volt damage increases by 6% for 25 seconds. Electrified Entity: When unleashing any volt weapon discharge skill, Electrified Entities unleash volt area damage equal to 5% of missing HP (no less than 100% of volt ATK, no more than 1,000% of volt ATK). When using Thunderbreaker, unleashing any volt weapon skill or discharge skill consumes 30% of current HP to deal additional volt damage equal to 45% of the consumed HP (no less than 400% volt ATK, no more than 3,000% volt ATK). After 8 seconds or when HP is lower than 10%, recover 5% of missing HP every second for 8 seconds (not affected by any healing effects). The recovery effect cannot be stacked.

Discharge

Discharge

Discharge
Obliterator

Obliterator

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Thunderbreaker unleashes wide-range volt damage, dealing total damage equal to {0}% of ATK plus {1} and transforms enemies or your summons within a certain range into Electrified Entities. Up to 3 Electrified Entities can exist at a time. Electrified Entity: When unleashing any volt weapon discharge skill, Electrified Entities unleash volt area damage equal to 5% of missing HP (no less than 100% volt ATK, no more than 1,000% volt ATK). When using Thunderbreaker, unleashing any volt weapon skill or discharge consumes 30% of current HP to deal additional volt damage equal to 45% of the consumed HP (no less than 400% of volt ATK and no more than 3,000% of volt ATK). After 8 seconds or when HP is lower than 10%, recover 5% missing HP every second for 8 seconds (not affected by healing effects). The recovery effect cannot be stacked.