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Unity

Unity

SSR Weapon
Ice Shell
Element

Ice Shell

Offense
Type

Offense

Shatter

S (13.00)

Charge

S (11.00)

Unity, in other words, consolidation. It's the weapon Ji Yu handpicked for Yu Lan, which possesses the latest tech from Domain 9. Please don't be surprised if you witness some miraculous sights after using it with the timestamp.

Banner History (7 total appearances)

7
Rerun
Aug 6, 2024
to Sep 19, 2024
6
Rerun
May 28, 2024
to Jul 2, 2024
5
Rerun
Mar 12, 2024
to Apr 29, 2024
4
Rerun
Jan 30, 2024
to Mar 11, 2024
3
Rerun
Jan 9, 2024
to Jan 29, 2024
2
Rerun
Oct 24, 2023
to Nov 20, 2023
1
First Run
Jul 18, 2023
to Aug 7, 2023

Recommended Matrices

Sincerity
Sincerity

The two-set bonus increases the off-hand DPS and damage boosting abilities of a frost team. The four-set bonus further amplifies the damage boost effect when paired with Unity.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Uproot
Uproot

The three-set bonus increases the charging speed of a frost team and makes them switch weapons quickly.

Weapon Effects

Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Icecrush: Swift Cut: When Unity is equipped, upon landing a hit with any weapon's discharge skill, deal initial damage to nearby targets equal to 150% of frost ATK plus 2% of the Wanderer's Max HP plus 75% of the sum of all the Wanderer's resistance types plus 275% of crit. While in combat state, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 volt/physical/flame weapon of any kind equipped, Icecrush damage is increased 6.5 times. In addition, Icecrush damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
While in the Martial Artist form, after consuming 3 or more Internal Strength, Unity restores 5 Internal Strength. Subsequently, the Wanderer's final damage is increased by 25%, and Unity's dodge attack/normal attack damage is increased by 250% for 150 seconds. While in the Sweeping Force form, after consuming 3 or more Fighting Spirit, Unity restores 5 Fighting Spirit. Subsequently, the Wanderer's final damage is increased by 25% for 75 seconds.
Shatter: S ( 13.00) Charge: S ( 11.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 13.00) Charge: S ( 11.00)
★3
In the Martial Artist form, if Internal Strength is not obtained within 25 seconds, the next acquisition of Internal Strength will grant 2 counts. In any form, when Unity consumes 3 or more Internal Strength or Fighting Spirit, restore 50% of the Wanderer's Max HP. In solo play, the HP recovery is increased to 100%. This effect can only trigger 1 time every 8 seconds in Sweeping Force form. In Martial Artist form, there are no limitations.
Shatter: S ( 13.00) Charge: S ( 11.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 13.00) Charge: S ( 11.00)
★5
After Unity consumes Internal Strength or Fighting Spirit, when receiving lethal damage, prevent lethal damage 1 time and recover 100% of the Wanderer's Max HP (Unavailable in Apex League). In solo play, the HP recovery is increased to 200%. Both effects can only trigger 1 time every 300 seconds.
Shatter: S ( 13.00) Charge: S ( 11.00)
★6
While in the Martial Artist form, Unity's dodge attack / normal attack damage is further increased by 350%. After consuming Internal Strength, the Wanderer's final damage is increased by 50% for 150 seconds. While in the Sweeping Force form, after Unity consumes Fighting Spirit, the Wanderer's final damage is increased by 75% for 150 seconds.
Shatter: S ( 13.00) Charge: S ( 11.00)

Skills

Normal Attack

Normal Attack

Normal
Battering Fist

Battering Fist

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and continuously knock the target back. Sixth Attack: Deal damage equal to {10}% of ATK plus {11} and launch the target. Battering Fist can be used in either the Martial Artist or Sweeping Force form. After using any dodge attack while in the Martial Artist form, use normal attack to quickly trigger the Fourth Attack. After the Fifth Attack lands a hit while in the Martial Artist form, strongly freeze the target for 2 seconds (unavailable in Apex League and against bosses) and additionally inflict Chilblain, dealing damage equal to {12}% of ATK plus {13} every second for 8 seconds. This effect can only be triggered on the same target 1 time every 8 seconds.

Floating Fist

Floating Fist

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}. Floating Fist can be used in either the Martial Artist or Sweeping Force form.

Forest-Piercing Swallow

Forest-Piercing Swallow

Damage
ATTACK + HOLD ATTACK

Forest-Piercing Swallow can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the first to third normal attacks to trigger Forest-Piercing Swallow. Deal damage equal to {0}% of ATK plus {1} and draw in nearby targets. Then, deal damage equal to {2}% of ATK plus {3} and knock the targets back. After using Cloud-Soaring Kite, using normal attack can also trigger Forest-Piercing Swallow.

Sky-Dancing Snake

Sky-Dancing Snake

Damage
ATTACK + HOLD ATTACK + HOLD ATTACK

Sky-Dancing Snake can only be used while in the Martial Artist form. While on the ground, tap and hold normal attack when using the fourth to fifth normal attacks to trigger Sky-Dancing Snake. Deal damage equal to {0}% of ATK plus {1} to nearby targets and suspend them. After using Forest-Piercing Swallow, tapping and holding normal attack can also trigger Sky-Dancing Snake.

Frost High & Low

Frost High & Low

Damage
JUMP + ATTACK + HOLD ATTACK

While airborne, tap and hold normal attack when using the first to sixth normal attacks to trigger Frost High & Low. Toss your weapon in the air, dealing damage equal to {0}% of ATK plus {1} to nearby targets. Frost High & Low can be used in either the Martial Artist or Sweeping Force form.

Cloud-Soaring Kite

Cloud-Soaring Kite

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Cloud-Soaring Kite. Fall from above, dealing damage equal to {0}% of ATK plus {1} to nearby targets upon reaching the ground and knock them down. Cloud-Soaring Kite can be used in either the Martial Artist or Sweeping Force form.

Total Rewind

Total Rewind

ControlHyperbody
HOLD ATTACK

When on the ground, tap and hold normal attack to trigger Total Rewind. Continuously draw in nearby targets while consuming endurance, during which the Wanderer gains hyperbody. Total Rewind can be used in either the Martial Artist or Sweeping Force form.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. Can be used in either the Martial Artist or Sweeping Force form. After dodging while in the Martial Artist form, gain hyperbody for 5 seconds.

Impossible Feat

Impossible Feat

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Impossible Feat, dealing damage equal to {0}% of ATK plus {1} to nearby targets. Impossible Feat can be used in either the Martial Artist or Sweeping Force form.

Sweeping Clouds

Sweeping Clouds

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Sweeping Clouds, dealing damage equal to {0}% of ATK plus {1} to nearby targets. Sweeping Clouds can be used in either the Martial Artist or Sweeping Force form.

Skill

Skill

Skill
Offense & Defense

Offense & Defense

Damage

Unity has 2 forms: Martial Artist and Sweeping Force. Activate up to 1 of them via the Skills - Settings page. They cannot be switched while in the combat state. Martial Artist form: While in the combat state, Unity's dodge attack / normal attack multiplier is additionally increased by 40%. After using any weapon's dodge attack or normal attack 3 times, receive 1 Internal Strength (up to 10). Only 1 Internal Strength can be obtained every 2 seconds. While not in the combat state, all Internal Strength will be cleared. Sweeping Force form: After Observe & React lands a hit, enter the Anticipate state and receive 1 Fighting Spirit every 0.8 seconds (up to 15) for 60 seconds. While not in the combat state, all Fighting Spirit will be cleared. Passive: Chill When Unity is equipped, ignore 15% of targets' Frost Resistance. This effect also works in the off-hand slot.

Fire in the Hole

Fire in the Hole

Damage

Deal damage equal to {0}% of ATK plus {1} to the target. Cooldown: 15 seconds. When using Fire in the Hole, Unity will consume up to 5 Internal Strength. When it consumes 1/2/3/4/5 Internal Strength, Fire in the Hole will deal 1.1/1.4/1.8/2.3/3 times of its original damage respectively. After using Fire in the Hole, increase frost damage by 12% for 30 seconds. After using Fire in the Hole, restore 2 dodge attempts. Fire in the Hole can only be used while in the Martial Artist form. When Internal Strength reaches 5, reset Fire in the Hole's cooldown.

Clashing of Arms

Clashing of Arms

Damage

Deal damage equal to {0}% of ATK plus {1} to the target. Cooldown: 15 seconds. While in the Anticipate state, when using any weapon skill, Unity will consume up to 5 Fighting Spirit. When it consumes 1/2/3/4/5 Fighting Spirit, deal additional damage to nearby targets equal to 169%/368%/619%/938%/1,350% of ATK, and deal damage equal to {2}% of ATK plus {3} every second for 5 seconds. After using any frost weapon skill, gain 2 seconds of hyperbody. Clashing of Arms can only be used while in the Sweeping Force form.

Discharge

Discharge

Discharge
Snow-Treading Tiger

Snow-Treading Tiger

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to {0}% of ATK plus {1} to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). Snow-Treading Tiger can only be used while in the Martial Artist form.

Observe & React

Observe & React

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to {0}% of ATK plus {1} to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). After Observe & React lands a hit, increase frost damage by 12% for 30 seconds. After Observe & React lands a hit, enter the Anticipate state for 60 seconds. After using Unity to use a discharge skill, receive 1,000 weapon charge. This effect can only be triggered 1 time every 10 seconds. Observe & React can only be used while in the Sweeping Force form.