pathfinders_beacon
4-STARLance
Skills
AT
Agility Boost [S]
attr agiAgility +{agi}
| Lv | agi |
|---|---|
| 1 | 12 |
| 2 | 21 |
| 3 | 31 |
| 4 | 40 |
| 5 | 50 |
| 6 | 60 |
| 7 | 69 |
| 8 | 79 |
| 9 | 93 |
AT
ATK Boost [S]
attr atkAttack +{atk:0.0%}
| Lv | atk |
|---|---|
| 1 | 0.03 |
| 2 | 0.054 |
| 3 | 0.078 |
| 4 | 0.102 |
| 5 | 0.126 |
| 6 | 0.15 |
| 7 | 0.174 |
| 8 | 0.198 |
| 9 | 0.234 |
SP
Inspiring: Start of a Saga
spiritWhen the wielder's HP is above {hp_ratio_c:0%}, ATK +{atk_up:0.0%}.
| Lv | atk up | hp ratio c |
|---|---|---|
| 1 | 0.15 | 0.8 |
| 2 | 0.18 | 0.8 |
| 3 | 0.21 | 0.8 |
| 4 | 0.24 | 0.8 |
| 5 | 0.27 | 0.8 |
| 6 | 0.3 | 0.8 |
| 7 | 0.33 | 0.8 |
| 8 | 0.36 | 0.8 |
| 9 | 0.42 | 0.8 |
Best Characters
Characters whose builds recommend this weapon.
Lance Characters
All characters that can equip this weapon type.
Build Notes
Rank #4
This endgame build turns Lifeng into a debuff-heavy sub-DPS who opens with his Battle Skill to apply Physical Susceptibility, uses his Combo Skill to hand out Link, then fires his Ultimate to consume the buff and stack Vulnerability. The Swordmancer set and Mountain Bearer weapon amplify his Physical damage, while the Type 50 Yinglung off-piece keeps his Ultimate cycling quickly for more debuff uptime.
Mountain Bearer is the top pick because Lifeng consistently applies Vulnerability, letting him maintain the weapon's damage bonuses throughout the fight.
Swordmancer adds Agility, Strength, and Physical DMG, while the Stagger Efficiency helps reach stagger thresholds more quickly against bosses.
If Mountain Bearer is unavailable, Valiant offers similar stats with an additional Physical hit; Chimeric Justice and Pathfinder's Beacon are solid fallbacks for Ultimate Gain and attack stats.
- The Swordmancer set rewards Lifeng every time he applies a Physical status by firing an extra high-damage hit, which pairs naturally with his frequent debuffs.
- Using Type 50 Yinglung Heavy Armor T1 as the off-piece boosts his Ultimate Gain so he can refresh Vulnerability stacks more often.
Rank #3
An accessible early-game setup that still lets Lifeng act as a physical sub-DPS. Chimeric Justice improves his Strength and Ultimate uptime, while the Roving MSGR set keeps his Physical damage high as long as his HP remains above 80%. This build bridges the gap until the endgame Swordmancer setup becomes available.
This build uses gear and weapons found early in the game to boost Lifeng's raw damage without requiring rare drops.
Chimeric Justice raises Strength and Ultimate Gain so Lifeng can apply his debuffs more often, while the Roving MSGR set adds Agility and Physical DMG.
If Chimeric Justice isn't in your inventory, Aggeloslayer or Pathfinder's Beacon are serviceable stand-ins for early content.
- Roving MSGR is a great early set because its conditional Physical DMG bonus is easy to keep active when Lifeng stays above 80% HP.
- Chimeric Justice gives Strength and Ultimate Gain, allowing more frequent debuffs and skill usage early on.
Rank #4
This endgame build turns Camille into a dedicated SP battery and buffer: Blessing of Lustrous Carmine accelerates his Ultimate recovery while raising allied damage, and the Frontiers set adds another team-wide buff after every SP-recovering skill. The gear spread prioritizes Intellect and Ultimate Gain so Camille can keep the Bloodfount Revival Heat DMG stacks alive and chain Hunter Pursuit Link buffs. The optional off-piece Redeemer Seal boosts the two stats that matter most for his support role, making this the default pick for high-end content.
Blessing of Lustrous Carmine is his signature: it raises team ATK and Heat DMG while improving his own Ultimate gain, which directly feeds his Support loop.
Frontiers combos with his kit because every SP-recovering skill activates the 16% team DMG buff, and the 15% Combo Skill cooldown reduction tightens rotations.
Redeemer Seal is the recommended off-piece because Intellect scales his self-healing and Ultimate Gain lets him cycle Sanguine Downpour more often.
Choose Beacon of Duty when you need the team's Physical/Heat damage buffs, or JET if you only care about personal damage and can sacrifice team utility.
- Use Frontiers with an off-piece Redeemer Seal to stack Intellect and Ultimate Gain while keeping the 4-piece set bonus.
- The Frontiers set triggers whenever Camille recovers SP from a skill, so his Combo Skill and Ultimate both refresh the team damage buff.
- If Blessing of Lustrous Carmine is unavailable, Beacon of Duty provides comparable team buffs; JET is only a damage stat-stick.
Best in Slot
The early-game build uses Mordvolt Insulation and Pathfinder's Beacon to turn Camille into a serviceable hybrid damage dealer while he levels up. The set's Intellect and conditional Arts DMG buffs improve both his talent output and his finisher damage, and the weapon's Attack/Agility buffs help him clear story missions and bosses. This setup is meant to be temporary; once purple gear with Ultimate Gain becomes available, players are expected to transition to the Frontiers-based SP support build.
In the opening stages, Camille cannot rely on SP-recovery loops, so the build prioritizes Intellect and Attack to make his skills and talents hit harder.
The Mordvolt Insulation 2-piece set provides a comfortable Intellect boost and a portable Arts DMG condition that Camille maintains thanks to his self-healing.
Pathfinder's Beacon is the recommended early polearm because its Attack and Agility buffs compensate for Camille's low personal multipliers, and it can be replaced later by Blessing of Lustrous Carmine or Beacon of Duty.
- Mordvolt Insulation's flat Intellect bonus strengthens Camille's early healing and Heat DMG talents while the conditional Arts DMG buff helps clear story content.
- Pathfinder's Beacon is a stopgap that raises Attack and Agility; it lacks the team utility of his signature weapon but smooths early rotations.
- Ultimate Gain does not appear until higher-rarity gear, so this early setup focuses on raw stats instead.