Best Character Builds & Guides
Browse all Arknights: Endfield character builds with weapon recommendations, gear sets, stat priority, and rotation guides.
GilbertaSS
endgame supportThis endgame setup focuses on maximizing Ultimate frequency and team-wide damage. Delivery Guaranteed supplies energy and an Arts damage buff, while Eternal Xiranite adds more energy, Intellect, and a 16% damage buff for the whole party when Gilberta applies debuffs. Redeemer Armor fills the missing slot with extra Intellect and Ultimate Gain, letting Late Reply heal more while keeping her debuffs active.
ultimate_gainteam_buffarts_debuffflex_slot
GilbertaSS
early game supportThis early game build keeps Gilberta functional as a debuffer and buffer before specialized sets are available. Stanza of Memorials amplifies the team's Attack with each Ultimate, and the Catastrophe set grants extra Ultimate Gain plus a starting SP burst. The mix of Intellect and Ultimate Gain from the off-piece lets Gilberta continue healing while maintaining high debuff uptime.
beginnerf2pultimate_gainteam_buff
PogranichnikS
endgame supportThis endgame build focuses on Pogranichnik's identity as an SP-regen support. The Frontiers gear set turns every SP-restoring skill into a short team-wide damage buff, while the Bonekrusha off-piece ensures his Ultimate comes back quickly for more SP. Thermite Cutter is the weapon of choice because it boosts both his personal offense and the party's Attack, supercharging his Fervent Morale buff. The result is a support Vanguard who constantly feeds the team energy and amplifies physical damage, making him a core piece of mono-physical endgame compositions.
endgamesp_regenteam_buffbreachphysical_support
PogranichnikS
early game supportThis early-game build gives Pogranichnik a simple, low-investment setup that still fulfills his main role as an SP-support. The Mordvolt Resistant set supplies Will, his key attribute, while Thermite Cutter offers both Will and a party ATK buff after SP restoration. It is a budget-friendly foundation that lets players use him in mono-physical teams from the very beginning, with room to transition into the frontiers endgame build later.
beginnerf2psp_regenwill_boost
EndministratorS
endgame dpsThis endgame build turns Endministrator into a dedicated Crush DPS. Grand Vision amps both normal attacks and Crush damage through Attack, Agility, Physical DMG, and Arts Intensity. The Grizzled Edge 4-piece then converts Crush applications and consumed Vulnerability stacks into a strong Physical DMG buff, so the character can front-load damage in Physical compositions. Rotation order matters: apply Crush after team Vulnerable stacks, use Combo Skill for Originium Crystals, and detonate them with Ultimate.
crushphysicaldpsendgamelate_game
EndministratorS
early game dpsThis budget build gets Endministrator going from level 15 to 30. Roving MSGR supplies flat Agility and a conditional 20% Physical DMG bonus while HP stays high. Sundering Steel is an F2P weapon that boosts Agility and Physical damage, letting the protagonist carry early content until Grizzled Edge and Grand Vision are available.
f2pearly_gamephysicalbeginner
RossiSS
endgame dpsThis endgame build turns Rossi into a hard-hitting sub-DPS. Lupine Scarlet supplies the mixed stats she wants, while MI Security raises her crit and attack to line up with the crit buffs from her Combo Skill. In rotations, Rossi debuffs with Razor Clawmark, converts Arts Inflictions into Vulnerability, and then detonates her Ultimate for a large Heat burst. The armor piece also improves Ultimate Gain, keeping her rotation smooth.
crit_rateburst_dpslate_gamesub_dps
RossiSS
early game dpsThis early game build is a budget setup for new players. Sundering Steel gives a straightforward Physical damage boost and Agility, while the full Roving MSGR set adds more Agility and a conditional Physical damage increase. It makes Rossi easier to play before her crit-heavy endgame gear is available, letting her use Battle Skill and Combo Skill to apply Vulnerability and deal steady single-target damage.
beginnerf2pphysical_dps
SnowshineB
endgame supportThis endgame support build turns Snowshine into a hybrid healer and buffer. The Eternal Xiranite set rewards her Battle Skill's Protection with a team-wide damage increase, while Former Finery keeps her healing without relying on the Combo Skill trigger. Priority is Will and Treatment Effect to maximize Polar Rescue's output, with HP as a safety stat. She should stay close to the controlled operator, bait an attack to apply Cryo, then use her Ultimate to solidify enemies for Shatter follow-ups. Finishing Call is a great alternative when you need more healing, and Thunderberge is worth considering for extra shielding in high-burst content.
healingteam_buffprotectionendgame
SnowshineB
early game supportThe early game build focuses purely on making Snowshine's heals stronger with cheap, accessible gear. Mordvolt Resistant armor boosts Will and adds conditional Treatment when she drops below half HP, while Former Finery supplies free healing from enemy attacks. This lets her carry early content as a dependable sustain unit until the player can farm Eternal Xiranite for the team-wide damage buff. Prioritize Will and Efficacy; ignore damage stats because her kit is meant to enable teammates rather than deal damage.
early_gamef2phealingbeginner
PerlicaSS
endgame supportThis endgame build turns Perlica into an Electric team engine. The Qingbo set shortens her Combo Skill cooldown so she can maintain Electrification almost constantly, while Wild Wanderer converts those debuff applications into a team-wide Electric damage buff. The result is a support build that accelerates the entire Electric team's rotation and damage output.
electric_supportcombo_skillcooldown_reductionteam_buff
PerlicaSS
endgame supportThis build is for general Arts support teams where Perlica is not specifically boosting an Electric carry. Pulser Labs boosts her Arts Intensity, making Electrification a stronger team-wide debuff, while Stanza of Memorials adds an ATK buff every time she uses her Ultimate. The Eternal Xiranite gloves help sustain the Ultimate loop, so the build is both debuff-focused and rotation-friendly.
arts_supportultimateattack_buffteam_buff
PerlicaSS
early game hybridThis early-game build keeps Perlica useful as both a damage dealer and a support before dedicated gear sets become available. Mordvolt Insulation supplies a straightforward Intellect and Arts damage boost, letting her contribute solid damage while still applying Electrification. Wild Wanderer is the recommended weapon, with Stanza of Memorials as a viable alternative depending on team composition.
early_gameelectricdamagebeginner
LifengS
endgame sub dpsThis endgame build turns Lifeng into a debuff-heavy sub-DPS who opens with his Battle Skill to apply Physical Susceptibility, uses his Combo Skill to hand out Link, then fires his Ultimate to consume the buff and stack Vulnerability. The Swordmancer set and Mountain Bearer weapon amplify his Physical damage, while the Type 50 Yinglung off-piece keeps his Ultimate cycling quickly for more debuff uptime.
endgamesub_dpsphysical_dpsvulnerabilityultimate_gain
LifengS
early game sub dpsAn accessible early-game setup that still lets Lifeng act as a physical sub-DPS. Chimeric Justice improves his Strength and Ultimate uptime, while the Roving MSGR set keeps his Physical damage high as long as his HP remains above 80%. This build bridges the gap until the endgame Swordmancer setup becomes available.
early_gamef2pphysical_dpsbeginner
TangtangSS
endgame sub dpsThis endgame build turns Tangtang into a strong sub-DPS and debuffer. The Brigand's Calling weapon and Bonekrusha gear set both feed her Whirlpool-to-Waterspout sequence, letting her apply Arts Susceptibility frequently while dealing respectable Cryo damage. The LYNX Slab off-piece maximizes her main stats, and the overall rotation lets her contribute meaningful damage during her own skill rotations while also amplifying her team's Arts damage.
sub_dpsdebuffcryoagility_scalinglate_game
TangtangSS
early game sub dpsThis early game build focuses on making Tangtang a serviceable sub-DPS while keeping her utility intact. Opus: The Living boosts her Arts damage and Agility, while the Roving MSGR set adds a large flat Agility bonus to her main attacking stat. Although the set's secondary effect favors Physical damage, the stat stick nature of Agility is still enough to outperform other early options, giving new players a smooth transition into her powerful endgame setup.
beginnersub_dpscryof2pearly_game
WulfgardS
endgame dpsThis endgame build focuses on maximizing Wulfgard's single-target Heat burst. The core loop is to apply Combustion, gain Scorching Fangs, and then immediately cast Thermite Tracers to consume the reaction for a massive extra hit. Hot Work and Bonekrusha stack Heat DMG and Arts Intensity so both his reaction damage and his skill damage stay high. It is a straightforward burst DPS setup that rewards good reaction timing but is limited by its single-target nature.
combustionheat_dpssingle_targetlate_game
WulfgardS
endgame supportThis build turns Wulfgard into a pure Heat Infliction support. The focus is on cooldown reduction and Ultimate Gain so he can apply Combustion and Heat status as often as possible. Qingbo's cooldown reduction and Redeemer Seal's Ultimate Gain let Wulfgard feed two Heat Inflictions to the team, giving Laevatain an easy way to stack Melting Flame. This loadout sacrifices personal DPS to make the entire team's reaction damage stronger.
supportheat_inflictionultimate_gainreaction_enablerlaevatain_synergy
WulfgardS
early game dpsThe early game build keeps Wulfgard as a simple single-target DPS. He uses Rational Farewell for its attack buff and Armored MSGR for its Strength and ATK bonuses. Since early gear lacks Combo Skill cooldown reduction, support Wulfgard isn't practical yet, so this build leans into raw damage from Battle Skill and Combustion. It's a budget-friendly setup that transitions naturally into the endgame Combustion DPS build.
beginnerf2pdpsearly_game
FluoriteC
endgame supportThis endgame support build maximizes Ultimate Gain while using Qingbo's cooldown reduction to keep Fluorite's Combo Skill and Ultimate cycling. OBJ Velocitous is her best weapon because it directly boosts Ultimate Gain, and the Qingbo set adds Combo Skill cooldown reduction plus a stacking Skill DMG buff. The result is a support loop that constantly feeds extra infliction stacks to teammates who need them for Arts Reactions.
supportultimate_gainqingboinfliction
FluoriteC
early game supportThis early game build focuses on getting Fluorite's Ultimate up as fast as possible so she can contribute extra Nature and Cryo infliction stacks. Catastrophe grants 20% Ultimate Gain Efficiency and some starting SP, while Mordvolt Insulation Battery T1 provides even more Ultimate Gain as an off-piece. OBJ Velocitous remains the weapon of choice for the same reason, making this a simple but effective transitional setup for infliction teams.
early_gameultimate_gaincatastrophebeginner
XaihiSS
endgame supportThis endgame support build focuses on maximizing Xaihi's team-wide utility. Chivalric Virtues amplifies her Will-based healing and grants an ATK buff to the whole party, while the Eternal Xiranite set turns her constant Amp and status applications into a +16% DMG Dealt buff for allies. The stat priorities on Will, Intellect, and Ultimate Gain Efficiency ensure her heals hit hard, her Ultimate provides stronger Cryo and Nature Amp, and her key buffs are active as often as possible.
cryosupporthealerbufferarts_ampteam_buffendgame
XaihiSS
early game supportThis early game build gives Xaihi a strong foundation using the free Dreams of the Starry Beach weapon and the Mordvolt Resistant gear set. The weapon boosts her Intellect and healing power, while the armor set adds Will and a situational 30% Treatment Effect bonus when HP drops below half. Together they increase her survivability, healing output, and Ultimate Amp value, making her a reliable support for newly formed teams.
early_gamef2pfree_weaponhealertreatmentstarter
YvonneS
endgame dpsThis endgame build focuses on maximizing Yvonne's single-target burst through her Ultimate. Artzy Tyrannical provides the ideal stat mix of Fracture, Critical Rate, and Intellect, while MI Security's Crit-based ATK stacking synergy turns her rapid-fire enhanced Basic Attacks into sustained high damage. The set bonus is easy to maintain because Yvonne constantly crits during her ultimate window, making this the strongest setup for boss fights.
single_targetcryocritburstendgame
YvonneS
early game dpsThis early game build gives Yvonne a budget-friendly path to strong single-target Cryo damage. Wedge provides the Critical Rate and Arts DMG she needs to feel impactful in normal content, while Mordvolt Insulation supports her Intellect scaling and adds conditional Arts DMG. This setup is ideal for the first 30 levels and lets you save premium gear materials for the endgame DPS build.
beginnerf2pcritearly_game
Zhuang FangyiSS
endgame dpsThis endgame build maximizes Zhuang Fangyi's Electric damage by pairing Lone Barge with the Xiranflow gear set. Her Battle Skill reliably consumes Electrification to trigger Xiranflow's buff stacks, while LYNX Slab adds extra Will. The result is a hypercarry build with very high Battle Skill and Electric DMG. For content where Ultimate uptime matters more than pure damage, players can swap in Bonekrusha or Eternal Xiranite pieces.
electrichypercarrysunderbladeendgameburst
Zhuang FangyiSS
early game dpsThis early game build uses Monaihe and the Mordvolt Insulation set to make Zhuang Fangyi functional before endgame gear is available. The set boosts her Arts damage and Intellect, while Monaihe helps charge her Ultimate faster. It's a budget-friendly setup that lets players start using her hypercarry potential in story content and early endgame.
early_gamef2parts_dpsultimate_uptime
Da PanB
endgame dpsThis endgame build focuses on maximizing Da Pan's burst damage through Vulnerability consumption. Amaranthine Tassel provides a solid base of Attack and Physical DMG, while Grizzled Edge turns every Crush into a powerful Physical DMG buff. The off-set Swordmancer NAV Beacon adds Arts Intensity for extra consistency. In AoE encounters, Da Pan can rapidly reduce Combo Skill cooldown via his Ultimate, making this build highly effective against groups.
vulnerabilitycomboaoephysical_dpslate_game
Da PanB
early game dpsThis early-game build uses Ancient Canal and Armored MSGR to give Da Pan a strong foundation of Strength and Attack. The gear set's defensive bonus helps him survive early encounters, while the weapon's Physical DMG and Arts Intensity allow him to contribute solid damage. It serves as a reliable stepping stone until players can obtain the endgame Grizzled Edge setup.
early_gamef2pbeginnerstrength
Last RiteS
endgame dpsThis endgame build turns Last Rite into a burst hypercarry: Khravengger boosts her skill and Cryo damage, while Tide Surge adds another layer of Skill and Arts damage whenever she applies Infliction. Swordmancer Light Armor provides extra Ultimate energy, allowing the Combo Skill > Ultimate nuke window to come up regularly. It's a rotation-heavy build, but it maximizes her single-target Cryo burst and debuff uptime.
burstcryoenergy_generationlate_gamehypercarry
Last RiteS
early game dpsThis early-game setup uses Armored MSGR for flat Strength and Attack bonuses, giving Last Rite solid damage before endgame gear loops are available. Mordvolt Insulation Gloves add Arts DMG and Will, which are more valuable than defensive reductions for her kit. It's meant as a transitional build: swap to Tide Surge and Swordmancer Light Armor once you can clear endgame content and want consistent burst rotations.
beginnerf2pstrengthearly_game
AleshA
endgame supportThis endgame build turns Alesh into a pure support engine. By pairing Thermite Cutter with the Frontiers set, every SP recovery action he performs chips in a team-wide Attack boost and a 16% DMG boost, while the reduced Combo Skill cooldown lets him generate even more SP. The individual gear pieces are selected to push his Intellect as close to 600 as possible, maximizing his Rare Fin proc rate and making his Combo Skill a much more reliable SP battery. The result is a support character who can dramatically improve the entire squad's damage output and ability uptime, though players should be mindful that some weapon alternatives like Finchaser 3.0 can interfere with Cryo-focused DPS teammates.
supportsp_regenteam_bufflate_game
AleshA
early game hybridThis early game setup focuses on getting Alesh's Intellect high enough that his Rare Fin mechanic begins to function reliably. OBJ Edge of Lightness offers solid flow and attack bonuses, and its team-wide buffs are particularly strong when Alesh is paired with Heat or Electric allies. The Mordvolt Insulation set contributes a flat +50 Intellect, which is a massive boost at low investment, plus conditional Arts DMG that makes his Cryo Ultimate hit harder. Fortmaker is listed as a flexible alternative for teams that don't rely on the elemental synergy. This build is a practical stepping stone until the Frontiers set and Thermite Cutter become available in the late game.
early_gamef2pintellectbeginner
EmberA
endgame supportThis endgame build turns Ember into a high-uptime sustain support that shields, heals, and amplifies team damage. Thunderberge provides additional shielding on Combo Skill, while the Eternal Xiranite gear set converts her Knock Down and debuff application into a team-wide 16% damage buff. The stat priorities focus on Medicant, HP Boost, and Strength Boost to make both her shields and healing significantly stronger, allowing her to anchor mono Physical teams that lack other sources of this buff.
endgamesustainshieldshealingteam_buffphysical_team
EmberA
early game supportThis early game build focuses on keeping Ember alive while she learns her sustain role. Armored MSGR provides Strength for extra base HP and a damage reduction trigger at low HP, making her harder to burst down. Former Finery is a free-to-play friendly weapon that adds HP, Will, and HP restoration, improving both her Combo Skill healing and Ultimate shield strength. Players should treat this as a stepping stone toward the Eternal Xiranite endgame set, but it is more than capable of handling early story and opening content.
early_gamebeginnerf2psurvivability
AntalA
endgame supportAntal's endgame Electric support setup stacks Ultimate Gain Efficiency so he can keep Electric Amp and Heat Amp active, while the Eternal Xiranite set converts his buffs and debuffs into extra team damage. Detonation Unit adds Arts DMG Taken on enemies, making him a potent amplifier for Electric carries.
electricsupportultimate_gainampsusceptibility
AntalA
endgame supportThis Heat-team support build focuses on rotating Combo Skill faster with Qingbo so Antal can keep adding stacks of Heat or Physical afflictions, while Stanza of Memorials boosts the team's ATK when sufficiently duped. It works best when another teammate already carries Eternal Xiranite so the team still gets its damage buff.
heatsupportcombo_skillcooldown_reductionsusceptibility
AntalA
early game supportEarly game, Antal just needs his Ultimate as often as possible. OBJ Arts Identifier and the Catastrophe set both push Ultimate Gain Efficiency, and the set's starting SP lets him open fights with a team-wide Amp quickly. This is a budget-friendly build that still fulfills his support role.
beginnerf2pultimate_gainelectricheat
ArdeliaSS
endgame supportThis endgame support build turns Ardelia into a damage-amp sustain: the Eternal Xiranite set rewards her debuffing rotation with a team-wide +16% damage buff, and the Redeemer Armor off-piece accelerates Ultimate gain for more frequent healing. With Dreams of the Starry Beach increasing Arts damage taken and healing output, Ardelia simultaneously boosts team damage and keeps the party alive.
endgamesupportdamage_ampdebuffhealing
ArdeliaSS
endgame supportThis endgame healer build focuses on maximum healing output. The LYNX set gives +20% HP Treatment Efficiency and adds a temporary 15% DMG Reduction to allies Ardelia heals. Combined with Dreams of the Starry Beach, her heals become stronger and she also increases Arts damage taken by enemies. It is the best choice for content that demands long-term survivability, though the LYNX buff only triggers on direct controlled healing.
endgamehealersustaindmr_reduction
ArdeliaSS
early game supportThis early game build for Ardelia uses the Mordvolt Resistant gear set and the Freedom to Proselytize weapon to maximize her healing through Will stacking. The set provides Will and Intelligence, and its low-HP Treatment bonus can save her in tight situations. While not as strong as endgame sets, it is an easy-to-obtain option for new players that turns her into a reliable sustain support.
early_gamebeginnerhealerf2p
AvywennaS
endgame dpsThis endgame build turns Avywenna into a devastasting burst DPS. JET supplies the raw Arts DMG and ATK she needs, while the Bonekrusha set multiplies her Battle Skill damage after she sets up Thunderlances with Combo Skills. The LYNX Slab off-piece reinforces her Will-based scaling, and the entire kit is tailored for her typical Thunderlance summon-and-recall sequence in Electric teams.
endgameburst_damageelectricskill_damage
AvywennaS
early game dpsThis early-game build focuses on getting Avywenna online with minimal investment. Cohesive Traction boosts her Electric damage right after she uses a Combo Skill, and the Mordvolt Insulation set adds Arts DMG when her HP is high. The Mordvolt Resistant Vest off-piece gives the Will and Agility she wants, making this a smooth stepping stone before transitioning to the JET and Bonekrusha endgame setup.
early_gameelectricf2pbeginner
CatcherC
endgame dpsThis endgame DPS build turns Catcher into a front-line bruiser rather than a defensive anchor. With Exemplar and the Aethertech set, every successful Battle Skill parry and Ultimate use stacks Vulnerability and physical damage buffs, so his personal burst climbs during prolonged fights. It asks for aggressive play: read enemy attacks, use Rigid Interdiction to parry, then capitalize on the SP refund to repeat the loop. Alternative weapons like Amaranthine Tassel and Sundered Prince still work if Exemplar is unavailable, though they lose some synergy with his kit.
dpsphysicalparryvulnerability
CatcherC
early game hybridThe early game build gives Catcher a balanced, budget-friendly package of offense and durability. Armored MSGR supplies flat Strength and a 30% damage reduction at low HP, while OBJ Heavy Burden grants HP and DEF after Ultimate so his Combo Skill shields absorb more. It won't create the same damage spike as the endgame Exemplar/Aethertech setup, but it is reliable for story content and keeps Catcher's support utility relevant before better gear is available.
f2pearly_gamesurvivabilityshield
Chen QianyuS
endgame sub dpsThis endgame sub-DPS build turns Chen Qianyu into a reliable Vulnerability engine without sacrificing her burst potential. Rapid Ascent magnifies her Ultimate damage, while the Qingbo gear pieces (Armor, Gloves, and two Positioning Kits) shorten her Combo Skill cooldown and increase Skill DMG after each Combo. Stat priority on Agility and Strength directly translates to stronger Physical damage, ensuring she can support Crush/Breach allies while still contributing meaningful personal output.
endgamesub_dpsphysicalvulnerabilityburst
Chen QianyuS
early game sub dpsThis early-game build pairs Sundering Steel with the Roving MSGR set to get Chen Qianyu off the ground quickly. The set's flat Agility bonus and Physical DMG condition work cleanly with her Lift-based rotation, while Sundering Steel adds more Physical DMG and Agility. It is a budget-friendly path that still allows her to apply Vulnerability and deal meaningful damage before transitioning to Qingbo.
early_gamef2pagilityphysical_dps
EstellaB
endgame sub dpsThis endgame build turns Estella into a sub-DPS who leverages her Distortion Combo Skill and Tremolo Ultimate for consistent physical damage. OBJ Razorhorn boosts Will and physical damage, while the Type 50 Yinglung set makes every ally Battle Skill charge up a stronger Combo Skill. The off-set Swordmancer gauntlets add useful offensive stats. The rotation is to have teammates set up Solidification, then use Distortion to apply Physical Susceptibility and follow with Ultimate to lift enemies. This maximizes her niche debuff and crowd control, though it requires a Shatter-focused team composition.
shatterphysical_susceptibilitycombo_skillendgame
EstellaB
early game sub dpsThis early game loadout gives Estella a solid foundation with the Mordvolt Resistant set and OBJ Razorhorn. The set's Will bonus improves her damage, and the individual pieces provide Attack boosts. Miner Gauntlets T1 serves as a cheap off-piece for extra Attack while leveling. Since OBJ Razorhorn is a 5-star, it is easier to acquire and remains her best weapon throughout progression. This build is meant as a starter setup before moving to the Type 50 Yinglung endgame set.
beginnerf2pwill_boostphysical_damage
ArclightS
endgame supportThis endgame build turns Arclight into a dedicated support and SP battery. Thermite Cutter provides a teamwide ATK buff, while the Frontiers gear set adds another stacking team damage buff every time she recovers SP with a skill. Thanks to her 3-second cooldown Combo Skill, this happens frequently. A Redeemer Seal off-piece raises Intellect and Ultimate Gain, making her Wildland Trekker buff stronger and letting her use Exploding Blitz more often to apply Electrification. The build prioritizes Flow, Attack Boost, and Will Boost on the weapon, and Intellect/Ultimate Gain on gear. It performs best in Electric teams that can supply external Electric Infliction; without that, Arclight cannot maintain her SP generation loop.
sp_generationteam_buffintellectendgame
ArclightS
early game supportThis early game setup uses Thermite Cutter and the Mordvolt Insulation gear set to boost Arclight's support performance. The sword's teamwide attack buff combines with Mordvolt's large Intellect bonus to amplify Wildland Trekker's Electric damage share for the whole team. The set also grants Arts DMG +20% while HP remains above 80%, adding a little personal damage. This build is very accessible since Thermite Cutter can be obtained from the New Horizons weapon selector early in the game. It is a reliable starting point before upgrading to the Frontiers support build.
beginnerintellectf2pearly_game
AkekuriA
endgame supportThis endgame build transforms Akekuri into a dedicated support that constantly feeds the party SP and amplifies damage. The Frontiers set shortens her Combo Skill cooldown and rewards every SP recovery with a 16% team DMG buff, while Thermite Cutter adds an ATK buff after SP restoration. With high Intellect and Ultimate Gain, she cycles between Flash and Dash and SQUAD! ON ME! to keep the team's energy flowing, and the Redeemer Seal off-piece ensures her Ultimate comes back quickly for more Link uptime. This build is ideal for team comps that rely on expensive Ultimates and burst rotations.
team_buffsp_generationlate_gamesupport
AkekuriA
early game supportThis early game build gives Akekuri a strong foundation as a SP generator without requiring rare gear. The Catastrophe set raises Ultimate Gain Efficiency and starts battles with 50 SP, letting her fire SQUAD! ON ME! early and often. Thermite Cutter is the go-to weapon since it is free from the New Horizons Weapon Supply and grants party ATK when SP is restored. The build is budget-friendly and prepares her for the endgame Frontiers setup, while still delivering useful team support in the first stages of progression.
beginnerf2psp_generationenergy_generation
CamilleSS
endgame supportThis endgame build turns Camille into a dedicated SP battery and buffer: Blessing of Lustrous Carmine accelerates his Ultimate recovery while raising allied damage, and the Frontiers set adds another team-wide buff after every SP-recovering skill. The gear spread prioritizes Intellect and Ultimate Gain so Camille can keep the Bloodfount Revival Heat DMG stacks alive and chain Hunter Pursuit Link buffs. The optional off-piece Redeemer Seal boosts the two stats that matter most for his support role, making this the default pick for high-end content.
sp_supportteam_bufflink_uptimeheat_supportendgame
CamilleSS
early game hybridThe early-game build uses Mordvolt Insulation and Pathfinder's Beacon to turn Camille into a serviceable hybrid damage dealer while he levels up. The set's Intellect and conditional Arts DMG buffs improve both his talent output and his finisher damage, and the weapon's Attack/Agility buffs help him clear story missions and bosses. This setup is meant to be temporary; once purple gear with Ultimate Gain becomes available, players are expected to transition to the Frontiers-based SP support build.
beginnerstorydamageheatf2p
LaevatainSS
endgame dpsThis endgame build maxes Laevatain's hypercarry potential by pairing Forgeborn Scathe with the Hot Work gear set. Forgeborn Scathe strengthens her Ultimate basic attacks while Hot Work's Combustion-triggered Heat damage buff covers her entire kit. Redeemer Armor is used as an off-piece to get more Ultimate Gain, letting her spend more time in her empowered state where she deals the bulk of her damage.
hypercarryheatendgameultimate_focus
LaevatainSS
early game dpsThis early game build gives Laevatain a reliable foundation with the free-to-play Fortmaker weapon and the Mordvolt Insulation gear set. It focuses on Intellect and Arts damage bonus to boost her skill and Ultimate damage, while Fortmaker's Ultimate Gain helps her reach her powerful Ultimate form more often. The set's HP condition is easy to maintain in early content, making it a smooth transition into her endgame build.
f2pearly_gamehypercarryheat
Mi FuS
endgame dpsThe endgame Crush DPS build pushes Mi Fu's burst potential as high as possible by combining Amaranthine Tassel with the Grizzled Edge set. The weapon converts her Physical Susceptibility application into extra Physical DMG and Arts Intensity, while the gear set rewards her constant Crush triggers. This setup makes her a self-sufficient frontline carry who can shred single targets and enable the physical damage of her entire team, provided she can complete her three-step Battle Skill chain.
crush_dpsendgamephysicalburst
Mi FuS
early game dpsThis early game build focuses on giving Mi Fu enough Strength, Attack, and Arts Intensity to use her Battle Skill chain effectively while keeping her alive with Armored MSGR's defensive bonus. Ancient Canal acts as her main weapon because it can be triggered by her Crush hits and offers the two most important stats for her damage at this stage. Once better gear becomes available, players should transition to the Grizzled Edge set and Amaranthine Tassel for the full DPS ceiling.
crush_dpsearly_gamephysicalf2p
No builds found
Try adjusting your search.