Ember is rated A tier because she provides a complete sustain package through party shields, healing, and reliable tanking. Her ability to apply Vulnerability through Knock Down makes her a strong enabling support for physical teams, though her personal damage is low.
This endgame build turns Ember into a high-uptime sustain support that shields, heals, and amplifies team damage. Thunderberge provides additional shielding on Combo Skill, while the Eternal Xiranite gear set converts her Knock Down and debuff application into a team-wide 16% damage buff. The stat priorities focus on Medicant, HP Boost, and Strength Boost to make both her shields and healing significantly stronger, allowing her to anchor mono Physical teams that lack other sources of this buff.
Insights
Core Mechanics
- Ember's Forward March is a leap slam that applies Knock Down on enemies, which sets up Vulnerability stacks for physical damage dealers.
- Frontline Support triggers whenever the controlled operator is attacked, healing them and dealing Knock Down; healing scales with Will.
- Her Ultimate Re-ignited Oath shields the entire party based on her Max HP while also dealing Heat damage.
- Her talent Inflamed for the Assault grants Protection during skill casts and can trigger the Eternal Xiranite set's team damage buff.
Scaling
- Shield durability from Re-ignited Oath scales with Max HP, and healing from Frontline Support scales with Will, making HP, Strength, and healing effectiveness her core stats.
- Her support potential does not scale with ATK, so damage-oriented stats are a low priority; Battle Skill damage gains are not worth heavy investment.
Team Role
Ember functions as the primary anchor sustain in a team, absorbing enemy pressure while keeping allies alive through shields and proactive healing. She shines in mono Physical compositions because her Knock Down application can trigger the Eternal Xiranite set's 16% team damage buff, a buff that physical carries usually miss by running Swordmancer instead. Keeping Ember as the controlled operator allows her Combo Skill to react to incoming attacks, creating frequent heal windows and stagger on enemies, which is especially valuable in content where enemies focus the player-controlled character.
Weapon
thunderbergeBest
6★ Claymores
former_fineryRank 2
6★ Claymores
finishing_callRank 3
5★ Claymores
quencherRank 4
4★ Claymores
Weapon Stat Priority
medicanthp_booststrength_boost
Gear
Explanation
Thunderberge is the first choice because it gives shields on Combo Skill use, directly reinforcing her sustain role.
Eternal Xiranite works exceptionally well with her talent, as applying Vulnerability via Knock Down grants the whole team a damage buff.
If Thunderberge is unavailable, Former Finery is the most accessible alternative because it provides HP, Will, and HP restoration; Finishing Call and Quencher are more situational budget picks.
Notes
- The Eternal Xiranite set turns her debuff application into a team-wide damage increase, making her even more valuable in physical comps.
- Thunderberge adds shields after her Combo Skill, stacking extra survivability on top of her healing.
- The LYNX Gauntlets and Power Cores boost her healing output, while the armor's Arts Intensity improves her Knock Down damage.