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former_finery

former_finery

6-STARClaymores

Skills

AT

Will Boost [L]

attr will

Will +{will}

Lvwill
120
236
352
468
584
6100
7116
8132
9156
AT

HP Boost [L]

attr hp

Max HP +{hp:0.0%}

Lvhp
10.1
20.18
30.26
40.34
50.42
60.5
70.58
80.66
90.78
KE

Efficacy: Mincing Therapy

keyword

Treatment Efficiency +{heal_up:0.0%}.
After a Protected operator takes DMG, the wielder restores the said operator's HP by [{heal_will_add:0} + Will×{heal_will_mult:0.00}].
Effect only triggers once every {cd:0}s.

Lvheal upheal will addheal will multcd
10.1840.715
20.12100.80.8415
30.14117.60.9815
40.16134.41.1215
50.18151.21.2615
60.21681.415
70.22184.81.5415
80.24201.61.6815
90.28235.21.9615

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

This endgame support build turns Snowshine into a hybrid healer and buffer. The Eternal Xiranite set rewards her Battle Skill's Protection with a team-wide damage increase, while Former Finery keeps her healing without relying on the Combo Skill trigger. Priority is Will and Treatment Effect to maximize Polar Rescue's output, with HP as a safety stat. She should stay close to the controlled operator, bait an attack to apply Cryo, then use her Ultimate to solidify enemies for Shatter follow-ups. Finishing Call is a great alternative when you need more healing, and Thunderberge is worth considering for extra shielding in high-burst content.
Former Finery is the top pick because it is a free selector weapon and converts incoming attacks into healing, covering Snowshine's reactive sustain.
Eternal Xiranite is chosen because its team buff procs off the Protection from her Battle Skill, turning a defensive cast into offensive support.
If Former Finery is unavailable, Finishing Call offers higher raw heal scaling and can be obtained as a pre-registration reward; Thunderberge is a third option when shields are more valuable than extra healing.
  • Casting Saturated Defense applies Protection to allies, which instantly activates Eternal Xiranite's +16% team damage buff.
  • Former Finery's Efficacy passive lets Snowshine heal whenever she takes a hit, providing sustain outside of her Combo Skill.
  • The set's flat HP and Will bonuses keep her durable enough to stay on the front line.
The early game build focuses purely on making Snowshine's heals stronger with cheap, accessible gear. Mordvolt Resistant armor boosts Will and adds conditional Treatment when she drops below half HP, while Former Finery supplies free healing from enemy attacks. This lets her carry early content as a dependable sustain unit until the player can farm Eternal Xiranite for the team-wide damage buff. Prioritize Will and Efficacy; ignore damage stats because her kit is meant to enable teammates rather than deal damage.
At low investment, stacking Will gives the largest return for Polar Rescue's scalable heal values.
Mordvolt Resistant is accessible early and its low-HP trigger complements her role as a defender who gets hit often.
Upgrade to Eternal Xiranite later when you can farm the set and want the extra team damage buff.
  • Mordvolt Resistant adds flat Will, directly increasing all of Snowshine's heals.
  • The set's 30% Treatment boost at low HP matches her reactive style, since she is often near the frontline.
  • Former Finery is still the best early weapon because it is easy to obtain and heals on being hit.
This endgame build turns Ember into a high-uptime sustain support that shields, heals, and amplifies team damage. Thunderberge provides additional shielding on Combo Skill, while the Eternal Xiranite gear set converts her Knock Down and debuff application into a team-wide 16% damage buff. The stat priorities focus on Medicant, HP Boost, and Strength Boost to make both her shields and healing significantly stronger, allowing her to anchor mono Physical teams that lack other sources of this buff.
Thunderberge is the first choice because it gives shields on Combo Skill use, directly reinforcing her sustain role.
Eternal Xiranite works exceptionally well with her talent, as applying Vulnerability via Knock Down grants the whole team a damage buff.
If Thunderberge is unavailable, Former Finery is the most accessible alternative because it provides HP, Will, and HP restoration; Finishing Call and Quencher are more situational budget picks.
  • The Eternal Xiranite set turns her debuff application into a team-wide damage increase, making her even more valuable in physical comps.
  • Thunderberge adds shields after her Combo Skill, stacking extra survivability on top of her healing.
  • The LYNX Gauntlets and Power Cores boost her healing output, while the armor's Arts Intensity improves her Knock Down damage.
This early game build focuses on keeping Ember alive while she learns her sustain role. Armored MSGR provides Strength for extra base HP and a damage reduction trigger at low HP, making her harder to burst down. Former Finery is a free-to-play friendly weapon that adds HP, Will, and HP restoration, improving both her Combo Skill healing and Ultimate shield strength. Players should treat this as a stepping stone toward the Eternal Xiranite endgame set, but it is more than capable of handling early story and opening content.
Armored MSGR is chosen early because its Strength bonus feeds into Ember's base HP and its below-half-HP damage reduction helps her survive when she is the focus of enemy attacks.
Former Finery is the best F2P weapon for her because it directly improves her healing and max HP, which are the two stats that drive her sustain kit.
As you progress, replace this set with Thunderberge and Eternal Xiranite to unlock her full team support potential.
  • Armored MSGR gives Strength, increasing her base HP, plus a damage reduction effect when below 50% HP.
  • Former Finery provides HP, Will, and HP restoration, making it a solid free-to-play support weapon.
  • This is a budget setup that lets Ember tank early content before transitioning to the Eternal Xiranite build.