Antal is an A-tier Electric Supporter because he provides rare Electric and Heat Amp buffs plus Susceptibility debuffs in one kit. His talent also adds group healing. However, his utility is almost entirely tied to Electric/Heat compositions, which limits where he can be used effectively.
Antal's endgame Electric support setup stacks Ultimate Gain Efficiency so he can keep Electric Amp and Heat Amp active, while the Eternal Xiranite set converts his buffs and debuffs into extra team damage. Detonation Unit adds Arts DMG Taken on enemies, making him a potent amplifier for Electric carries.
Insights
Core Mechanics
- Battle Skill Specified Research Subject applies Focus to a single target, inflicting both Electric Susceptibility and Heat Susceptibility for a long duration. Only one enemy can have Focus at a time, so target selection matters.
- Ultimate Overclocked Moment grants the entire team temporary Electric Amp and Heat Amp for 12 seconds, creating a strong burst window for elemental carries.
- Combo Skill EMP Test Site triggers when a Focused enemy receives a Physical Status or Arts Infliction, adding another stack of that status and enabling debuff layering.
- Talent Improviser provides small team healing whenever an Amped ally deals skill damage, but each operator can only be healed once every 30 seconds.
Scaling
- Antal's support value scales mainly through skill levels: raising Ultimate and Battle Skill increases Amp and Susceptibility values, making his buffs stronger over time.
- His personal damage is not a priority, so Basic Attack and Combo Skill multipliers should only be invested in after his team-facing skills.
- In the late game, he depends on gear and weapon effects to improve Ultimate uptime and debuff application, especially Eternal Xiranite or Qingbo sets.
Team Role
Antal slots into Electric or Heat compositions as a dedicated enabler. He debuffs a priority target with Focus, applies Electric and Heat Susceptibility, then follows up with a team-wide Amp from his Ultimate so carries like Laevatain hit much harder during burst windows. His Combo Skill helps stack existing afflictions for extra damage, and his Talent chips in with occasional healing. Positioning-wise he wants to stay behind the frontline and use lock-on targeting to make sure Focus lands on the right enemy before the damage rotation begins. In teams already running Eternal Xiranite, he can swap to Qingbo to cycle Combo Skill faster and maximize debuff stacking.
Weapon
detonation_unitBest
6★ Wand
obj_arts_identifierRank 2
5★ Wand
monaiheRank 3
5★ Wand
hypernova_autoRank 4
4★ Wand
Weapon Stat Priority
detonatemain_attribute_boostarts_intensity_boost
Gear
team_buff
Pieces
armor
redeemer armor
gloves
core 1
core 2
Stat Priority
1ultimate_gain_efficiency2arts_intensity_boost
Explanation
Detonation Unit is chosen because its Detonate essence applies Arts DMG Taken to enemies, which turns into extra team damage whenever Antal's buffs are active.
Eternal Xiranite's set effect rewards Antal whenever he applies Amp, Protected, Susceptibility, or Weakened by giving the whole team +16% DMG Dealt for 15 seconds.
Redeemer Armor is used as an off-piece because it adds Ultimate Gain Efficiency, helping Antal cycle his Ultimate and keep the set bonus online.
Notes
- Keep the Eternal Xiranite cores and gloves while using Redeemer Armor as the flex slot.
- Prioritize weapon essences in this order: Detonate, Main Attribute Boost, then Arts Intensity Boost.
- This build is strongest alongside Electric DPS who can take full advantage of Electric Amp and Susceptibility.