obj_arts_identifier
5-STARWand
Skills
CO
Pursuit: Transcendent Arts
comboMax HP +{hp_up:0.0%}.
When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +{dmg_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | hp up | dmg up | duration |
|---|---|---|---|
| 1 | 0.1 | 0.08 | 15 |
| 2 | 0.12 | 0.096 | 15 |
| 3 | 0.14 | 0.112 | 15 |
| 4 | 0.16 | 0.128 | 15 |
| 5 | 0.18 | 0.144 | 15 |
| 6 | 0.2 | 0.16 | 15 |
| 7 | 0.22 | 0.176 | 15 |
| 8 | 0.24 | 0.192 | 15 |
| 9 | 0.28 | 0.224 | 15 |
AT
Intellect Boost [M]
attr wisdIntellect +{wisd}
| Lv | wisd |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
Arts Intensity Boost [M]
attr physpellArts Intensity +{physpell:0}
| Lv | physpell |
|---|---|
| 1 | 8 |
| 2 | 14 |
| 3 | 20 |
| 4 | 27 |
| 5 | 33 |
| 6 | 40 |
| 7 | 46 |
| 8 | 52 |
| 9 | 62 |
Best Characters
Characters whose builds recommend this weapon.
Wand Characters
All characters that can equip this weapon type.
Build Notes
Rank #2
Antal's endgame Electric support setup stacks Ultimate Gain Efficiency so he can keep Electric Amp and Heat Amp active, while the Eternal Xiranite set converts his buffs and debuffs into extra team damage. Detonation Unit adds Arts DMG Taken on enemies, making him a potent amplifier for Electric carries.
Detonation Unit is chosen because its Detonate essence applies Arts DMG Taken to enemies, which turns into extra team damage whenever Antal's buffs are active.
Eternal Xiranite's set effect rewards Antal whenever he applies Amp, Protected, Susceptibility, or Weakened by giving the whole team +16% DMG Dealt for 15 seconds.
Redeemer Armor is used as an off-piece because it adds Ultimate Gain Efficiency, helping Antal cycle his Ultimate and keep the set bonus online.
- Keep the Eternal Xiranite cores and gloves while using Redeemer Armor as the flex slot.
- Prioritize weapon essences in this order: Detonate, Main Attribute Boost, then Arts Intensity Boost.
- This build is strongest alongside Electric DPS who can take full advantage of Electric Amp and Susceptibility.
Rank #3
This Heat-team support build focuses on rotating Combo Skill faster with Qingbo so Antal can keep adding stacks of Heat or Physical afflictions, while Stanza of Memorials boosts the team's ATK when sufficiently duped. It works best when another teammate already carries Eternal Xiranite so the team still gets its damage buff.
Stanza of Memorials is the recommended best weapon once you have enough copies; its Twilight effect provides a large team ATK buff that scales with Potential 2 and beyond.
At only one copy, Detonation Unit is often better, so treat it as a strong fallback until your Stanza is duplicated.
Qingbo set reduces Combo Skill cooldown and adds Skill DMG when casting combos, letting Antal layer more Heat/Physical afflictions; pair it with Redeemer Seal as an off-piece when someone else already runs Eternal Xiranite.
- Stanza of Memorials only beats Detonation Unit after reaching Potential 2; below that, keep Detonation Unit equipped.
- Use Qingbo when another teammate already has Eternal Xiranite so the team's damage buff does not overlap.
- Combo Skill is more valuable here, so consider leveling EMP Test Site higher in Heat teams.
Best in Slot
Early game, Antal just needs his Ultimate as often as possible. OBJ Arts Identifier and the Catastrophe set both push Ultimate Gain Efficiency, and the set's starting SP lets him open fights with a team-wide Amp quickly. This is a budget-friendly build that still fulfills his support role.
OBJ Arts Identifier is the best obtainable early weapon because it increases Ultimate Gain Efficiency and Arts Intensity, letting Antal use his buffs more frequently.
Catastrophe gear grants +20% Ultimate Gain Efficiency and starts battles with 50 SP, making Antal's first rotation much faster.
Miner Fists T1 fills the glove slot as an off-piece that further raises Ultimate Gain Efficiency; the rest of the set pieces are Catastrophe gear.
- Use lock-on to land Battle Skill on the priority target so Focus and Susceptibilities are not wasted.
- Early weapon and gear choices are all about reaching Ultimate faster; damage stats are secondary.
- You can swap to Detonation Unit later if you get it, then move to Stanza for Heat teams.