Antal is an A-tier Electric Supporter because he provides rare Electric and Heat Amp buffs plus Susceptibility debuffs in one kit. His talent also adds group healing. However, his utility is almost entirely tied to Electric/Heat compositions, which limits where he can be used effectively.
Early game, Antal just needs his Ultimate as often as possible. OBJ Arts Identifier and the Catastrophe set both push Ultimate Gain Efficiency, and the set's starting SP lets him open fights with a team-wide Amp quickly. This is a budget-friendly build that still fulfills his support role.
Insights
Core Mechanics
- Battle Skill Specified Research Subject applies Focus to a single target, inflicting both Electric Susceptibility and Heat Susceptibility for a long duration. Only one enemy can have Focus at a time, so target selection matters.
- Ultimate Overclocked Moment grants the entire team temporary Electric Amp and Heat Amp for 12 seconds, creating a strong burst window for elemental carries.
- Combo Skill EMP Test Site triggers when a Focused enemy receives a Physical Status or Arts Infliction, adding another stack of that status and enabling debuff layering.
- Talent Improviser provides small team healing whenever an Amped ally deals skill damage, but each operator can only be healed once every 30 seconds.
Scaling
- Antal's support value scales mainly through skill levels: raising Ultimate and Battle Skill increases Amp and Susceptibility values, making his buffs stronger over time.
- His personal damage is not a priority, so Basic Attack and Combo Skill multipliers should only be invested in after his team-facing skills.
- In the late game, he depends on gear and weapon effects to improve Ultimate uptime and debuff application, especially Eternal Xiranite or Qingbo sets.
Team Role
Antal slots into Electric or Heat compositions as a dedicated enabler. He debuffs a priority target with Focus, applies Electric and Heat Susceptibility, then follows up with a team-wide Amp from his Ultimate so carries like Laevatain hit much harder during burst windows. His Combo Skill helps stack existing afflictions for extra damage, and his Talent chips in with occasional healing. Positioning-wise he wants to stay behind the frontline and use lock-on targeting to make sure Focus lands on the right enemy before the damage rotation begins. In teams already running Eternal Xiranite, he can swap to Qingbo to cycle Combo Skill faster and maximize debuff stacking.
Weapon
Weapon Stat Priority
pursuitarts_intensity_boostintellect_boost
Gear
energy_gain
Pieces
armor
gloves
miner fists t1
core 1
core 2
Stat Priority
1ultimate_gain_efficiency2arts_intensity_boost
Explanation
OBJ Arts Identifier is the best obtainable early weapon because it increases Ultimate Gain Efficiency and Arts Intensity, letting Antal use his buffs more frequently.
Catastrophe gear grants +20% Ultimate Gain Efficiency and starts battles with 50 SP, making Antal's first rotation much faster.
Miner Fists T1 fills the glove slot as an off-piece that further raises Ultimate Gain Efficiency; the rest of the set pieces are Catastrophe gear.
Notes
- Use lock-on to land Battle Skill on the priority target so Focus and Susceptibilities are not wasted.
- Early weapon and gear choices are all about reaching Ultimate faster; damage stats are secondary.
- You can swap to Detonation Unit later if you get it, then move to Stanza for Heat teams.