Equilibrium

Equilibrium

SSRWeapon
  • ElementPhysicsFlame
  • TypeDPS
  • Attack1612
  • HP80000
  • Crit998
  • Weapon Effects

    Fusion of Mass and Flame

    When the weapon deals damage, damage is calculated using the currently equipped weapon's highest physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.

    Physical Resonance

    Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.

    Flame Resonance

    Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.

    Flying Blades: On-Field

    When hitting any target with Equilibrium, deal damage equal to 164% of physical ATK plus 2.3% of the Wanderer's Max HP plus 85% of the sum of all the Wanderer's resistance types plus 312% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Flying Blades damage counts as normal attack damage. If any 1 frost or volt weapon is equipped, Flying Blades damage is multiplied by 1.3. In addition, Flying Blades damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

    Advancements

    1

    Increase number of Searing Blades obtained when using Enduring Rotation to 4. Decrease cooldown of Searing Blade to be triggered 1 time every 1.8 second(s).

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    Ignore 15% of target's physical resistance and 15% of target's flame resistance. (Each element's total resistance ignored cannot exceed 50%)

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    When consuming a Searing Blade, obtain a shield equal to 30% of Max HP for 20 seconds. Shield cannot exceed 30% of Max HP, and 50% of the exceeding amount will be converted to healing.

    6

    Increase damage of Searing Blade to 2600%. After consuming a Searing Blade, increase final damage by an additional 8%.

    Normal Skills

    Streaming Light and Ink

    Attack x6
    Damage

    While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 72% of ATK plus 454.4. Second Attack: Deal damage equal to 228.5% of ATK plus 1443.1. Third Attack: Deal damage equal to 143.9% of ATK plus 908.9. Fourth Attack: Deal damage equal to 476.3% of ATK plus 3008. Fifth Attack: Deal damage equal to 259.8% of ATK plus 1641.1. Sixth Attack: Deal damage equal to 434% of ATK plus 2740.9.

    Purecloud Skies

    JumpAttack x5
    Damage

    While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 36.1% of ATK plus 228.2. Second Attack: Deal damage equal to 137.2% of ATK plus 866.6. Third Attack: Deal damage equal to 115.4% of ATK plus 728.6. Fourth Attack: Deal damage equal to 432% of ATK plus 2728.6. Fifth Attack: Deal damage equal to 261% of ATK plus 1648.1. Sixth Attack: Deal damage equal to 434% of ATK plus 2740.9.

    Realm of the Profound

    Attack x2Hold Attack
    Damage

    While on the ground, hold normal attack when using the third normal attack to trigger Realm of the Profound. Throw Equilibrium toward the ground, forming a whirling blade that spins outward, dealing damage equal to 276.4% of ATK plus 1745.5 and suspending targets in the air.

    Falling Moonleaf

    JumpHold Attack
    Damage

    While airborne, hold normal attack to trigger Falling Moonleaf. Fall from the air and land on the ground, unleashing Equilibrium and dealing damage equal to 43.7% of ATK plus 275.8 to nearby targets and launching them. As Equilibrium expands and retracts, it slightly pulls in nearby targets and deals damage equal to 43.7% of ATK plus 275.8.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

    Dancing Shadows

    MovementDashAttack
    Damage

    Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Dancing Shadows and fling out Equilibrium, dealing damage equal to 193.2% of ATK plus 1220.2 to targets ahead.

    Cloud Carver

    DashAttack
    Damage

    Use normal attack during the short period after dodging backward to trigger Cloud Carver, randomly throwing 8 pairs of homing blades that go after random targets ahead, dealing total area damage equal to 201.6% of ATK plus 1273.2 upon hit.

    Frigid Brilliance

    DashHold Attack
    Damage

    Hold normal attack during the short period after dodging to trigger Frigid Brilliance, continuously throwing homing blades that go after targets ahead, exploding upon hit and dealing total damage equal to 186.5% of ATK plus 1177.7. Upon release, leap and fling out Equilibrium ahead, dealing damage equal to 248.9% of ATK plus 1572.2. Can hold for up to 3 seconds, after which time Equilibrium will automatically be thrown.

    Cloud-Piercing Whirl

    Support

    While on the ground or airborne, dodge backward and hold dodge to trigger Cloud-Piercing Whirl. After briefly charging, release to transform into a beam of light and fly forward, dealing damage equal to 224% of ATK plus 1414.8. Charging for longer increases the flight distance. Can hold for up to 1.5 seconds.

    Skills

    Enduring Rotation

    Damage

    Deal damage equal to 1639.6% of ATK plus 10355.2 to nearby targets and obtain hyperbody for 20 seconds. When Enduring Rotation ends, obtain 3 Searing Blades for 20 seconds (Searing Blades can be obtained once every 20 seconds). Cooldown: 20 seconds. Searing Blades: When dealing physical or flame dodge attack damage to a target, consume 1 Searing Blade and deal additional damage of the weapon's corresponding element equal to 2350% of ATK to the target and inflict them with armor dissolve. After dealing damage, restore 1 dodge attempt and increase final damage by 10% for 20 seconds. This damage counts as normal attack damage and can only be triggered 1 time every 2.8 seconds.

    Discharge Skills

    Sky-Piercing Meteor

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and quickly spin Equilibrium to create a razor-like wind and charge forward like a storm, dealing damage equal to 1197% of ATK plus 7560. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).