Eibon Record
Sakiri
Sakiri is an S-tier universal buffer who combines strong crowd-control (hold Skill that clumps/airborne enemies) with a team ATK% buff on her Ultimate. With her Best Arc and Cartridge she greatly amplifies team damage and fits on most DPS teams.
Build Guide
Strengths
- Reliable area crowd-control with held Skill (groups and knocks enemies airborne).
- Ultimate grants a team ATK% buff tied to her ATK, enabling one high-damage rotation.
- Versatile — works on most teams alongside top DPS units.
- Can be built as a pseudo sub-DPS if you invest in Incantation DMG/Shadow Creed-style cartridges.
Weaknesses
- Most value comes from using hold Skill + Ultimate in sequence — positioning and timing matter.
- Pre-awakening she may need energy support to cast Ult reliably unless you get Sensory Collapse.
- Not meant to be the primary continuous DPS; Basic Attack is largely negligible.
Best Arcs
Morphix — +18% Charge Efficiency; after wearer casts an Ultimate increases Team ATK by 10% for 20s (+6% more if enemies are controlled by the Ultimate).
Ghostly Kite — Increases ATK by 10% and increases Lakshana DMG to targets affected by Remora and Stain by 10% for 15s after the wearer casts a Redirect Skill.
Best Cartridge
Module Layout
Best Teams
Sakiri acts as the buffer and crowd-control (hold Skill → Ultimate) to set up big rotations for a high-power main DPS and a burst sub-DPS.
Start with shielder/mitigation Skill to protect Sakiri.
Use Sakiri hold Skill to pull and airborne enemies, then cast Ultimate to suppress and apply the ATK buff.
Swap to Main/Sub DPS and execute high-damage rotations while the ATK buff and enemy control are active.
Skill Priority
Kiroumaru Headbutt (Basic Attack)
Low priority — seldom used and can be ignored if resources are limited.
Squash! (Support Skill)
Useful extra AoE Incantation DMG; level third.
Feast of Gluttony (Ultimate)
Level second — provides the team ATK buff and Suppress; damage scales with Ultimate level but it's primarily a support tool.
Devour Whole (Skill)
Max first — main damage tool and the hold form is essential for grouping and knocking enemies airborne.
How to Play
Use Sakiri's hold Skill to pull and airborne enemies, cast Ultimate to Suppress and raise team ATK, then swap to your DPS to execute a single, high-damage rotation.
Rotations
- 1 Shielder/Mitigation Skill → Sakiri Hold Skill (hold) → Sakiri Ultimate → Swap to Main DPS
- 2 If playing Sakiri as a pseudo DPS: apply hold Skill, use Ultimate, then use Sakiri's Skill burst before swapping (if safe).
Tips
- Always have a mitigation/shielder Skill active before Sakiri goes on-field so she can safely execute hold Skill + Ultimate.
- Aim to land the hold Skill on as many enemies as possible to maximize the value of her Ultimate and make Esper Cycles easier to trigger.
- Pair Sakiri with Anima or Chaos allies for Hexed or DoT comps; Hexed is easier to play.
- If running support-only Sakiri, focus on Cycle Intensity; if you want her to deal damage, pick Incantation DMG and selfish cartridges.
Skills
Basic Attack: Ram
Sakiri wields Kiroumaru and performs up to 5 consecutive attacks.
Basic Attack: Eating Mode
Hold to activate Eating mode with Kiroumaru.
Kiroumaru opens its mouth to continuously pull targets nearby within a cone. Movable objects in the scene will be destroyed, and weak enemies will be devoured.
Each devoured enemy takes 180s to be digested and only 1 target can be digested at a time.
When enemies being digested reach the limit, Kiroumaru remains free to move but can't pull or devour anymore.
Release to exit the mode.
Basic Attack: Swallow
Sakiri wields Kiroumaru in the air and plunges, dealing 1 instance of Incantation DMG to an area upon impact.
Skill: Blurp
Kiroumaru opens its mouth, drawing near enemies with range, then swells up, and knocks them down.
Skill: Gravity Eater
Hold to active, Kiroumaru opens its mouth, drawing near enemies within range, and then bites through the ground. The gravity of the bit place will be devoured and enemies in that place will float in the air (not effective against Bosses).
GA_Sagiri_UltraSkill_des
Let's see which unlucky soul is about to get squashed? Sakiri slams the enlarged Kiroumaru heavily onto the target, dealing 1 instance of Incantation DMG to an area.
Passives
Scorch Enhancement: Increases DoT taken by the target by 25% for each type of DoT effect while in Scorch state, up to 100%.
Reduces enemies' DEF by 10% for 20s after inflicting Airborne or Suppress.
Awakening
Extends the immovable effect inflicted by Feast of Gluttony to 6s.
Deals extra damage with Feast of Gluttony to airborne enemies, scaling with the target's mass and capped at 600% of ATK.
Increases Devour Whole and Feast of Gluttony damage by 6% for each enemy defeated by the Team over the next 15s, up to 60%. Resets when out of combat.
Increases Team ATK (excluding Sakiri) by 30% of Sakiri's Base ATK for 20s after casting Feast of Gluttony.
Fully restores Feast of Gluttony's Ultimate Energy and resets its cooldown immediately when Devour Whole makes the target airborne.
Allows Kiroumaru to devour and digest up to 3 enemies at a time in Eating Mode, with the digestion time for each enemy calculated independently.
Increases the skill level of Kiroumaru Headbutt, Devour Whole, and Feast of Gluttony by 1.
For each negative effect on the target, Sakiri deals 3% increased damage to the target, up to 12%.
Voice Actors
CN
蔡书瑾
EN
Brianna Knickerbocker
JA
伊藤美来
KO
김나율