Sampo
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Best Light Cone
Relics and Ornament
Sampo Best Stats
Sampo Best Substats
Sampo Best Relics
Sampo Best Ornaments
Sampo Best Light Cones
Sampo Best Teams
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Skills
Deals Wind DMG equal to 0.5% of Sampo's ATK to a single enemy.
Deals Wind DMG equal to 0.28% of Sampo's ATK to a single enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 0.28% of Sampo's ATK to a random enemy.
Deals Wind DMG equal to 0.96% of Sampo's ATK to all enemies, with a 1% base chance to increase the targets' DoT taken by 0.2% for 2 turn(s).
Sampo's attacks have a 0.65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 0.2% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
After Sampo uses his Technique, enemies in a set area are inflicted with Blind for 10 second(s). Blinded enemies cannot detect your team. When initiating combat against a Blinded enemy, there is a 1% fixed chance to delay all enemies' action by 0.25%.
Traces
Eidolon
When using Skill, deals DMG for
Defeating an enemy with Wind Shear has a
Skill Lv. +2, up to a maximum of Lv.
When Skill hits an enemy with
Ultimate Lv. +2, up to a maximum of Lv.
Talent's Wind Shear DMG multiplier increases by