## Huma

SSRSimulacrum## Molten Shield V2

## Skills

### Normal AttackAttack

While on the ground, swing the shield axe to attack 4 times in a row.
First Attack in Shield Form: Deal damage equal to **77.7%** of ATK plus **4** and knock the target back a short distance.
Second Attack: Deal damage equal to **56.9%** of ATK plus **3** and knock the target back a short distance.
Third Attack: Deal damage equal to **62.8%** of ATK plus **3** and knock the target back a short distance.
Fourth Attack: Deal damage equal to **184%** of ATK plus **10** and **launch the target into the air**.
First Attack in Axe Form: Deal damage equal to **135.2%** of ATK plus **7** and knock the target back a short distance.
Second Attack: Deal damage equal to **79.4%** of ATK plus **4** and knock the target back a short distance.
Third Attack: Deal damage equal to **119.9%** of ATK plus **6** and knock the target back a short distance.
Fourth Attack: Deal damage equal to **221.3%** of ATK plus **12** and knock the target back.

### Aerial StrikeJumpAttack

While airborne or after jumping once, use normal attack to attack 4 times in a row.
First Attack: Deal damage equal to **75.9%** of ATK plus **4**.
Second Attack: Deal damage equal to **80.2%** of ATK plus **4**.
Third Attack: Deal damage equal to **103%** of ATK plus **5**.
Fourth Attack: Deal damage equal to **118.6%** of ATK plus **6** and deliver a **knockdown**, launch the target upon landing.

### AnticipationHold: Attack

Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for **3** seconds, during which the Wanderer is unable to move, and all damage taken is reduced by **50%**. While in shield form, releasing the normal attack button after taking damage or after holding the button for **3** seconds unleashes fire crash, dealing damage equal to **167.3%** of ATK plus **9** and inflicting a **1**-second **stun** effect on the target.
Axe Form: Smash the target, dealing damage equal to **122.2%** of ATK plus **6** and suspending the target.

### ValorJumpHold: Attack

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks.
Shield Form: While falling, deal damage equal to **12.5%** of ATK plus **1** each hit. Upon landing, deal damage equal to **89.2%** of ATK plus **5** and suspend the target.
Axe Form: While falling, deal damage equal to **12.5%** of ATK plus **1** each hit. Upon landing, deal damage equal to **128.3%** of ATK plus **7** and suspend the target.
The higher the altitude when triggering the attack, the greater the damage dealt, up to **600%** damage.

### EruptDodgeAttack

Use normal attack during the short period after dodging to trigger Dodge Attack.
Shield Form: Unleash a flaming shield, dealing damage equal to **55.8%** of ATK plus **3** and knocking back targets. In addition, trigger an explosion that deals damage equal to **55.8%** of ATK plus **3**, **stun** targets for **0.5** seconds, and reduce incoming healing effects on targets by **30%** for **10** seconds.
Axe Form: Swing an axe to deal damage equal to **55.8%** of ATK plus **3**, and reduce incoming healing effects on targets by **30%** for **10** seconds.

### FissionSkill

Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to **373.8%** of ATK plus **20** and **strongly suspending** the target. Leave a large flame zone for **5** seconds that burns the target, dealing continuous damage equal to **233.6%** of ATK plus **12**.
Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to **309.5%** of ATK plus **16** to the target and knocking them back. Prevent the target from switching weapons for **5** seconds.
Cooldown: **25** seconds. Shield Conversion, and Axe Conversion share a cooldown.

### Seething RageDischarge

When weapon charge is full or when Phantasia is triggered, upon switching to this weapon, **remove all debuffs from the Wanderer** and unleash a flame shockwave, dealing damage equal to **352%** of ATK plus **19**. Taunt enemies for **5** seconds, during which a **15%** damage reduction is gained. Scatter shield-shaped objects based on the number of targets taunted. Objects last **20** seconds and provide **10** seconds of **5%** damage reduction (stackable), restoring dodge by 1.

## Awakening

### Fortitude

Each time Huma receives damage, gain **1** Fortitude mark and gain **1** more Fortitude mark if it is flame damage, up to **1** time per **1** second and **12** stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x**0.4%** HP for **12** seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x**0.6%** HP.

### Iron Screen

Each time Huma receives damage, gain **1** Fortitude mark and gain **1** more Fortitude mark if it is flame damage, up to **1** time per **1** second and **12** stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x**0.6%** HP for **12** seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x**0.9%** HP.

## Advancement

**10%**damage reduction for

**15**seconds and stacks up to

**3**times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by

**15%**for

**15**seconds. Switching to a different weapon cancels this effect.

**16%**.

**4%**of the user's current HP.

**32%**.

**30%**damage reduction that diminishes by

**10%**every

**3**seconds, down to a minimum of

**10%**. Switching weapons cancels this effect. Cooldown:

**30**seconds.

**60%**and expands the radius of the flame zone by

**30%**. Axe Conversion Enhancement: Does not share cooldown with Shield Conversion. For the next

**5**seconds after using this skill, turns all damage received into HP (up to a maximum of

**15%**of the user's Max HP).

## Gifts

## Upgrade Cost Planner

Level | Materials | Cost |
---|---|---|

10 | ## x2 | 400 |

20 | ## x2 | 800 |

30 | ## x3## x3 | 1200 |

40 | ## x3## x3## x3 | 1600 |

50 | ## x4## x4## x4 | 2000 |

60 | ## x6## x6## x6 | 2400 |

70 | ## x8## x8## x8 | 2800 |

80 | ## x11## x11## x11 | 3200 |

80 | ## x5## x5## x5 | 3600 |